Finished Doom and looking for another id Software game to play? Rage is now available to buy digitally on Xbox 360 (and through backwards compatibility, on Xbox One) - more than five years after its original release.
Praises Sony, doesn't like Kinect, appalled that people are targeting 30fps not 60, says digital future is inevitable.
Ever wonder what John Carmack makes of the next generation of game consoles? Speaking at QuakeCon yesterday, id Software's legendary tech wizard said, "It's anyone's game as far as I can tell right now, and that's exciting."
Six new areas, a harder difficulty mode and you can play after the ending.
After getting leaked by a PEGI rating and later by trophies, Rage's The Scorchers DLC has finally been detailed and given a release date of next week by Bethesda. It will arrive on Xbox 360, PS3 and PC for $4.99 or 400 Microsoft Points.
id Software's 2011 FPS Rage gets a Mac release today, however, only the single player content has made it over.
Dubbed Rage: Campaign Edition and published by Aspyr, it's available now on the Mac App Store priced at £27.99. As a comparison, the full PC version sells on Steam for £29.99.
The Mac release does add some bonus content though - you'll get extra gear formerly exclusive to the game's Anarchy Edition, including a double barrel shotgun, the Rat Rod buggy, Fists of RAGE and Crimson Elite Armor, and the Wasteland Sewers Missions are also included.
You may have noticed that my splendid and lovely colleagues Oli Welsh and Martin Robinson have recently become embroiled in what may very well be the most polite argument in the history of the internet, debating whether or not 2011 has been a vintage year for gaming.
id Software has released a patch for the PC version of Rage.
It adds a number of hardware configuration options, including VSync (allows you to remove screen tearing), Anisotropic Filter (enhances the image quality of textures on surfaces), and the option to adjust the use of a texture cache (to keep more texture data in video memory).
Rage on PC has endured a difficult launch, with fans reporting a raft of performance issues id has blamed on drivers.
There's a peculiar tension at the heart of Quake. Something's not quite right. For this reason it's a game that sits apart from id's other efforts while at the same time still being fundamental to the overall Brown Corridor heritage of the shooter genre.
Once upon a time, the arrival of a new id Software game was like staring into the future. These guys invented the first-person shooter, instituted shareware, legitimised mature content, brought us the first real 3D worlds, and obliged the industry to embrace graphics acceleration against its conservative instincts, catapulting in-game visuals forward by a generation. Every game offered a revolutionary breakthrough that fundamentally altered your expectations forever.
These days, you just don't get individual games pushing things forward like that. Instead you get shared gradual progress across a number of releases, so we see experience systems evolving in RPGs before they break into other genres and eventually help Call of Duty to conquer the world online, and everyone stands on each other's shoulders and learns together. The difference with classic id Software games was that we didn't get to see all that working in-between - you'd just wake up one morning and someone had invented deathmatch.
Now that games have been disarmed of their ability to change the world overnight, then, Rage may be the first id Software title to be judged purely on the merits of game design and content, and in many respects it more than meets the challenge.
Catching up with Tim Willits at the Eurogamer Expo.
On the year of id Software's 20th anniversary in the games business, the legendary Texas-based outfit is finally ready to unleash its latest game - the potentially incredible Rage, which fuses a fresh spin on the traditional id-style FPS action with vehicles and a massive open world.
"We've followed our heart more than we've followed the dollar."
It's well accepted that triple-A game developers can spend so long making things that they sometimes lose all sense of their quality in the process. In Rage's case though, it's now been in the open so long that even journalists writing about it are probably struggling to put it in perspective. By the time it comes out in October, it will have been in the oven – and Dallas is definitely an oven – for over six years.
Rage begins in outer space. There's a meteor floating slowly towards the Earth at thousands of miles per second, it's going to smash everything to pieces and everyone's going to die. You get to watch it scattering dust in Saturn's rings and glancing off the moon as it travels inexorably towards us – and the start of another post-apocalyptic first-person shooter.
