TMs, the special items that allow you to teach your Pokémon new moves, work pretty similarly in Pokémon Let's Go to how they do in the other mainline Pokémon games.

There are fewer than usual though, at least compared to reent entires, thanks to a reduced roster of Pokémon and a stripped-back experience that's much closer to the originals like Pokémon Red, Blue and Yellow.

Here, we'll detail a full Pokémon Let's Go TM list, as well as noting all TM locations and where to find them, as well as what they do, in one handy list.

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Pokémon Let's Go TM list - TM locations and where to find them

TM No.TM Move NameTypeDmg KindPPDmgAccEffectsLocation
TM01 Headbutt Normal Physical 15 70 100 30 per cent chance to make opponent flinch. Pewter City - defeat Gym Leader Brock.
TM02 Taunt Dark - 20 - 100 Opponent can only use damage-dealing moves for three turns. Cinnabar Island - from researcher in Lab.
TM03 Helping Hand Normal - 20 - - Boost ally Pokémon's attack by 1 stage. Celadon City - from Dept. Store clerk on 3F.
TM04 Teleport Psychic - 20 - - User switches out for another Pokémon. Pokémon Tower - on 4F.
TM05 Rest Psychic - 10 - - User falls alseep for two turns, fully restores HP and status. Team Rocket Hideout - on B2F.
TM06 Light Screen Psychic - 30 - - Damage from opponent's Special Attacks halved for 5 turns. Celadon City - give girl on roof of Dept. Store Fresh Water
TM07 Protect Normal - 10 - - User evades all damage and effects from next attack, chance to fail increases each consecutive use. Celadon City - give girl on roof of Dept. Store Lemonade
TM08 Substitute Normal - 10 - - User loses 1/4 of its HP and creates a dummy which takes damage instead of user until dummy is knocked out. Saffron City - show Copycat a Clefairy in her house.
TM09 Reflect Psychic - 20 - - Damage from opponent's Physical Attacks halved for 5 turns. Celadon City - give girl on roof of Dept. Store Soda Pop.
TM10 Dig Ground Physical 10 80 100 User digs underground in first turn making it invulnerable to most attacks, and attacks on the second turn. Cerulean City - defeat Team Rocket Grunt by burgled house.
TM11 Will-O-Wisp Fire - 15 - 85 Opponent is burned. Viridian City - from man next to the pond.
TM12 Facade Normal Physical 20 70 100 Deals double damage if the user is poisoned, burned or paralyzed. Route 7 - defeat Coach Trainer Alpesh.
TM13 Brick Break Fighting Physical 15 75 100 Breaks the effect of opponent's Light Screen or Reflect. Route 10 - defeat Coach Trainer Tasha.
TM14 Fly Flying Physical 15 90 95 User flys into the sky on the first turn, making it invulnerable to most attacks, and attacks on the second turn. Route 16 - talk to lady in northern house.
TM15 Seismic Toss Fighting Physical 20 - 100 Deals damage equal to the user's level. Route 25 - defeat Coach Trainer Amala.
TM16 Thunder Wave Electric - 20 - 90 Opponent is paralyzed. Route 25 - in hedge maze.
TM17 Dragon Tail Dragon Physical 10 60 90 Deals damage and forces the opposing Pokémon to switch out for another. Also ends wild battles. Celadon City - buy at Dept. Store
TM18 U-Turn Bug Physical 20 70 100 User deals damage and then switches out for another party Pokémon. Celadon City - buy at Dept. Store
TM19 Iron Tail Steel Physical 15 100 75 30 per cent chance to lower opponent's Defense by one stage. Celadon City - buy at Dept. Store
TM20 Dark Pulse Dark Special 15 80 100 20 per cent chance to make opponent flinch. Team Rocket Hideout - on B3F.
TM21 Foul Play Dark Physical 15 95 100 Uses the opponent's Attack stat instead of the user's. Pokémon Mansion - on 3F.
TM22 Rock Slide Rock Physical 10 75 90 30 per cent chance to make opponent flinch. Pokémon Mansion - defeat Coach Trainer Rita.
TM23 Thunder Punch Electric Physical 15 75 100 10 per cent chance to paralyze opponent. Saffron City Dojo - defeat Coach Trainer Leona
TM24 X-Scissor Bug Physical 15 80 100 - Route 12 lower - on small island.
TM25 Waterfall Water Physical 15 80 100 20 per cent chance to make opponent flinch. Celadon City - buy at Dept. Store
TM26 Poison Jab Poison Physical 20 80 100 30 per cent chance to poison opponent. Celadon City - from man across pond by Rocket Corner.
TM27 Toxic Poison - 10 - 90 Opponent is badly poisoned, with poison damage increasing each turn. Fuchsia City - defeat Gym Leader Koga
TM28 Tri Attack Normal Special 10 80 100 20 per cent chance to either burn, freeze, or paralyze opponent. Celadon City - buy at Dept. Store
TM29 Scald Water Special 15 80 100 30 per cent chance to burn opponent. Cerulean City - defeat Gym Leader Misty.
TM30 Bulk Up Fighting - 20 - - Raises user's Attack and Defense stats by 1 stage each. Celadon City - buy at Dept. Store
TM31 Fire Punch Fire Physical 15 75 100 10 per cent chance to burn opponent. Route 15 - defeat Coach Trainer Midge.
TM32 Dazzling Gleam Fairy Special 10 80 100 - Route 12 lower - from Mr Dazzling in the house.
TM33 Calm Mind Psychic Special 20 - - Raises user's Special Attack and Special Defense stats by 1 stage each. Saffron City - defeat Gym Leader Sabrina.
TM34 Dragon Pulse Dragon Special 10 85 100 - Silph Co. - on 7F.
TM35 Ice Punch Ice Physical 15 75 100 10 per cent chance to freeze opponent. Route 21 - defeat Coach Trainer Pam
TM36 Thunderbolt Electric Special 15 90 100 10 per cent chance to paralyze opponent. Vermilion City - defeat Gym Leader Lt. Surge
TM37 Flamethrower Fire Special 15 90 100 10 per cent chance to burn opponent. Silph Co. - on 10F.
TM38 Thunder Electric Special 10 110 70 30 per cent chance to paralyze opponent. Power Plant - south-east area by sandbags.
TM39 Outrage Dragon Physical 10 120 100 User repeats this move for two to three turns, then becomes confused. Victory Road - defeat Coach Trainer Ryan.
TM40 Psychic Psychic Special 10 90 100 10 per cent chance to lower opponent's Special Defence by 1 stage. Saffron City - from Mr Psychic in his house.
TM41 Earthquake Ground Physical 10 100 100 Hits all Pokémon in battle, including any allies or multiple opponents. Viridian City - defeat Gym Leader
TM42 Self-Destruct Normal Physical 5 200 100 Deals damage and then the user faints. Silph Co. - from employee on 2F
TM43 Shadow Ball Ghost Special 15 80 100 20 per cent chance to lower opponent's Special Defence. Celadon City - buy at Dept. Store
TM44 Play Rough Fairy Physical 10 90 90 10 per cent chance to lower opponent's Special Attack. Celadon City - in Condominiums via rear entrance.
TM45 Solar Beam Grass Special 10 200 100 User charges up during first turn, dealing damage on the second. Victory Road - on 2F.
TM46 Fire Blast Fire Special 5 110 85 10 per cent chance to burn opponent. Cinnabar Island - defeat Gym Leader Blaine.
TM47 Surf Water Special 15 90 100 Hits all Pokémon in battle, including any allies or multiple opponents. Route 15 - past Picnicker Yazmin
TM48 Hyper Beam Normal Special 5 150 90 Attacks on the first turn, is unable to attack on the second turn. Celadon City - buy at Dept. Store
TM49 Superpower Fighting Physical 5 120 100 Lowers the user's Attack and Defense stats by one stage. Victory Road - on 2F.
TM50 Roost Flying - 10 - - Restores 50 per cent of user's max HP. Route 12 - from girl in gatehouse.
TM51 Blizzard Ice Special 5 110 70 10 per cent chance to freeze opponent. Victory Road - on 3F.
TM52 Sludge Bomb Poison Special 10 90 100 30 per cent chance to poison opponent. Pokémon Mansion - on B1F.
TM53 Mega Drain Grass Special 10 75 100 Restores user's HP by half of the damage the opponent takes from it. Celadon City - defeat Gym Leader Erika.
TM54 Flash Cannon Steel Special 10 80 100 10 per cent chance to lower opponent's Special Defence. Silph Co. - on 5F.
TM55 Ice Beam Ice Special 10 90 100 10 per cent chance to freeze opponent. Seafoam Islands - on B2F.
TM56 Stealth Rock Rock - 20 - - Deals either 1/32, 1/16, 1/8, 1/4 or 1/2 opponent's max HP in damage when it switches into battle, depending on type. Victory Road - on 1F.
TM57 Pay Day Normal Physical 20 40 100 User earns a little money after the battle. Route 4 west - defeat Coach Trainer Oberon.
TM58 Drill Run Ground Physical 10 80 95 3x the usual chance to land a critical hit. Route 17 - defeat Coach Trainer Grantley.
TM59 Dream Eater Psychic Special 15 100 100 Only usable on sleeping opponents. Restores user's HP by half of the damage the opponent takes from it. Route 12 south - defeat Coach Trainer Priya.
TM60 Megahorn Bug Physical 10 120 85 - Cerulean Cave - defeat Coach Trainer Harjit.

