Battlefield V beta details are still thin on the ground, but there's still a little bit of info floating around and, of course, we now know a decent amount about the game itself since the big reveal.

Here on this page we'll detail our expectations for the Battlefield V beta start date, based on previous betas and what we already know, as well as explaining how to get Battlefield V open beta access early and, of course, anything else you should know.

Battlefield V beta date expectations and how to access the beta early

There's no official date yet for when the Battlefield V beta will be available, even after E3, but we know there's going to be a public one, we know you can get early access and, importantly, we know when the beta was held last time for Battlefield 1.

Battlefield V beta date expectations

The Battlefield 1 beta released on August 31st, 2016, with the full game releasing just under two months later on October 21st that year.

Battlefield V, meanwhile, is set to release on October 19th this year - just a couple days earlier than Battlefield 1 - and so you can probably expect the open beta to arrive around the same sort of date as last time, meaning late August or early September.

How to access the Battlefield V beta early

There's a strong chance the beta will be open to everyone who signs up - but we also know you can get early access to the open beta, once it does arrive, by pre-ordering Battlefield V from certain retailers. Here are some quick links if you're keen to do so:


What else do we know about the Battlefield V open beta?

In short, not a lot - but we do know about the last beta for Battlefield 1, as well as plenty about upcoming gameplay changes in Battlefield V in general, so we can certainly speculat. Here's what we think it's pretty safe to expect:

  • Multiple modes - Battlefield 1's beta featured both Rush, Conquest modes, complete with vehicles, horses, and more. Expect more than just one multiplayer mode when the Battlefield V beta comes around.
  • One map to start with - last time there was just the one, desert-based map for beta players to test out. It's probably safe to say we'll get the same for Battlefield V.
  • New features - one of the main functions of the big open betas is to test out new features with proper audiences of Battlefield players. Expect some of the new features announced in the big reveal event, like buildable Fortifications, to make an appearance, just as behemoths and horses did for the first time in the Battlefield 1 beta.

Othre things to know about Battlefield V multiplayer

There are lots of big changes coming to Battlefield V, but very few places to actually find information on them - our sources for the below include an excellent video from YouTuber Jackfrags, as well as any official word from developer EA itself.

Battlefield V multiplayer changes and new features

  • Grand Operations, a new game mode - a 64-player mode taking place over four in-game days, with each day a separate full match. You'll always advance to the next day, with different objectives (and thus modes) each day. How you did in previous days affects how you do in the next one - so, say, if you're trying to take out anti-air guns in one day, failing to do very well will affect their capabilities in the next round.
  • Fortifications have been added - You can now build various in-game objects, and even re-build destroyed buildings. Things like machine-gun placements, as well as tank-stoppers and sandbags, are some of the things you can expect to construct in-game. These are at set locations, apparently, but they're expected to be pretty common points around the map.
  • It's all about picking stuff up - Everything is based around phsyical interactions in Battlefield V, so health doesn't regenerate back to maximum because you need to pick up health packs physically, for instance. Doors need to be opened, ammo gathered, and so on.
  • No more spotting - Not in the traditional Battlefield sense, at least, where icons would appear above "spotted" enemies for your team to easily see them. Now it's much more manual (we'll have more on how exactly the new system works in the future).
  • You can form your own "company" - This means customisable appearances (and playable features) for vehicles, soldiers, weapons and so on.
  • Vehicles can tow - that's right, you can reportedly tow big (formerly stationary) gun placements while a teammate uses them, behind your vehicle.
  • Re-emphasis on squads - easier switching, choosing, and spawning into squads. There are now "squad points", too, by doing well as a squad, which can be used to "call in" certain bonuses, a bit like Call of Duty killstreaks, by the sounds of things.
  • Archetypes, or sub-classes - a kind of sub-class, Archetypes are going to be a kind of variation of standard classes. One mentioned by Jackfrags, for instance, is the Recon Paratrooper, which has a surpressed SMG and silent gadgets, as well as things like silent footsteps and throwing knives. They're designed, apparently, to excell at one very specific thing.
  • Reviving has changed - There's now a full revive animation, and revives can be performed by any member of the team (although Medics still do it faster), rather than just a needle that medics can stab into a corpse to revive it. It now takes time, and therefore some careful planning to execute.
  • Bullet penetration - it depends on the gun, and the material, but you can now shoot through thinner structures with certain weapons.

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Chris Tapsell

Chris Tapsell

Guides Writer

Chris Tapsell is Eurogamer's Guides Writer, its newest Chris, and a keen explorer of the dark arts of gaming, from League of Legends to the murky world of competitive Pokémon.

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