Doom creator and industry veteran John Carmack has hit back at accusations that games promote violent tendencies in players, arguing that they're in fact "cathartic" and more likely to reduce aggression.
I don't quite understand everything John Carmack tells me. Some words and phrases he uses – megatexels, virtualised texture pieces, transcoding - fly over my head as effortlessly as one of his space-age rockets would. But I'm trying really hard, in amidst the din of Bethesda's E3 2011 booth, and what I do understand blows my mind.
As it has done for the past few years, the FPS genre dominated E3 this month. However, as exemplified by the likes of Brothers In Arms: Furious 4, Far Cry 3, Rage and Modern Warfare 3, the class of 2011 seemed to boast a particularly brutal streak.
When RAGE was announced a few years ago, the common consensus was that it was another big, dumb shooter (but this time with cars); another id Software game where the technology was in the driving seat and the game logic and creativity were riding double-barrelled shotgun.
Forthcoming mutant shooter Rage is to get a three-issue comic book series, publisher Bethesda Softworks has announced.
The comics, the first of which launches on 22nd June, take place shortly before the events of the game.
Apparently the Earth has been devastated by an asteroid collision, with a few survivors holing up in life-sustaining Arks beneath the surface. They emerge to find a mutant-ravaged wasteland ruled by a brutal military dictatorship. A scientist sets out in search of answers and discovers that, as is so often the case with these sorts of scenarios, all is not quite as it seems.
Bethesda has dated three massive games: Brink, Hunted and Rage.
Brink, Splash Damage's gorgeous blend of single- and multiplayer, will be released in Europe on 20th May and in the US on 17th May.
Tom Bramwell last looked at Brink for Eurogamer: "Splash Damage has made popular games before - Wolfenstein: Enemy Territory is in the top three most-played online PC shooters to this day, Wedgwood claims - but Brink looks well on course to be its best yet."
id's creative director talks new IP, ideas in the bath.
Every day at this year's Eurogamer Expo, Tim Willits takes to the stage in our massive auditorium to show and talk about RAGE, the latest first-person shooter to issue forth from the legendary id Software. To understand how exciting we find this, it is worth noting that without id's games Eurogamer literally would not exist - several of the founding staff only do this because they grew up on Doom and Quake.
id Software's Tim Willits to demo RAGE every day. Hunted, Brink and Fallout playable.
Eurogamer is delighted to announce that Bethesda Softworks will present id Software's RAGE and inXile's Hunted: The Demon's Forge for the first time ever in the UK at next month's Eurogamer Expo, taking place 1st - 3rd October at Earls Court, London.
We've spoken to various people from id Software during QuakeCon - Todd Hollenshead, Matt Hooper and the mischievous Tim Willits to name three - and there's one question we've asked all of them: Do they ever worry that people have forgotten about id Software? Haven't all these kids grown up playing Halo and Modern Warfare?
"We basically showed the world first-person shooting." So says id Software's Matt Hooper, referring to one of the studio's best-loved titles, Wolfenstein. "That was a big deal. With Doom and Quake we had these successive leaps in technology, where people were moving around in a 3D space and doing things online. So we've had this history of doing things on the technology side and bringing out new IPs."
"We are the pioneers of technology," announces lead designer Tim Willits with confidence at the start of his presentation of Rage. Is that really still true? Rage is id Software's first major in-house game since 2004's Doom III. By the time it's released next year, that will be seven years ago. Seven long years during which we've seen Unreal Engine 3 sweep the games industry and no less than two further iterations of Crytek's spectacular CryEngine. id defined gaming as much as anyone in the nineties, but aren't the days when it could call itself a pioneer long gone?
id Software has released more details on its upcoming shooter/racer hybrid Rage in the current issue of Game Informer, which hits just ahead of next month's QuakeCon.
We already know a fair bit about Rage thanks to two successive QuakeCons of revelations (check out our 2008 preview for a fair summary), but the GI piece (with thanks to Shacknews) nails on a few more specifics.
