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Crimson Dragon balance tweaked ahead of launch

Based on the feedback so far.

The developer of £16 Xbox One digital-only launch title Crimson Dragon will tweak the game's balance before it's released at midnight tonight.

The decision was made based on feedback, director Yukio Futatsugi wrote in a blog post on Xbox Wire.

"Crimson Dragon is designed to be challenging," Futatsugi said. "This has always been my vision for the game. I want you to feel like you've accomplished something each time you master a mission. To be proud of each dragon you've worked so hard to evolve to its ultimate form.

"My challenge as the game director is to find the sweet spot of adhering to my vision for the game while keeping the game from becoming too frustrating. Using the power of Xbox One's cloud system, we can adjust this balance even after release. Based on the feedback so far, we've decided to make some changes even before the game is released."

The number of experience points your dragons get from each battle has been increased, including the number you get when you fail a mission.

The cost of items has been reduced, and the availability of jewels (in-game credits) has been expanded.

And the game styles casual and classic have been adjusted to "better match their intended level of difficulty".

"I'm excited to have the opportunity to make these changes before the game releases on Xbox One this week," Futatsugi concluded. "Thank you all for the feedback. You are truly helping me make Crimson Dragon the game that I hoped it would be."

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Wesley Yin-Poole avatar

Wesley Yin-Poole

Deputy Editorial Director

Wesley is deputy editorial director of ReedPop. He likes news, interviews, and more news. He also likes Street Fighter more than anyone can get him to shut up about it.

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