"All hands on deck" for new incarnation.
Praises Sony, doesn't like Kinect, appalled that people are targeting 30fps not 60, says digital future is inevitable.
That salon time.
A 35+ GB file geared towards the "technically sophisticated and adventurous."
Six new areas, a harder difficulty mode and you can play after the ending.
New campaign, locations, poker.
"I think we have made poor decisions on this all year."
Assassin's Creed: Revelations, Metro and Humble Indie Bundle 5.
Cut bandit clan to return?
But remains quiet on Doom 4, Prey 2 and Wii U.
To what extent is Rimlag fixed with a hard drive or SSD upgrade?
Single player only for £27.99.
"Standard business practice."
Before the games industry really loses it mojo.
Carmack announces free download now available.
A mere 2GB from XBL.
Hines talks drivers, hardware, piracy.
Bethesda responds: it's "complete bo****ks".
PES lands fifth, Spider-man 39th.
F1 2011 and Rage score top 10 debuts.
But newcomers debut strongly.
id explains lack of hardware configuration.
Rage against the machines.
Ultra-fast performance on the FPS sections.
Frame-rate tests on the motorised sections of the game.
PS3 tries its best to match PC's image quality.
Max settings on PC seems to be holding back on detail.
Witness the dynamic framebuffer in effect.
A quirky quiescence.
Nvidia runs some tests.
Should improve performance.
Eurogamer enters the Wasteland.
Ark and ride.
Tim Willits talks Doom, Quake, Wolfenstein and Rage.
Rage! Dark Souls! NBA! Cursed!
Lifting the id on new gameplay.
Shotgun! Fists! Buggy! Armour!
Just one week to go.
Whatchoo talkin' 'bout, Willits?
A cool montage of action from id's new epic.
Catching up with Tim Willits at the Eurogamer Expo.
To the pumping tune of A Perfect Circle.
Reveals a co-op mission, Water Service.
Free up 25GB of hard disk space.
Battlefield! Assassin's! id! Career Fair!
Team founders talk 20th anniversary.
Now there's a name for a police officer.
Comics! Making of! Anarchy Edition!
Bigger and deeper, says Hollenshead.
Game's sound, art design centre stage.
"We've followed our heart more than we've followed the dollar."
Persistent connection "better for everyone".
id software founder talks Rage.
id shooter ramping up for release.
The first two hours.
Doom creator sees shooters as "cathartic".
Creature cannonfodder detailed.
The people and places in Rage's world.
Condemns Call of Duty bashing.
Headshots! Shotguns! Boomerang!
In two years, reckons John Carmack.
No mention of Doom 4 on game list.
Doom, Quake developer chats history.
id Software shooter on show floor.
"We could do something pretty grand."
Here in "a couple of years," says Carmack.
Moore's law, the next-gen and the next next-gen.
Peek more at the post-apocalyptic shooter.
Rage 2 likely "cross-generational".
"We do not see Rage as a one-off."
Devs should take inspiration from movies.
id staff have to play using controller first.
Few weeks delay for Bethesda shooter.
Rage dev in no hurry for next gen to begin.
Wellspring town under attack.
Bethesda not hiring for shooter.
At Amazon, Game, HMV for now.
GAME, HMV, Amazon list Anarchy Edition extras.
Modding tools available from launch.
Extended bunker-busting mission gameplay.
Won't be a "re-skinned" Rage, id says.
18-month dev cycle not for Doom, Rage dev.
Extended footage of Dead City mission.
Exactly what it says on the tin.
Combat Rally and co-op episodes instead.
Turns at 60 pages a second.
Dark Horse to doodle FPS tie-in.
Buggies, baddies and general badassery.
No need to "radically rework" architecture.
Bethesda, id Software bonanza.
Bethesda lines 2011 up.
Racing combat, a crossbow and a mayor.
Adds new modes, controls, Game Center.
But "can't use Kinect for our real games."
id Software iPhones it in.
Carmack reckons he could do it.
To spend on games, new studios.
id's creative director talks new IP, ideas in the bath.
Refutes MS claim that FPS is dying on PC.
id Software's Tim Willits to demo RAGE every day. Hunted, Brink and Fallout playable.
id: "3D TVs are f***ing expensive."
Shown on PC/PS3/360 simultaneously.
id Software no longer licensing engine.
Cheap, due in 2010. Bigger game next year.
Doom 4 not a million miles away.
The first look at Rage in motion.
Fast and furious.
Monster from the id.
Although he hasn't got one yet.
Back to the Hilton in August.
Event praises "monumental influence".
id Software's game changes hands.
id waiting to see how MW2 gets on.
He's busy working on Doom 4 these days.
id Software's next firms up.
First public demonstrations planned.
Tech guru tries to calm everyone down.
Blueprints, hub towns, upgrades, more.
Has "plenty to keep themselves busy".
Id's annual shindig still on course.
Deal not affected by id acquisition.
Acquisition sees id become own boss.
Quake maker to remain untouched.
id cools the heat on wasteland FPS.
What's gunning down the straight in 2009.
One for each area of the gameworld.
Reckons Id CEO Todd Hollenshead.
Tim Willits walks us through the end of the world.
Why brainless shooters win, why Apple doesn't get it and everything in-between.
Stills from id's next game.
He doubts they're all that bothered.
But PS3 has theoretical advantages.
Rage dev tells of Riccitiello's wooing id.
All the highlights. Voxelising is the future, you know.
"When it's fun and when it's done."
Expect more game details at QuakeCon.
We wonder if Rage will be playable.
On Rage, Quake Zero, Wii and more.
Won't have to undercut UE3.
Steve Nix on the growth of id's next engine.
Tim Willits on everything there is to know.
Rage, Wolf movie, Quake Zero, and two hours of John Carmack.
Shown on id Tech 5.