Knack

Key events

Digital FoundryLet's play Knack simultaneously on PS4 and PS4 Pro

A PS4, two Pros and a single Dual Shock 4: can Digital Foundry pull off a real-time Face-Off?

Putting together the Digital Foundry platform comparisons aren't easy. Pristine, lossless captures are acquired quickly filling multi-terabyte RAID arrays, clips are meticulously lined up, shots are extracted, magnified and compared. And then of course, performance is tested. But what if we could carry out most of the Face-Off process in one pass? What if we could play two versions of the same game simultaneously while grabbing all the capture data we need in the background? Well, that's what we're doing here in this video presentation, where John Linneman and I play Knack on PS4 and PS4 Pro using a single Dual Shock 4 controller, with two screens side-by-side.

Knack 2 announced

Shots fired. Unloved PlayStation 4 launch title Knack is indeed getting a sequel.

No, we're not entirely sure why either.

We first reported word that Knack 2 was in development earlier this year, when it popped up on a staff member's resume.

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PS4 looks set to break records at launch

PS4 looks set to break records at launch

But longer term, Sony faces a tough challenge.

In the moments before our interview begins proper, Andrew House tells me 2013 has been his most exciting year since joining Sony. If he's being sincere - and, given what happened at E3 this year, he may well be - 2013 should be honoured. House, the communications expert from Wales who rose through the ranks to become boss of all of Sony Computer Entertainment - was at Sony Corp when PlayStation was a mere skunkworks project 23 years ago.

He's seen it all, then, from the pioneering PSone and WipEout to the glory days of PS2 and Gran Turismo, from the tough early days of the hyper-expensive, difficult-to-develop-for PS3 to the euphoria of PS4's unveiling.

Last night, with over 300 fans waiting patiently outside the Covent Garden shop come stage come gaming arcade Sony had constructed to mark the launch of the PS4, PlayStation was buzzing. People walk briskly with clipboards and mics at the ready, setting things up, making preparations, fixing the stage for rapper Tinie Tempah's 11pm show, testing smoke machines...

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Sony explains PS4 digital game pricing

With Knack and Killzone 53 from the PlayStation Store, why download?

Yesterday Sony finalised its PS4 launch lineup of games and their prices from the new PS4 Store - raising eyebrows in the process.

Sony finalises PS4 launch titles and prices

Sony finalises PS4 launch titles and prices

UPDATE: Blacklight: Retribution and flOw to miss EU PS4 launch.

UPDATE: Astute readers may have noticed Blacklight: Retribution and flOw don't appear anywhere on this list, despite previously having been announced as launch titles and the former being ready for the US PS4 launch a fortnight ago.

Not to worry, dear readers. There is a delay, but it shouldn't be long. "Both flOw and Blacklight have been subject to brief delays," noted SCEE Blog manager (and former Eurogamer US news editor) Fred Dutton in a comment on the PlayStation Blog. "They should be with you next week, but I will 100 per cent confirm the date as soon as possible."

There is a workaround to this for Blacklight, however. You can access Zombie Studios' free-to-play shooter by setting up a US PSN account. Eurogamer YouTube editor Ian Higton has confirmed this and has even uploaded video of him playing onto his Facebook page.

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Tesco offering 385 PlayStation 4 Knack bundle for launch

With Xbox One launch day stock running dry in the UK, you can still get a PlayStation 4 at Tesco.

You do, however, have to get it in a bundle with PS4 launch platformer Knack.

The UK supermarket giant currently has a PlayStation 4 Knack bundle available for pre-order priced 385.

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Digital FoundryNext-Gen Now: Killzone Shadow Fall, Resogun and Knack

Digital Foundry serves up 1080p60 video downloads and performance analysis for Sony's major PS4 launch exclusives.

It's PlayStation 4 launch week - in the US at least. For the UK and Europe, the next generation doesn't start for another couple of weeks, while Japan is months away from the arrival of Sony's latest hardware. To help bridge the gap, we're happy to provide some 1080p60 download video of the key Sony first-party exclusives: Killzone Shadow Fall, Resogun and Knack.

Sony's Shuhei Yoshida ponders mixed PS4 review scores

Sony's Shuhei Yoshida ponders mixed PS4 review scores

"These games really grow on you..."

Sony's three first-party PlayStation 4 launch games were reviewed by much of the gaming press yesterday - and scores have been mixed.

Housemarque's arcade shooter Resogun currently sits on the highest review score average according to Metacritic: 82. Guerrilla Games' technical showcase shooter Killzone Shadow Fall has a 74 Metascore, and Sony Japan Studio's Knack has a Metascore of 59.