Striking out from hub towns, which provide access to races and missions, players will get involved in vehicular combat - complete with power-ups and ammo dotted around tracks - and build their character and vehicle over the course of the game.
Bethesda has told our sister site GamesIndustry.biz that recently acquired developer id Software won't be creating new games or developing titles based on any intellectual properties owned by the publisher.
After indie and esoterica, sports and music, MMOs and RPGs, fighting and strategy and action and adventure, we conclude our look at what's coming this year with two fields which tend to put refinement ahead of innovation. Can shooters and racing shake themselves up in 2009?
Tim Willits walks us through the end of the world.
Nobody outside the developer (and perhaps John "Hardcore" Riccitiello) has played it yet, but we do know a fair amount about Rage - id Software's next big game and its first completely new property for a while, which is in full production and probably on track for release in late 2009 or early 2010.
Why brainless shooters win, why Apple doesn't get it and everything in-between.
You're reading about games on the internet, so along with Shigeru Miyamoto and Will Wright, we can take for granted that you know about John Carmack. Once a year at QuakeCon, Carmack addresses the fans of games made by the company he founded, id Software, and for which he's still technical director. That job means he can pick his programming assignments, and spend time driving the company's research and development, occasionally being called upon to fix bugs that entire companies have been unable to squash. His legend is such that his support is coveted by console platform holders and computer giants like Microsoft and Apple.
Id Software technical director John Carmack has said that it's easier to realise the potential of the Xbox 360 hardware but that the PS3 has certain theoretical advantages, and he speculates that Blu-ray could play a decisive role in the console war in future.
Id Software's decision to partner with Electronic Arts to distribute first-person action game Rage was partly down to the fact that the EA brass are "all hardcore gamers", according to the project's design lead Tim Willits.
All the highlights. Voxelising is the future, you know.
John Carmack delivered his annual QuakeCon sermon to devoted id Software worshippers in Texas tonight. Following a few announcements and brief trailers of Rage and Wolfenstein, introduced by CEO Todd Hollenshead, Carmack took the microphone and (after a while) a seat and rambled absorbingly about everything from mobile games and in-game ads to his admiration from Nintendo and his thoughts on the rest of this console generation. Here are few hastily transcribed highlights.
Following on from last week's chat about the merits of id Tech 5, here's the second part of our QuakeCon interview with Steve Nix, touching on Rage, Quake Zero's development and the growth of team two, id's relationships with Nintendo and Sony and how they see themselves - as a tech developer or a game developer.
id Software has been synonymous with PC game engines since the concept of a detached game engine was first popularised, and with the launch of each successive round of technology it's been expected to occupy a headlining position.
Even 24 hours after its unveiling, there are already a lot of myths about Rage. For instance, that it's half racer, half shooter. "It's not really half and half," lead designer Tim Willits tells us. "We don't have enough of a build to see what people are going to play more of [yet]. If we actually come up with some cool race ideas, it could go further. And if the vehicle combat is super-fun, we may do...We really shouldn't say half and half until we know more." Then there's the theory, quietly muttered by a few attendees, that the fact id owns 'Rage' and 'Rage: Anarchy' trademarks means that the console versions will be different. Willits says they registered both because they couldn't be sure they'd get the former. "It might have ended up 'id Software's Rage: Anarchy'." It's just one game. That's sort of the point of id Tech 5, isn't it?
Rage, Wolf movie, Quake Zero, and two hours of John Carmack.
id Software finally unveiled its new game, Rage, and made a number of crowd-pleasing announcements during a densely packed QuakeCon press conference led by CEO Todd Hollenshead and the show's keynote address from John Carmack.
"'Rage' is the game that we've been working on internally," John Carmack announced at QuakeCon tonight, at the conclusion of a video showing the game running on id Tech 5.
Given its id Tech 5 platform, it's due on PC, PlayStation 3, Xbox 360 and Mac.
Tim Willits is leading the design on game story and gameplay, and the game will play into the strengths of the new technology. "Maybe it's time for id to do something that's not so dark," Carmack joked.