Mortal Kombat 11 patch notes: What's new in update 1.05

The changes and tweaks in the latest Mortal Kombat 11 patch.

Mortal Kombat 11 patch notes give you an idea of what's changing and being fixed by developer NetherRealm Studios.

Balancing characters and removing exploits is an all-important part of a fighting game such as this - as well as tweaking all the various modes you can spar in - so paying attention to every Mortal Kombat 11 update is key to see what's new.

If you're just getting started, our Mortal Kombat 11 Fatalities page can teach you how to dispatch those all-important deadly finishers, while our Mortal Kombat 11 tier list and best characters suggests who you should fight as.

Mortal Kombat 11 patch notes for update 1.05

Mortal Kombat 11 version 1.05, released on May 29th, offers a range of bug fixes and adjustments across all areas of the game, including move list corrections, specific character adjustments and much more.


General gameplay adjustments

  • Move list corrections
  • Improvements to AI logic
  • Fixed several rare online desync causes
  • Fixed several Brutalities having incorrect requirements or issues with the description
  • Kombat Kard Match Replays when being played in fast forward will no longer sometimes have visual issues
  • The game's version number is now displayed in the Tournament Mode Fighter Select screen
  • Competitive Mode Variations are now always accessible in Practice Mode under Practice Options P1/P2 Variation as T-I and T-II.
  • The camera will no longer sometimes improperly follow the characters briefly when a Delayed Getup is used after certain attacks
  • Practice Mode will no longer become unresponsive when changing a character's variation while the AI Enemy Type was set to Record
  • All Krushing Blows in Kombo Attack Strings that use the Throw / Front Punch+Front Kick input will now correctly allow either input to be used while Krushing Blow Held Check is on
  • Fixed a rare issue when winning a round which could cause the character to visually turn around multiple times before playing their End of Round Taunt
  • Slight adjustment to hit pause visuals when a character blocks an attack
  • Adjusted throw vulnerable states to remove a 2 frame window when recovering from a block for regular throws and a 1 frame window for special move grabs
  • Control no longer returns to the player while AI Fighter is active if the winning opponent performs a Mercy
  • Fixed some high attacks and high throws not meeting the conditions for Uppercut Krushing Blows
  • You can no longer get the wrong Skin to appear on Fighter Select's Variation select UI with specific timing
  • When playing on a guest account you can now enter Kustomize in the Main Menu
  • Fixed some rare instances of audio quips playing at incorrect times
  • Fixed several moves having an incorrect punish window which resulted in a kounter instead of punish
  • Corrected some Flawless Block attacks having unintended frame data differences when used as a Getup Attack. The following were adjusted to make them function the same. Cassie (Up+Back Punch), Erron Black (Up+Front Kick), Kotal (Up+Back Punch and Up+Front Kick), Kung Lao (Up+Back Punch), Shao Kahn (Up+Back Punch)


  • Kronika chests will no longer rarely spawn in an inaccessible location
  • Fixed a visual issue with Descendant of Apep's belt
  • Fixed rare issue that could result in the Elder God Puzzle becoming stuck in an unsolvable state
  • Added a run button hint
  • Special chests that cost 80,000 and 250,000 coins on initial opening will no longer have that price when refreshed
  • The Descendant of Apep will no longer sometimes become stuck in the Torture Halls
  • Fixed a bug that could cause The Armory Door to sometimes be closed
  • Fixed some rare UI visual issues when a consumable timer runs out


  • Fixed several incorrect Demos in tutorial lessons
  • Corrected various text issues in tutorial lessons
  • Added additional tips to the Basic Tutorial
  • Changed the character in the Kombo Limitations and Pressure Defense Lessons, making some tasks easier to perform
  • Adjusted some player starting positions in the Grounded Neutral lesson
  • Fixed an issue that could prevent progression in the Hit Confirming lesson if the player viewed the Demo at specific timing

Towers of Time

  • Players will no longer be removed from the Tower of Time portal if they expire while being played
  • Fixed some modifiers' visual effects appearing during Krushing Blow or Fatal Blow cinematics
  • Fixed some modifiers having lingering effects in certain rare situations
  • Changed input to exit the game during a Group Battle from Circle/B to Options/Menu
  • Fatal Blow UI will no longer sometimes not update correctly during Group Battles
  • Endurance Fights should now award Flawless Victory correctly

Stage Specific Adjustments

  • Cyber Lin Kuei Assembly - Fixed issue with Ice Bomb causing opponent to be grounded while visually in the air under certain circumstances

