Digital Foundry Articles

FeatureFinal Fight: DF Retro revisits the arcade original, every port, and all sequels

The definitive history of a classic fighting franchise.

FeatureIn Theory: Can the PS5 Digital Edition deliver a cheaper next-gen console?

Removing the Blu-ray drive adds options, but the economics are still challenging.

FeatureDemon's Souls PS5: a remake worth waiting a generation for?

A closer look at Bluepoint's stunning work.

FeaturePlayStation 5: what to expect from next-gen console ray tracing

Gran Turismo 7, Ratchet and Clank and Pragmata lead the charge.

FeaturePlayStation 5: Does the new Sony console deliver the next-gen dream?

The Digital Foundry perspective on the big reveal.

FeatureCall of Duty: Warzone declassified - the Digital Foundry tech deep dive

Infinity Ward reveals how it delivered 150 players on the biggest COD map ever at 60fps.

FeatureCommand and Conquer Remastered: modernised, improved - and unmissable

A stone-cold classic that now holds its own against modern strategy games.

FeatureThe Last of Us Part 2: hands-on with Naughty Dog's stunning farewell to PS4

And the possibilities for PlayStation 5 are mouthwatering.

FeatureBest VR headsets for Half-Life Alyx 2020

Our latest recommendations, based on hours of gameplay testing.

FeatureXenoblade Chronicles Definitive Edition - how much of an upgrade is it?

The remastering treatment put under the microscope.

FeatureInside Unreal Engine 5: how Epic delivers its generational leap

A closer look at the new Nanite and Lumen technology.

FeatureThis is next-gen: see Unreal Engine 5 running on PlayStation 5

A genuine generational leap that must be seen to be believed.

FeatureBloodborne's unofficial 60fps patch tested: just how good is it?

Dissecting the Souls engine with the man behind the hack.

Feature2020 Vision: Crysis Warhead - revisiting the forgotten sequel

Did attempts to 'fix' the original ultimately backfire?

FeatureYes, Switch's Streets of Rage 4 port is just as good as PlayStation 4

Xbox One is missing a few options, but it's still superb.

FeatureStreets of Rage 4: How a classic brawler was revitalised for modern hardware

What made the originals so good - and why the new sequel is essential.

FeatureGears Tactics: state-of-the-art tech powers an excellent PC strategy game

Plus: next-gen variable rate shading technology put to the test.

FeatureDF Retro takes on the epic Final Fantasy 7 saga

Revisiting a JPRG game-changer - and the 23 years of waiting for the remake.

FeatureWith its free service, Stadia is starting to make sense

1080p gaming with a 60fps focus trumps the 4K Pro experience.

FeatureMinecraft's RTX beta is out now - and it's simply beautiful

How ray tracing delivers a radically transformative experience.

FeatureReviewed: Amazon's 23 mechanical gaming keyboard

The most mech for your money - but there's a catch.

FeatureDoom 64 - a classic N64 shooter gets a top-tier port for current-gen systems

And it's the first Xbox One S game to break the 1080p barrier.

FeatureRemedy's Control vs DLSS 2.0 - AI upscaling reaches the next level

Opening the door to the full ray traced experience on entry level RTX hardware.

FeatureHands-on with the dual-screen, ultra-premium Asus ROG Zephyrus Duo 15

With 10th-gen Comet Lake H processors and RTX Super graphics.

FeatureHalf-Life: Alyx tech analysis - a VR masterpiece that must be experienced

Plus: What kind of performance does minimum spec hardware actually deliver?

FeatureDoom Eternal analysis: how id Tech 7 pushes current-gen consoles to the limit

Next-level technology and brilliant design produce one of the best shooters of the generation.

FeatureInside PlayStation 5: the specs and the tech that deliver Sony's next-gen vision

Revolution meets evolution in Mark Cerny's PS5 blueprint.

FeatureInside Xbox Series X: the full specs

We visit Microsoft for a briefing on the impressive tech of its next flagship console.

FeaturePC's new Halo Combat Evolved tested: the Master Chief Collection expands - but how good is the port?

Gameplay is golden, performance is great - but it's far from the definitive edition.

FeatureUpgrading a classic: a first look at the technology of Final Fantasy 7 Remake

Sacrilege or sensation? How Square-Enix and UE4 redefine an iconic experience.

FeatureDF Retro: Revisiting the notorious Batman Forever on PC

Baffling, infuriating and utterly bizarre.

FeatureCould Xbox Series X's 12 teraflop GPU deliver even more power than we expected?

Confirmed: RDNA 2 tech offers more performance than any AMD graphics card available today.

FeatureMetro Redux on Switch: the making of an 'impossible' port

4A Games reveals how its PS4 and Xbox One titles transitioned to Nintendo hardware.

