Digital Foundry Articles
It's a port that works - but still needs a lot of work.
Tech issues aside, this is a simply brilliant game.
A deep story, high-end visuals, ray tracing - this is an impressive game.
Sonic, Fallout, Gears 3, Mirror's Edge and Assassin's Creed tested.
The cross-gen story so far.
Does Halo work in an open world? We finally have answers.
Dramatic improvements for photo mode too.
Plus: optimised settings, hardware requirements and more.
Four different machines, six different modes - and we've played them all.
Plus: a first look at cross-platform comparisons.
The DF tech review.
Plus: a look at scalability across X and S consoles.
Sony's required specs and our recommended drives.
Will vs Weird Tech, Episode 3 - the Wooting Two HE review.
Lights, camera, green screen.
The PC game is brilliant - and the mobile port is exceptional.
An intelligently designed, impressive port.
And an excellent showcase for the new OLED Model.
The viral video looked incredible, but what about the game?
Feature | DF Direct Weekly talks Nintendo Switch 4K denials, Nvidia DLAA, Xbox Dolby Vision and the new 4K dash
Plus: do we "pray too much" at the altar of ray tracing?
A 120fps/60fps generational split that works.
Are improved visuals and performance enough?
A low-spec solution squares off against the Cerny-approved upgrade.
The breakdown on all three options - and what ray tracing brings to the party.
A great way to play the original game ahead of Forbidden West.
Does the cheaper cooling solution make any difference?
We've looked at the tech and crunched the numbers.
Plus: PS1 gaming at 4K on Xbox Series S.
First footage and impressions.
The Director's Cut tech review.
Lessons learned from the original Crysis remaster.
Plus: whatever happened to the cheap 1080p graphics card?
Can we remaster one of the best trailers of all time to 4K resolution?
Plus: what's actually going on with the Final Fantasy Pixel Remasters?
Ratchet and Clank: Rift Apart analysis, plus extensive loading time tests.
How the game looks before the arrival of the 'next-gen' patch.
From high-end PC to the base Xbox One.
Performance and loading are dramatically improved on the new consoles.
Plus: a look at the new FidelityFX Super Resolution support.
Plus: a new DF Direct special.
120Hz display technology gives developers more options.
Improved graphics are welcome, but it's the gameplay tweaks that make the difference.
The hardware looks good, but the challenges ahead are daunting.
A missed opportunity to improve docked play.
A PC deep dive with PS5 and Series X comparisons.
Sony's legendary FW900 looks amazing but modern screens have charms of their own.
A story over ten years in the making.
It's far from perfect but there are big improvements.
Team Red's smart upscaler reviewed.