Digital Foundry PlayStation 4
Sucker Punch bookends the PlayStation 4 era in style.
Crash-testing the new game from Criterion's founders.
And we look at the new PS4 patch too.
And Xbox One X provides the best console experience.
Naughty Dog's state-of-the-art animation system under the microscope.
It's still a huge upgrade over the last-gen console releases.
How a former first-party studio built its first multi-platform game.
Plus full PC analysis too.
The 'supercharged' console delivers higher frame-rates and smoother action.
What happens when advanced tech, talent and budget is deployed on a more focused experience instead of a giant open world?
And the leap over PS4 Pro isn't quite what we thought it would be.
To what extent is a current-gen handheld feasible?
With a high-res texture pack.
Sony owns the IP - which opens up some mouthwatering possibilities.
Spectacular work from Santa Monica Studio.
Another impressively handled port.
And we've played it on PS4 Pro.
All console versions tested.
Digital Foundry checks out a new slice of PS4 Pro action.
Digital Foundry talks tech - and more - with Bluepoint Games.
Buttery-smooth frame-rates on all consoles.
Solid enough on PS4, Pro and X - but the standard Xbox One struggles.
PC, PS4, Pro and Vita versions tested.
Every console version tested, with Xbox One X on top.
So where does that leave the standard consoles?
A PS2 remaster as demanding as many modern games.
A big upgrade over the standard console - and PS4 Pro.
Bluepoint's PS4 work honours the original while delivering state-of-the-art technology.
MGS5 was a technical masterpiece - Survive's beta shows that work still needs to be done.