Digital Foundry Articles

FeatureHalf-Life: Alyx tech analysis - a VR masterpiece that must be experienced

Plus: What kind of performance does minimum spec hardware actually deliver?

FeatureDoom Eternal analysis: how id Tech 7 pushes current-gen consoles to the limit

Next-level technology and brilliant design produce one of the best shooters of the generation.

FeatureInside PlayStation 5: the specs and the tech that deliver Sony's next-gen vision

Revolution meets evolution in Mark Cerny's PS5 blueprint.

FeatureInside Xbox Series X: the full specs

We visit Microsoft for a briefing on the impressive tech of its next flagship console.

FeaturePC's new Halo Combat Evolved tested: the Master Chief Collection expands - but how good is the port?

Gameplay is golden, performance is great - but it's far from the definitive edition.

FeatureUpgrading a classic: a first look at the technology of Final Fantasy 7 Remake

Sacrilege or sensation? How Square-Enix and UE4 redefine an iconic experience.

FeatureBest VR headset for Half-Life Alyx 2020

Our guide to the VR headsets compatible with Valve's next game.

FeatureDF Retro: Revisiting the notorious Batman Forever on PC

Baffling, infuriating and utterly bizarre.

FeatureCould Xbox Series X's 12 teraflop GPU deliver even more power than we expected?

Confirmed: RDNA 2 tech offers more performance than any AMD graphics card available today.

FeatureMetro Redux on Switch: the making of an 'impossible' port

4A Games reveals how its PS4 and Xbox One titles transitioned to Nintendo hardware.

FeatureSwitch's Witcher 3 patch 3.6 is an excellent upgrade to a superb game

PC cross-save support tested, graphics options explored, performance analysed.

FeatureRevisiting Road Rash on 3DO - one of the system's greatest games

Played using the best RGB mod for the console.

FeatureThe Witcher 3 on Switch: what do you gain by modding and overclocking?

Enhanced settings, improved performance, extra detail, locked 720p - the choice is yours.

FeatureStar Citizen tech in-depth: seamless scaling from gas giants to detail-rich alien worlds

A unique behind the scenes look at Cloud Imperium Games' immensely ambitious technology.

FeatureIn Theory: Could the next-gen Switch use Nvidia DLSS AI upscaling?

Preliminary experiments produce some extraordinary results.

FeatureRevisiting Mortal Kombat: the legend, the tech and the console ports

DF Retro analyses 16 versions of a truly classic game.

FeatureHow the new Doom patch dramatically improves previously flawed ports

Disappointing launch code has transformed into a no-brainer purchase.

FeatureIn Theory: Can Microsoft deliver next-gen experiences while still supporting Xbox One?

With no Series X exclusives at launch, what should we expect from first-party cross-gen games?

Feature2020 Vision: The Witcher 2 was a stunning tech achievement that still looks great today

But ubersampling and depth of field still melt even the best PC hardware.

FeatureModern Warfare 2019's classic Call of Duty 4 maps compared to the 2007 originals

How far have we come? And how does Modern Warfare Remastered slot in?

FeatureRadeon Boost analysed: is AMD's new dynamic resolution technology a game-changer?

Big performance gains are promised - but does the new software deliver?

FeatureProject xCloud tested: has Microsoft really delivered a portable Xbox One?

Can smartphone streaming come close to the local experience?

FeatureNvidia boosts Quake 2 RTX with brand new ray tracing features

A revitalised classic now looks even more stunning.

FeatureShenmue 3: a classic gaming experience re-interpreted by today's tech

It's a miracle that it exists at all - but does this sequel actually work?

FeatureHow does Halo Reach on PC improve over Xbox 360?

The Master Chief Collection's enhanced mode revealed.

FeatureCrytek's Neon Noir demo: ray tracing without RTX analysed

What it does, how it works and how well it runs.

FeatureDeath Stranding: a unique vision delivered by state-of-the-art technology

Setting a new benchmark for this console generation.

FeatureOverwatch on Switch: an overly compromised conversion?

It's playable, it works, but do the cut-backs go too far?

FeatureSony's latest PS5 details: the Digital Foundry analysis

Even the minor reveals count as major headline news.

FeatureHow could Red Dead Redemption 2 improve on PC?

UPDATE: The port is now official, so what can we expect from it?

FeatureShenmue 3: an Unreal take on a classic Dreamcast experience

The sequel that never was - seen through the lens of today's technology.

FeatureWhat's really going on with Zelda: Link's Awakening performance?

And can overclocking Switch iron out the hiccups?

FeatureZelda: Link's Awakening tech analysis: a simply stunning Switch remake

Performance drops are noticeable - but the overall experience is unmissable.

FeatureDoes Control's September update really improve performance?

Yes it does - but there's still work to do.

FeatureRadeon RDNA vs GCN: how much faster is AMD's next-gen architecture?

Performance rated teraflop for teraflop: what could it mean for PS5 and Scarlett?