FeatureSwitch's Witcher 3 patch 3.6 is an excellent upgrade to a superb game

PC cross-save support tested, graphics options explored, performance analysed.

FeatureRevisiting Road Rash on 3DO - one of the system's greatest games

Played using the best RGB mod for the console.

FeatureThe Witcher 3 on Switch: what do you gain by modding and overclocking?

Enhanced settings, improved performance, extra detail, locked 720p - the choice is yours.

FeatureStar Citizen tech in-depth: seamless scaling from gas giants to detail-rich alien worlds

A unique behind the scenes look at Cloud Imperium Games' immensely ambitious technology.

FeatureIn Theory: Could the next-gen Switch use Nvidia DLSS AI upscaling?

Preliminary experiments produce some extraordinary results.

FeatureRevisiting Mortal Kombat: the legend, the tech and the console ports

DF Retro analyses 16 versions of a truly classic game.

FeatureHow the new Doom patch dramatically improves previously flawed ports

Disappointing launch code has transformed into a no-brainer purchase.

FeatureIn Theory: Can Microsoft deliver next-gen experiences while still supporting Xbox One?

With no Series X exclusives at launch, what should we expect from first-party cross-gen games?

Feature2020 Vision: The Witcher 2 was a stunning tech achievement that still looks great today

But ubersampling and depth of field still melt even the best PC hardware.

FeatureModern Warfare 2019's classic Call of Duty 4 maps compared to the 2007 originals

How far have we come? And how does Modern Warfare Remastered slot in?

FeatureRadeon Boost analysed: is AMD's new dynamic resolution technology a game-changer?

Big performance gains are promised - but does the new software deliver?

FeatureProject xCloud tested: has Microsoft really delivered a portable Xbox One?

Can smartphone streaming come close to the local experience?

FeatureNvidia boosts Quake 2 RTX with brand new ray tracing features

A revitalised classic now looks even more stunning.

FeatureShenmue 3: a classic gaming experience re-interpreted by today's tech

It's a miracle that it exists at all - but does this sequel actually work?

FeatureHow does Halo Reach on PC improve over Xbox 360?

The Master Chief Collection's enhanced mode revealed.

FeatureCrytek's Neon Noir demo: ray tracing without RTX analysed

What it does, how it works and how well it runs.

FeatureDeath Stranding: a unique vision delivered by state-of-the-art technology

Setting a new benchmark for this console generation.

FeatureOverwatch on Switch: an overly compromised conversion?

It's playable, it works, but do the cut-backs go too far?

FeatureSony's latest PS5 details: the Digital Foundry analysis

Even the minor reveals count as major headline news.

FeatureHow could Red Dead Redemption 2 improve on PC?

UPDATE: The port is now official, so what can we expect from it?

FeatureShenmue 3: an Unreal take on a classic Dreamcast experience

The sequel that never was - seen through the lens of today's technology.

FeatureWhat's really going on with Zelda: Link's Awakening performance?

And can overclocking Switch iron out the hiccups?

FeatureZelda: Link's Awakening tech analysis: a simply stunning Switch remake

Performance drops are noticeable - but the overall experience is unmissable.

FeatureDoes Control's September update really improve performance?

Yes it does - but there's still work to do.

FeatureRadeon RDNA vs GCN: how much faster is AMD's next-gen architecture?

Performance rated teraflop for teraflop: what could it mean for PS5 and Scarlett?

FeatureGamescom 2019: did ray tracing finally find its killer app?

Hands on with the new range of RTX-accelerated games.

FeatureHands on with Minecraft RTX - the most astonishing ray tracing demo yet?

DF delivers a guided tour of the stunning Gamescom demo.

FeatureHands on with The Witcher 3: is this Switch's most ambitious port yet?

First impressions of the game running in mobile mode.

FeatureThere's a PC Game Pass title that changes the graphics settings on Xbox too

Use the options menu to improve console frame-rate - or cripple it.

FeatureAMD X570 motherboard tier list: features and price points

What's the best companion board for a new Ryzen CPU?

FeatureAMD's X570 platform: is it worth upgrading to a new motherboard?

Plus: Why third-gen Ryzen might make sense on your older board.

FeatureSwitch overclocking: how powerful is the fully unlocked Tegra X1?

Demanding games tested with CPU and GPU pushed to the max.

FeatureRevisiting the Famicom Disk System: mass storage on console in 1986

What was the Japan-only Nintendo upgrade actually like?

FeatureDF Retro - how N64's Turok: Dinosaur Hunter was years ahead of its time

Revisiting the 1997 shooter with features even Quake didn't have.

FeatureSwitch Lite is coming - but what's happening with the Pro model?

Is the mini handheld really the only new launch?

FeatureBeyond 'arcade perfect' - Virtua Racing is a triumph on Switch

UPDATE: Now available in the UK, EU and US.