Character Specific Adjustments

  • Baraka - His Throw Krushing Blow requirements no longer sometimes reset after he escapes an opponent's throw
  • Baraka - Landing a Back Throw Krushing Blow will no longer allow a Forward Throw Krushing Blow to be done without a failed Throw Escape
  • Cassie Cage - Fatal Blow is no longer throw immune during some of its startup frames while still on the ground
  • Cassie Cage - Flying Glow Kick now requires the correct button to be held when Krushing Blow held check is enabled
  • Cetrion - Fixed Getup Attack/Flawless Block Attack Up+2 not being immune to air attacks/throws
  • Cetrion - Getup Attack/Flawless Block Attack (Up+Front Kick) now has the correct visual effect indicating it is invincible
  • Cetrion - Tendril Pull will no longer sometimes appear behind Cetrion in certain circumstances
  • Cetrion - Rock objects are now properly handled when Cetrion is interrupted out of her throws
  • Cetrion - Fixed unintended sound effects sometimes playing when Cetrion's throws are escaped
  • Cetrion - Throws that are escaped no longer count towards the requirement of Splitting Apart Brutality
  • D'Vorah - Mother Bug will no longer sometimes changes back to default colors after it has died
  • D'Vorah - Widow's Kiss when Amplified will no longer leave webbing on the opponent when it is interrupted with specific timing
  • Erron Black - Corrected facial animation to opponent when they are hit by his Towards Throw
  • Erron Black - Adjusted the long wait time after his Fatal Blow hits before both players get control of their characters. Frame data is unchanged.
  • Frost - Getup Attack/Flawless Block Attack (Up+Back Punch) is now correctly immune to jumping attacks and throws, deals 5 damage (from 9) and plays the correct visual effect
  • Frost - Getup Attack/Flawless Block Attack (Up+Front Kick) now plays the correct visual effect
  • Frost - Cryogenic Crown will no longer sometimes go in the wrong direction after performing a cross-up jump attack
  • Frost - Fatal Blow is no longer throw immune during some of its startup and active frames
  • Geras - Gauntlet of the Ages will no longer retaining its charge level after hitting with Uppercut (Down+Back Punch) or Gauntlet of the Ages Krushing Blows
  • Geras - Fixed a bug that could cause Body Buster (Towards Back Punch) to sometimes alter the opponents facing
  • Geras - Fixed bug that allowed Geras to be able to block during some of the recovery frames of Reverse Time
  • Jacqui Briggs - Winning a round with a direct impact hit with Grenade Launcher will no longer sometimes result in damage of time continuing into the next round
  • Jacqui Briggs - Tech-Dome will no longer have lingering visual effects when it is interrupted before it activates
  • Jacqui Briggs - Fixed some visual issues with Shield Battery Gear item when Jacqui loses a round in certain circumstances and after some Fatal Blows have connected
  • Jade - Backward Throw can now award FIRST HIT PROPS!
  • Jax - Heat Up mechanic will now work properly after a Mercy is performed
  • Jax - Heat Missile will no longer auto correct when second heat missile is fired
  • Johnny Cage - Fatal Blow is no longer throw immune during some of its startup frames
  • Johnny Cage - Fatal Blow cinematic is no longer visually obstructed by certain foreground objects
  • Kano - Getup Attack/Flawless Block Attack (Up+Back Punch) being able to cancel into Fatal Blow for a brief moment during startup
  • Kano - Fixed issue with damage over time lingering into next round if last hit is done with Chemical Burn
  • Kollector - Fixed (Air) Bag Bomb sometimes missing visual effects when it makes contact with the ground
  • Kotal Kahn - Fatal Blow cinematic is no longer visually obstructed by certain foreground objects
  • Kotal Kahn - Added controller vibration to damage inflicted by Tonatiuh Beam
  • Kung Lao - Kung Lao is no longer able to exit the boundary of the arena while teleporting under certain circumstances
  • Liu Kang - Dragon Parry is no longer throw immune during some of its recovery frames
  • Liu Kang - Energy Parry while Dragon Fire is active will no longer caused a parry to trigger erroneously in rare circumstances
  • Liu Kang - Energy Parry can no longer create multiple projectiles from one single successful parry while Dragon Fire is active
  • Liu Kang - Fixed an issue with Bicycle Kick visual effects sometimes being misaligned
  • Noob - The Shadow Clone can no longer become attached to the opponent when Shadow Tackle is interrupted during certain circumstances
  • Noob - Fixed a visual issue with the Shadow Clone after the For The Brotherhood (Away+Front Punch, Throw, Back Punch) Krushing Blow cinematic
  • Raiden - Lightning Bolt no longer auto corrects when amplified
  • Raiden - Lightning Storm will no longer sometimes cause issues with the game camera after a practice reset
  • Scorpion - Spine Ripper Brutality no longer takes priority over a successful throw escape
  • Skarlet - Blood Tentacle is no longer throw immune during some of its startup and active frames
  • Sonya - K.A.T. Turret will no longer sometimes disappear when opponent is defeated by K.A.T. Tantrum
  • Sub-Zero - Fixed a bug preventing an opponents from being able to Breakaway after being hit by Rising Ice
  • Sub-Zero - Fixed rare issue that could cause Sub-Zero to become invisible after Frozen Over End of Round Taunt
  • Sub-Zero - Fixed an issue with Slide Amplify visual effects sometimes being misaligned
  • Shao Kahn - Fixed a bug preventing an opponents from being able to Breakaway after being hit by Shoulder Charger Amplify
  • Shao Kahn - Fixed issue causing D1 and F3 to be set as low parry vulnerable instead of high parry vulnerable
  • Shao Kahn - Fixed Fatal Blow cinematic being visually obstructed by certain foreground objects
  • (Edit as of 1:00pm PST) Duplicates of Gear items that have been leveled up to Mortal or Mythic can no longer be awarded from Restocked Krypt Chests