TMs explained and other things to know about TMs in Pokémon Let's Go

If you're new to Pokémon - or returning for the first time in a while - there are a few basics to bear in mind with TMs. Here's a quick rundown of other useful things to know:

pokemon_lets_go_tm_list
  • You can use TMs as many times as you like - unlike the originals, TMs are no longer one-time-use items. Use them on as many Pokémon as you see fit!
  • The same Pokémon can use the same TM again if you delete the move - it can't learn two of the same move of course, but say your Pokémon forgot the Thunder Wave you taught it, you can just use the TM again if you change your mind and want it back.
  • There are no HMs - these hard-to-unlearn versions of TMs are no longer in the game, and are instead replaced in Let's Go by Secret Techniques that you learn along the way.
  • Not every Pokémon can use every TM - this is a basic one that most people will know, but note that just because you have the Waterfall TM, for instance, that doesn't mean your Pikachu can learn it!
  • TMs are one of the best ways to make your Pokémon stronger - ultimately, this is the most important thing to know about TMs: use them! They can transform medicore Pokémon into strong ones by giving them better type coverage or more utility, and can give access to strong moves much earlier than Pokémon would learn them themselves.

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Chris Tapsell

Chris Tapsell

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Chris Tapsell is Eurogamer's Staff Writer, its newest Chris, and a keen explorer of the dark arts of gaming, from League of Legends to the murky world of competitive Pokémon.