Borderlands 2 shows up on resume
Speculation points to E3 reveal.
Borderlands 2 has been spotted on a game developer's online CV – sparking speculation that the sequel will be announced at E3 in June.
Internet sleuth Superannuation spotted the resume of freelance artist and animator James Mosingois who, under the heading "notable freelance", lists "user interface concepts for Borderlands 2".
The tweet has since been removed.
News of a Borderlands sequel comes as no surprise. The 2009 co-op fuelled shooter was a hit with critics and gamers, and publisher 2K Games has described a sequel as "a no-brainer".
Eurogamer's Borderlands review looted an 8/10.
In September last year developer Gearbox Software told Eurogamer that sequels to its franchises remained intact despite its purchase of the Duke Nukem brand.
"We are fully committed to all of our projects," boss Randy Pitchford has told Eurogamer.
"At the Penny Arcade Expo where we first unveiled Duke Nukem Forever to the fans, Gearbox Software hosted a panel where I provided an update regarding all of the projects we are involved with.
"I think it was clear to everyone who attended that panel that Gearbox Software and I are very committed to our games and our brands."
The Borderlands sequel is rumoured to be called Borderworlds.
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Comments (26) Latest comment 10 months ago
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My only improvement over the original would be ragdoll. Lots and lots of physics please.
4 people + 2 cars + Physics = BFG9000
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I really hope they do away with the cell shaded cartoony graphics and non-functional infinite weapons "variety".
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I really hope they do away with the cell shaded cartoony graphics and non-functional infinite weapons "variety".
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Mind you, there was a lot wrong with the first game, so I hope they do actually fix some of it. For starters, I always thought levelling was _way_ too important in Borderlands - as it stands the game is almost unplayable (or at least completely unfun) if you're more than a couple of levels higher or lower than the mobs and/or your mates. Makes getting a group together much harder than it needs to be...
Plus it'd be nice if rocket launchers actually _worked_
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@Mnia786 - Sounds more like the connection between you and your friends (or visa versa) I logged hundreds of hours in online co-op play and never had a single issue. NAT settings too strict perhaps?
Borderlands was stand out GOTY for me in 2010. Everything was so wonderfully packaged. The humour had me laughing out loud many many times throughout the story and bar Mad Moxxi, had some of the best gaming value for money DLC available. (Crawmerax runs were quite addictive. I almost developed OCD in sorting and searching for better weapons, haha)
Borderlands 2, Borderworlds, whatever it may be called is a guaranteed day 1 purchase here. Awesome.
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What do you reckon - a persistent online set of 'worlds'? Procedurally generated worlds? Or just more of the same, which I'd be pretty happy with too.
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E3 as much as it's 1 of my favourite times of the year when your on but it rips my heart as all the goodness you share for the coming year onwards and well.... I want it now! Great Game
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Oh... and the respawning of enemies is a bit boring too. That could use a little bit more imagination.
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