Mortal Kombat 11 patch notes for update 1.03

Mortal Kombat 11 version 1.03, released April 23rd, offers a range of bug fixes and adjustments across all areas of the game, with significant attention paid towards the Towers of Time following a degree of launch controversy.

Also discussed was how to claim your Free Gift as a response to the above issues.


Here are the Mortal Kombat 11 1.03 patch notes, copied verbatim from updates by publisher Warner Bros Interactive. 1.03 is available now on PS4, and will soon be rolled out on Xbox One, PC and Switch.

General Gameplay Adjustments

  • Fixed an exploit that allowed for more than one variation of a character to be set as default, which could then result in an online desync when trying to select that character
  • Fixed a rare issue that occurred if the user lost internet connectivity while customizing their character, which would sometimes result in that variation being saved with some items being locked
  • Fixed a rare issue that was affecting some user progression after using Kenshi's blindfold in the Krypt to fully drain their Soul Fragments
  • Move list and frame data corrections
  • Integrated launch day gameplay server-side data
  • Tweaks to online match-making
  • AI adjustments
  • Fixed a rare crash involving trying to use quick moves list in story mode
  • Fixed a rare crash in the Totem Pole tower in The Gauntlet
  • Fixed a crash related to pausing and unpausing the game
  • Corrected some incorrect instruction text in tutorial mode
  • Enabled Dev Slayer functionality
  • Kitana's Fans will no longer sometimes remain invisible if she is interrupted out of Edenian Fade with specific timing
  • Hotfix server data will no longer sometimes become invalid when the game is booted up online
  • Fixed a rare crash involving using a consumable near a chest in The Krypt
  • Increased rewards for breakables in The Krypt
  • Adjusted rewards from AI Battle mode
  • Increased Koin rewards for winning Ranked Matches

Towers of Time Adjustments

  • Adjusted AI difficulty curve
  • Further opponent health reductions in higher level Towers
  • Performing a Fatal Blow while standing in an active modifier will no longer sometimes cause unexpected behavior or a crash
  • Ice based modifiers will no longer attempt to freeze players during invalid states
  • Adjusted and removed modifiers from many Daily Towers
  • Increased Koin Rewards for kompleting Towers and Tower Platforms
  • Increased Dragon Challenge Koin rewards
  • Increased post fight Koin rewards
  • Increased amount of Hearts earned from Fatalities, Brutalities, and Mercies
  • Lowered modifier damage for many modifiers
  • Adjusted the lifespan of several modifiers
  • Dramatically increased cooldowns on Tag Assist modifiers
  • Fixed a missing Reduced Damage modifier in The Gauntlet
  • Several Gift/Curse Modifiers are now considered projectiles allowing them to interact with moves that effect projectiles as intended
  • Adjusted Gauntlet difficulty and progression requirements
  • Disabler Konsumables now work with all intended modifiers
  • Improved targeting for several Konsumables
  • Sektor Hunter Killer Protocol Modifier is now disabled by the Rocket Disabler Konsumable
  • Corrected some multipliers on Augments for some characters which were inconsistent with others
  • Fixed incorrect Armor interactions with some Modifiers
  • Decreased Konsumable cooldowns for players

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Matthew Reynolds

Matthew Reynolds

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Matthew edits guides and other helpful things at When not doing that, he's out and about playing Pokémon Go or continuing to amass his amiibo collection.


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