We originally ran this article when Gravity Rush Remastered was released in Japan a couple of months ago. It's out now in the West and it's a superb release, so we're republishing this article today to remind you just how good it is.
Sony's Japan Studio is hard at work developing Gravity Rush 2 for PlayStation 4 - a potentially risky project bearing in mind that the series debut launched only for PlayStation Vita. To raise awareness for the franchise, remaster specialists Bluepoint Games - fresh from its remarkable work on Uncharted: the Nathan Drake Collection - are handling a PS4 version of the handheld original. Set for release in Europe and North America in February, the game has already launched in Japan and other Asian territories and we couldn't wait to take a look.
Gravity Rush remains one of the best Vita titles available, with an intuitive control system taking advantage of the system's core interfaces - players swipe the touch-screen to evade attacks, while using the gyroscope to aim and move in zero gravity. Combined with the unique cel-shaded aesthetic, the developers at Japan Studio tailored the experience to the Vita's strengths in order to deliver something special. In remastering the title for PlayStation 4, Bluepoint Games faces a stern challenge - low resolution visuals originally designed for a five-inch screen need to work on large 1080p flat-screens, while the innovative control system also has to transition across effectively to Dual Shock 4.
Gravity Rush 2, the PS4-exclusive sequel to the Vita-exclusive open-world platformer, has been detailed in some new footage demonstrated at Sony's Paris Games Week press conference.
This time around player character Kat can not only change the direction of gravity, but manipulate how it works as well by toggling between three different styles. Aside from regular gravity, there's Lunar style where Kat is lighter and quicker, and in Jupiter style Kat falls slower, but weighs more and does more damage.
Each gravity style includes its own combat combos and players will be able to switch between the different styles at will.
Sony's ceased first-party support, it seems, but the Vita's vital signs are still ticking over.
"Did you hear about the Vita? It's dead." That was a friend's greeting on Friday morning. (Actually, he started off by asking if I'd brought in any Pop-Tarts. The Vita came second, but lead to a more interesting discussion.)
Sony has announced Gravity Rush 2 for PlayStation 4. The sequel was announced quietly a couple of years ago at the Tokyo Game Show but with no platform attached.
Gravity Rush 2 will arrive sometime next year and appears to have co-op, judging by a trailer shown at the 2015 Tokyo Game Show this morning. Otherwise the flying, third-person action mayhem of Gravity Rush is intact, and in impressive colour and style.
Sony also announced that Gravity Rush 1, a Vita game we loved, will come to PS4 courtesy of HD remaster supremo Bluepoint Games. All DLC released on Vita will be included in the game. Gravity Rush Remastered will be released in Europe 10th February 2016.
It looks like Sony will release a PlayStation 4 version of well-received Vita action adventure game Gravity Rush.
Gravity Rush, from Project Siren and Sony Japan Studio, came out for Vita in 2012 and won critical acclaim for its gravity-bending movement and cel-shaded visuals. Our very own Chris Donlan loved it, turning up a 9 in Eurogamer's Gravity Rush review.
Now, an eagle-eyed NeoGAF user spotted Gravity Rush Remaster had popped up on the Korean Game Rating Board for PS4.
Gravity Rush, the wonderfully artful adventure game that's one of the highlights of the Vita back catalogue, is to get a sequel.
A trailer spotted by IGN during a Sony sizzle reel at the Tokyo Game Show revealed the game, with the video since hitting YouTube. Further details are scarce, though the project is being headed up by Keiichiro Toyama's Team Gravity, a department within Sony's Japan Studio.
Gravity Crush was so good that Chris Donlan reviewed it twice, first flying blind through the Japanese version of the game and then finding his feet with the English language version.
First four Instant Game Collection games revealed.
PlayStation Plus launches on PlayStation Vita on Wednesday 21st November 2012 in Europe, Sony has announced.
It arrives alongside the 2.00 System Software update.
Plus members get Uncharted: Golden Abyss, Gravity Rush, Chronovolt and Tales from Space: Mutant Blobs Attack as part of the Instant Game Collection. You get four games per month alongside the usual extras.
The director of stylish Vita-exclusive open-world adventure Gravity Rush has hinted that a sequel is on the docket.
According to Gematsu's translation, when a fan congratulated director Keiichiro Toyama on Gravity Rush winning "Game of the Year" at TGS' Japan Game Awards on twitter they added, "looking forward to the sequel." Toyama replied, "Thank you! I'll do my best on the sequel."
When pressed for comment on whether this was confirmation that a Gravity Rush sequel is in the works, he coyly replied, "It's a secret."
The only thing that's changed is the translation, but Gravity Daze felt ever so slightly different on my second play-through. For starters, the game's called Gravity Rush now that it's reached the UK (or is about to - it's released on 13th June). On top of that, I mostly knew what was going on this time around.
That's because for my initial review, I played the Japanese version, and I can't speak/read/in-any-way-understand Japanese. I could follow the visual mission prompts and fumble my way through the levelling screens, but the plot was largely the stuff of mystery, the characters were little more than passing faces, and the dialogue was just pleasant sound playing in my ears.
I now know that the story's about a girl named Kat and a cat named Dusty, and I know that Dusty's some sort of magical cat, and Kat's some sort of magical girl, blessed with the ability to alter gravity at her will, blasting herself from sidewalk to rooftop to the grim slope of a church steeple as she explores the gorgeously warped city of Hekseville and gives monsters a good shoeing.
Editor's note: This is an import review of the Japanese edition of Gravity Daze, available now. The game will be titled Gravity Rush when it appears in North America and Europe, but no release date has been set for this version.
About two thirds of the way through Gravity Daze, the designers throw in one of the most entertaining mission objectives I've been given in a while: plummet. That's what it amounted to, anyway. Regardless of the exact wording, I was invited to spend the next 15 minutes falling through a magical Dickensian city perched in the sky, past gantries, tangles of piping and shimmering brickwork, and then deeper into honeycombed caverns filled with weird, fungal architecture.
Sure, there were enemies to fight along the way and glittering chains of collectables to race between - for a while, I was even joined by a sexy lady with some silly pants who really wanted to kill me - but the sequence didn't actually need any of that. I was happy just to follow the calm procession of waypoints, falling deeper and deeper through this strange world until a genuine sense of loneliness set in.