FeatureGamescom 2019: did ray tracing finally find its killer app?

Hands on with the new range of RTX-accelerated games.

FeatureHands on with Minecraft RTX - the most astonishing ray tracing demo yet?

DF delivers a guided tour of the stunning Gamescom demo.

FeatureHands on with The Witcher 3: is this Switch's most ambitious port yet?

First impressions of the game running in mobile mode.

FeatureThere's a PC Game Pass title that changes the graphics settings on Xbox too

Use the options menu to improve console frame-rate - or cripple it.

FeatureAMD X570 motherboard tier list: features and price points

What's the best companion board for a new Ryzen CPU?

FeatureAMD's X570 platform: is it worth upgrading to a new motherboard?

Plus: Why third-gen Ryzen might make sense on your older board.

FeatureSwitch overclocking: how powerful is the fully unlocked Tegra X1?

Demanding games tested with CPU and GPU pushed to the max.

FeatureRevisiting the Famicom Disk System: mass storage on console in 1986

What was the Japan-only Nintendo upgrade actually like?

FeatureDF Retro - how N64's Turok: Dinosaur Hunter was years ahead of its time

Revisiting the 1997 shooter with features even Quake didn't have.

FeatureSwitch Lite is coming - but what's happening with the Pro model?

Is the mini handheld really the only new launch?

FeatureBeyond 'arcade perfect' - Virtua Racing is a triumph on Switch

UPDATE: Now available in the UK, EU and US.

FeatureSwitch's next Tegra X1 looks set to deliver more performance and longer battery life

Nvidia's cooking up a new chip - and details are starting to emerge.

FeatureFinal Fantasy 7 Remake: yesterday's game looks stunning with today's tech

How 22 years and three console generations improve a genuine PS1 classic.

FeatureAMD pitches its new wave of Ryzen 3000 CPUs to gamers

All the multi-core advantages of prior Ryzens, but with gaming power comparable to Intel's best.

FeatureIn Theory: Is a Switch port of The Witcher 3 actually viable?

Rumours suggest it's happening, but if true, the technical challenges are immense.

FeatureSuper Mario Maker 2: how Nintendo's switching up its DIY platformer

Mario 3D World style support, story mode and more.

FeatureNioh 2 hands-on: how Team Ninja polishes and refines its winning formula

Alpha code reveals a solid 60fps mode plus an impressive HDR upgrade.

FeatureCall of Duty: Modern Warfare's engine revamp promises a generational leap in fidelity

Hands on with Infinity Ward's most advanced technology yet.

FeatureIn Theory: Could the Sony/Microsoft cloud partnership end the console war?

Why would rival platform holders join forces - and what does it mean for gamers?

FeatureIce Lake announced at Computex: Intel's 10nm 10th-gen CPUs

Sunny Cove cores, Iris Plus graphics, AI and better connectivity.

FeatureProject Athena detailed: Intel's ambitious push for laptop innovation

Here's the 2019 spec, plus info on Intel's unusual testing process.

FeatureRed Dead Redemption 2 patch 1.09 tested: has HDR been fixed?

Plus: graphics 'downgrade' addressed - but was it broken in the first place?

FeatureSwitch's 'boost mode' tested: what is it and how does it work?

Mortal Kombat 11, Zelda: Breath of the Wild and Super Mario Odyssey analysed.

FeatureLabo VR: how Mario and Zelda look and play in virtual reality

Can Switch handle VR ports of its most advanced games?

FeatureDays Gone tech analysis: Bend Studios' Unreal world under the microscope

Sony developers using Epic's engine deliver a very different open world.

FeatureIn Theory: is PS5 powered by an AMD Gonzalo processor?

Specs have leaked for a new AMD console chip - but what is it?

FeatureRay tracing now runs on older Nvidia GPUs - but how fast is it?

GTX vs RTX: can brute-force compute match hardware acceleration?

FeatureDCHDMI review: Dreamcast gets a digital video upgrade - and it's stunning

The mod that makes Sega's 20-year-old console look beautiful on a modern flat panel TV.

FeatureDF Retro: What links Bubsy the Bobcat with Days Gone?

The origins and legacy of a notorious 16-bit mascot.

FeatureSega's legendary Blast Processing was real - but what did it actually do?

And did any Mega Drive/Genesis games really use it?

FeatureGoogle Stadia specs: is this our first taste of next-gen?

Vastly improved CPU power, 10.7TF graphics - and unique cloud features.

FeatureSekiro: Shadows Die Twice analysis - the Dark Souls engine evolved?

DF focuses on the tech powering the PS4 Pro version.

FeatureThe Metro Exodus ray tracing experience: can we run at 4K60 locked?

And can lower-end Nvidia RTX cards sustain 60fps at 1080p?

FeatureYoshi's Crafted World: an epic yarn for Switch?

Powered by Unreal Engine 4 - a good fit for Nintendo?