Digital Foundry Articles
Plus: See how Marvel's Spider-Man looks running at 60fps.
The definitive history of a classic fighting franchise.
A generational leap from Guerrilla Games?
Removing the Blu-ray drive adds options, but the economics are still challenging.
Raising the bar.
A closer look at Bluepoint's stunning work.
Gran Turismo 7, Ratchet and Clank and Pragmata lead the charge.
The Digital Foundry perspective on the big reveal.
Infinity Ward reveals how it delivered 150 players on the biggest COD map ever at 60fps.
A stone-cold classic that now holds its own against modern strategy games.
And the possibilities for PlayStation 5 are mouthwatering.
Our latest recommendations, based on hours of gameplay testing.
The remastering treatment put under the microscope.
And it's fully upgradable too.
Only PC and PS4 Pro can deliver a sustained 60fps.
A closer look at the new Nanite and Lumen technology.
A genuine generational leap that must be seen to be believed.
Stress-testing Unreal Engine's DXR features.
Dissecting the Souls engine with the man behind the hack.
Did attempts to 'fix' the original ultimately backfire?
Xbox One is missing a few options, but it's still superb.
What made the originals so good - and why the new sequel is essential.
Plus: next-gen variable rate shading technology put to the test.
Revisiting a JPRG game-changer - and the 23 years of waiting for the remake.
1080p gaming with a 60fps focus trumps the 4K Pro experience.
And what about Nintendo Switch?
How ray tracing delivers a radically transformative experience.
The most mech for your money - but there's a catch.
And it's the first Xbox One S game to break the 1080p barrier.
Opening the door to the full ray traced experience on entry level RTX hardware.
Architecting the next generation.
With 10th-gen Comet Lake H processors and RTX Super graphics.
The story behind the box.
Plus: What kind of performance does minimum spec hardware actually deliver?
Next-level technology and brilliant design produce one of the best shooters of the generation.
Revolution meets evolution in Mark Cerny's PS5 blueprint.
A look at the new console, inside and out.
We visit Microsoft for a briefing on the impressive tech of its next flagship console.
FeatureNew Switch mod delivers real-time CPU, GPU and thermal monitoring - and the results are remarkable
A fascinating insight into how games tap into the console's power.
FeaturePC's new Halo Combat Evolved tested: the Master Chief Collection expands - but how good is the port?
Gameplay is golden, performance is great - but it's far from the definitive edition.
Sacrilege or sensation? How Square-Enix and UE4 redefine an iconic experience.
Baffling, infuriating and utterly bizarre.
A question of scalability.
Confirmed: RDNA 2 tech offers more performance than any AMD graphics card available today.
4A Games reveals how its PS4 and Xbox One titles transitioned to Nintendo hardware.
PC cross-save support tested, graphics options explored, performance analysed.
Played using the best RGB mod for the console.
Enhanced settings, improved performance, extra detail, locked 720p - the choice is yours.
A unique behind the scenes look at Cloud Imperium Games' immensely ambitious technology.
Preliminary experiments produce some extraordinary results.
DF Retro analyses 16 versions of a truly classic game.
Plus: which esports equipment is actually worth it.
And how it compares against the revamped PS1 release.
Disappointing launch code has transformed into a no-brainer purchase.
FeatureWolfenstein Youngblood gets ray tracing and VRS - is this an early preview of next-gen console features?
If so, the future's looking bright.
With no Series X exclusives at launch, what should we expect from first-party cross-gen games?
But ubersampling and depth of field still melt even the best PC hardware.
How far have we come? And how does Modern Warfare Remastered slot in?
And what does that tell us about its potential power?
And can the new info be trusted?
FeatureXbox Series X rewrites the rules of console design - and the power level should be extraordinary
What the massive casing tells us about system performance.
Can Xbox Series X possibly look this good?
Big performance gains are promised - but does the new software deliver?
Can smartphone streaming come close to the local experience?
A revitalised classic now looks even more stunning.
It's a miracle that it exists at all - but does this sequel actually work?
The Master Chief Collection's enhanced mode revealed.
What it does, how it works and how well it runs.
Do you really need ultra settings?
And how about PlayStation 5?
Setting a new benchmark for this console generation.
It's playable, it works, but do the cut-backs go too far?
Now we're playing with power.
Even the minor reveals count as major headline news.
UPDATE: The port is now official, so what can we expect from it?
The sequel that never was - seen through the lens of today's technology.
And can overclocking Switch iron out the hiccups?
Performance drops are noticeable - but the overall experience is unmissable.
Best settings suggestions for the new Gearbox game.
Better than any LCD, if you ask us.
Yes it does - but there's still work to do.
Performance rated teraflop for teraflop: what could it mean for PS5 and Scarlett?
Plus: our first look at the PC's ray tracing features.
Bayonetta meets Arkham meets Deus Ex?
Hands on with the new range of RTX-accelerated games.
DF delivers a guided tour of the stunning Gamescom demo.
First impressions of the game running in mobile mode.
Use the options menu to improve console frame-rate - or cripple it.
What's the best companion board for a new Ryzen CPU?
Plus: Why third-gen Ryzen might make sense on your older board.
Demanding games tested with CPU and GPU pushed to the max.
What was the Japan-only Nintendo upgrade actually like?
Arriving fashionably light.
The run-and-gun magic is back.
Revisiting the 1997 shooter with features even Quake didn't have.
Is the mini handheld really the only new launch?