While Finnish studio Housemarque will no-doubt be delighted with Resogun's critical acclaim, Guerrilla Games and to a greater extent Sony Japan Studio, alongside Knack director and PS4 system architect Mark Cerny, won't be happy.

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Knack review

Knack review

Wretched and clunky.

Sony has been saying for a while that it wants PlayStation 4 to take us back in time to a more innocent kind of gaming, but I didn't realise they meant it so literally until I played Knack, an old-fashioned platform brawler where you run around double-jumping and mashing buttons to punch goblins and robots until they flicker out of view.

Almost completely linear and framed by a third-person camera over which you have no control, Knack is a series of fights that box you into small arenas until you kill all your enemies, at which point a forcefield is removed so you can continue. These fights are broken up by basic platform sections where you dodge through traps. There are ice and lava levels, along with forests where you punch owls and spiders, and in the end I was surprised the developers didn't just go the whole hog and throw in a mine cart ride.

All of this is set up by a simple story about goblins attacking humans. Built out of prehistoric relics by an inventor everyone just calls the Doctor, Knack joins forces with the security robots of a billionaire industrialist called Viktor to repel the goblin threat. Accompanied by the Doctor's young assistant Lucas and his uncle Rydar, they all end up in a race to secure an ancient power. The result is a bit more advanced than what happens in the Mushroom Kingdom, but not by much.

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Sony's Knack to get free puzzle game app

Yoshida: "We've totally changed our approach to mobile products."

Sony no longer views iOS and Android as rivals, but as tools to be used to spread the PlayStation message via related spin-off apps. That's according to Sony Worldwide Studios head Shuhei Yoshida, speaking in the first instalment of a wide ranging interview with GamesIndustry.biz.

Sony explains why PS4 will launch in Japan after the West

Sony explains why PS4 will launch in Japan after the West

Western devs "more aggressive" in readying next-gen titles.

PlayStation 4 will launch in Japan after it launches in the West due to a lack of Japan-orientated games available this November, Sony has said.

Sony surprised many when it announced PS4 will arrive in Japan in February 2014 - three months after it launches on these shores.

Explaining the decision, senior Sony executives told Eurogamer at the Tokyo Game Show that February was chosen because that's when Sony expects more games to be ready for its home market.

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Can Knack be PlayStation 4's Crash Bandicoot?

Hands-on with Sony's big platforming hope.

PlayStation 4 will arrive with a hoard of launch games - more so than the Xbox One - but many of its biggest releases are core-focused titles. Step up Knack, Sony's thus far overlooked addition to its launch which is aimed at nostalgic, now grown-up Crash Bandicoot fans and the rest of their family.

PlayStation 4 won't launch in Japan until February 2014

PlayStation 4 won't launch in Japan until February 2014

But includes digital download of Knack.

Sony has announced that PlayStation 4 will launch in Japan on 22nd February 2014, several months after Europe and North America.

It's the first PlayStation console not to launch first in Japan.

To make up for the wait, a "Limited Pack" will include a digital download of launch platformer Knack and a year's extended warranty at no extra cost.

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A list of every confirmed PlayStation 4 game

Following on from our list of every Xbox One game, here's a run-down of every title confirmed for PlayStation 4.

It's interesting to compare the two lists - Sony has at least 20 more games coming to its platform than Microsoft, but less exclusive games. And, of the exclusives, titles like Driveclub and Infamous: Second Son are arguably less exciting than Xbox One's Forza 5 and Quantum Break.

That said, many of the extra PS4 games are console exclusives to Sony's platform, just available on PC. You won't find Zombie Studios' Daylight on Xbox One, for example, or MMOs such as Final Fantasy 14: A Realm Reborn and DC Universe Online. And there's a greater number of indie titles.

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PS4: PC-like architecture, 8GB RAM delight developers

"And the fact it's GDDR5 memory as well is just nuts..."

Sony's PlayStation 4 press conference was a pitch to developers as well as gamers. The console's architecture chief Mark Cerny talked more about CPUs and GPUs and teraflops than he did his own game, Knack. He described the PS4's architecture as like a PC's but "super-charged for gaming". PS4 is "a platform by game creators, for game creators", he said.

Every PlayStation 4 game, every developer announced so far

Every PlayStation 4 game, every developer announced so far

UPDATE: 169 companies have now signed up. Still no The Last Guardian.

Last night's PlayStation 4 unveiling included a flurry of new game announcements, and confirmation of the 60-odd games companies which are already signed up to support Sony's next-gen console.

Deep Down (working title) - Capcom

Destiny - Bungie

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The big interview: Sony's Shuhei Yoshida on PS4

"It's more about services than the system."

"I'm not directly managing third-party relations," says Shuhei Yoshida, when I ask him a question that pretty much has nothing to do with the area of Sony Computer Entertainment for which he is responsible.