Digital Foundry Articles
Another 90 minutes of tech chat.
A Digital Foundry tech interview.
Shadow of the Tomb Raider shows the way.
The reverse-engineered PC port gets a shiny upgrade.
The Housemarque factor.
DF tests the first major game release that demands an RT-capable graphics card.
Another welcome bonus for Xbox Series consoles.
What's really going on with the '45fps' modes?
Can SATA and NVMe SSDs match the internal drive for back-compat PS4 gaming?
Feature | Oddworld Soulstorm - how systems-driven graphics and gameplay deliver an unforgettable experience.
The Digital Foundry tech review.
Xbox One X and base machines still aren't good enough.
All the upgrades tested.
There are new features - but we'll be sticking with the Steam originals.
A vision of the next-gen upgrade everybody wants.
How Capcom squeezed a Monster Hunter World-like experience into the Nintendo hybrid.
Feature | FPS Boost for Skyrim, Fallout 4 and Fallout 76: performance is great - but there is a catch
1080p only for Fallout on Xbox Series X.
The games play better and loading time reductions are a revelation.
It's far from perfect, but improvements have been made.
A closer look at the project that would become Star Fox Adventures on GameCube.
There's a dramatic improvement - but some issues remain.
Plus: a computerised power bank and alarmingly hot smart glasses.
Deep-learning super-sampling vs native resolution rendering.
Unbelievably, it works - but is it playable?
The RE Engine powers a revitalised platform classic.
Back-compat titles tested at 60/120fps.
An excellent reason to revisit a last-gen classic.
So how come it runs OK on consoles?
Feature | Super Mario 3D World + Bowser's Fury tech analysis: classic port meets experimental showcase
Franchise past and future?
60fps or ray tracing, which should you choose?
An Unreal presentation.
Right now, there isn't one.
4K, ray tracing, performance and more discussed by the team.
Testing £2,365 worth of esports-grade gaming furniture.
Including HDMI 2.1 monitors, RGB face masks and gaming gum.
But you need the original disc version to make it happen.
Breaking down how RT actually works - and how well AMD and Nvidia architectures compare.
HDMI 2.1 support not yet included - and big questions remain elsewhere.
But what about PS5 and Series S?
Feature | Marvel's Spider-Man Remastered: substantial enhancements vs PS4 Pro - plus ray tracing at 60fps
An excellent revamp of a classic game.
Optimised settings can increase frame-rate by up to 35 per cent.
Pushing the new Red Engine to its limits.
PS5 vs PS4 Pro - plus Xbox Series consoles tested.
See how a PS5 launch game transitions across to PS4 and Pro.
Key PS4 and Pro games run better than they ever have before.
From ray tracing to performance mode, Insomniac and PS5 blow us away.
Feature | Xbox Series X back-compat tested: up to double the performance in the most demanding games
UPDATED: More tests including Ark Survival Evolved, Just Cause 3, RDR2 and Assetto Corsa Competizione.
From OG Xbox to Xbox One, does retrofitted HDR improve your classic games?