GT5 gets three Nürburgring courses
Grand Prix, Nordschleife and 24 Hours.
Polyphony Digital has revealed that there will be three circuits from Germany's motorsport Mecca, the Nürburgring, in Gran Turismo 5.
The famous and daunting 14-mile Nordschleife (star of every single motorsport game made since, oh, PGR2?) will feature alongside the modern Grand Prix track and the Nürburgring 24 Hours course.
You can read more about it and see screens at the US PlayStation blog and the official GT5 site. Or, if you happen to be going to the Nürburgring 24 Hours race this weekend, you can try it out for yourself.
"For a car enthusiast, the Nürburgring is the equivalent to what places like the Eiger Nordwand or Mount Everest means to a mountaineer," said GT creator Kazunori Yamauchi. "There is that special allure about it that you just can't explain in words."
It seems there's still no-one at Sony brave enough to tell Yamauchi-san to stop adding things to his game and release it already. In recent months, the addition of NASCAR racing has been announced, and rumours have swirled around support for 3D and PlayStation Move.
Gran Turismo 5, first revealed in 2006, has had its March 2010 Japanese launch delayed and currently has no release date. On the PlayStation Blog, the game's US producer hints that we should look forward to more news from E3 next month. Let's hope it's a date, not a new feature.
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Comments (55) Latest comment 2 years ago
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I love Forza, but having 50% of the same tracks EVERY version is getting really boring... Silverstone is so flat, why can't we have Brands Hatch?
Nurburgring again though, just, meh....
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I understand a lot of complaints when it comes to GT5, but handling/physics sure is a remarkably weird one.
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Laguna is ok, but the section after the corkscrew is a bit fiddly and annoying.
Mugello and The Autumn one are quite nice too.
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In every iteration so far every car has handled pretty much the same albeit with a different top speed. Compare it to the palpable differences between cars in the likes of Forza, GT2, Grid, Pgr and the like. Sure some of them are arcadey but at least there's obvious differences between the cars on offer.
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Ellie should review it,together with Duke.
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This. I wish someone would.
@ gungrave: Agreed. Then again, Nordschleife is awesome.
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7/10 would be a good score right, the same as Alan Wake and Splinter Cell?
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So bored of the 10 or so circuits that get wheeled out by default for every racing game these days. Give us Castle Combe, Oulton Park, Portimão, Okayama, Mondello, Arctic Circle etc.
I guess most devs are now recycling existing scans of the popular circuits to save cash, as it's pretty rare to see something genuinely different in a console game these days.
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Oh god yeah - Bathurst was great. I remember being on the test team for World Touring Cars back in the day and that was the first time I became aware of Bathurst in any racing game. Utterly fantastic. I was also very fond of Surfers Paradise.
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"I am sure that Gran Turismo 5 will simply redefine what people could expect from a driving video game."
Oh? A long time between releases?
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Before anyone gets any ideas, I play the stuffing out of FM3 on Live, black S7 with red tail end, soon you will spot me in McLaren F1 whizzing around courses taking on the AWD cars.
@Those complaining about new courses not being added, the amount of time it takes these guys to just photograph and mesh together satellite topography of each course they add, increases the length this game stays out of our hands. Not to mention the legal stuff you have to go through just to get the O.K. to use the course in your game. One thing about PD is the attention to detail, but one thing i wish is that they fill the stands on the courses for races and add crowd noise and all that fanfare, that would the piece of immersion that was missing from their games so far. How about some swans in the lake on HSR and they fly away when cars come screaming by...the little touches go a long way.
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Some aspects GT nails dead-on, but it is also legendarily known for some . . . questionable . . . physics implementation, most notoriously the "GT Bounce". That one problem IMO more than any other tarnishes the "true driving simulator" tagline for GT.
Cars hit each other in races. Cars hit walls and objects in races. By focusing on the handling of the car in a solo run, they've neglected the practical realities of an actual multi-car race.
Undoubtedly its a tough nut to crack, and undoubtedly there are some things that GT is top-of-the-class in doing. But collisions (so far) haven't been one of them, and to quote Ed Harris, "rubbin's racing". Prologue had some iffy collision implementation, so whether or not they get that dialed in for the final release remains to be seen (insert your favorite "never coming out" comment here).
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good news of a full nurburgring and fully implemented races to go with it, the way it should be, rather than 'heres some dlc for you to do nothing with'.
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@busboy33, has any game nailed collisions correctly for you? You are talking about GT5 and to my knowledge it has new collision algorithms as well as damage. Your post doesn't seem to point out what you want from the game, certain things in driving games like GT and FM I find strange, like going door to door with another car nets different results in both games that are out. In FM3 that is one touchy subject, it's something that you should avoid at all costs as it almost makes your car completely uncontrollable. To my knowledge race cars are the only vehicles that can't go door to door with good results, because of the fact that their tires have such snap grip loss, but road going vehicles do not lose control as easy going door to door. Hopefully they address this issue you are speaking of, I'm wondering if big time impacts incapacitate your car, causing immediate loss of race. One thing I seriously want is dedicated server for GT5, I don't want that mess that FM3 now has for online lobbies, that mess sucks rocks.
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Why are you using past tense? GT isn't even out yet so past tense doesn't even make sense. Also, GT5 might always end up being turd-like as well. We won't know until it is out. Which is sometime in the future, hopefully the near future so all this "it's going to be good/bad" discussion can be done with.
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Undoubtably undoubtably undoubtably undoubtably?
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2 years of development time wasted testing out different tents...