If you click on a link and make a purchase we may receive a small commission. Read our editorial policy.

Gearbox discarded Blade Runner IP

"Would have been the end of us."

Borderlands maker Gearbox owned the Blade Runner IP but passed up the opportunity to make a game with it.

Studio boss Randy Pitchford said it would have been too costly and would have sold poorly.

"Blade Runner was on [the list]," he told Official PlayStation Magazine via CVG.

"We had it too and we were like, 'No, we can't.' That game would've cost like $40 million to make and sold about 600,000 units - and that would have been the end of us.

"There's no rational business model that would have allowed that to make sense," he added. "If we'd made it with a business model that did work, it would not have been the Blade Runner game we all would have wanted."

Blade Runner, a 1982 film directed by Ridley Scott, presented an iconic vision of a futuristic city. Its influence can be seen far and wide, including in Square Enix's upcoming Deus Ex: Human Revolution, and in Epic Games' demonstration of the next-generation Unreal Engine.

Gearbox Software most recently created Duke Nukem Forever and is working on Aliens: Colonial Marines now for Sega.

Epic Games' vision of the future.

From Assassin's Creed to Zoo Tycoon, we welcome all gamers

Eurogamer welcomes videogamers of all types, so sign in and join our community!

In this article
Follow a topic and we'll email you when we write an article about it.

Aliens: Colonial Marines

PS3, Xbox 360, Nintendo Wii U, PC

Borderlands

PS3, Xbox 360, PC

See 1 more

Duke Nukem Forever

PS3, Xbox 360, PC

Related topics
About the Author
Robert Purchese avatar

Robert Purchese

Associate Editor

Bertie is a synonym for Eurogamer. Writes, podcasts, looks after the Supporter Programme. Talks a lot.

Comments