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Cancelled Star Wars Battlefront 4 art shows dark side Luke, Jedi Maul

Qui-Gon but not forgotten.

This fresh gallery of Star Wars art offers a glimpse at what might have been - had British developer Free Radical Design got to make its Star Wars Battlefront 4.

That's right, Battlefront 4 - which was already in the planning stages when Free Radical's promising Battlefront 3 project was shut down, all the way back in 2006.

This gallery of concept images reveals a strikingly different approach - a 'what if?' scenario where the events of the Star Wars prequels would play out differently.

Anakin would have killed Yoda and murdered Padmé, which would have caused Obi-Wan and then Luke to fall to the dark side. On the flipside, Darth Maul and Count Dooku would have been Jedi.

Here's Luke and Obi-Wan in their dark side robes:

Luke's Sith clothes are reminiscent of his father's, while Dooku's Jedi clothes resemble Qui-Gon Jinn's:

Mace Windu and Darth Maul would have swapped sides, too:

Vader would have become Emperor:

There's concept art for both Jedi and dark side Leia, and Chewbacca who had never been freed from slavery:

There's more on Imgur.

Footage from Free Radical's nearly-complete Battlefront 3 has repeatedly leaked over the years from in-development builds of the game. These showed off Free Radical's seamless planet surface-to-space gameplay.

Details of Battlefront 4, however, have remained largely unknown.

Some of this artwork has popped up before - mention of a Dark Obi-Wan, in particular - but most have, to our knowledge, never seen the light of day.

The decision to cancel both Battlefront 3 and Battlefront 4 remains something of a tragedy. After betting the farm on making LucasArts' two games, Free Radical Design fell into administration shortly after.

"That was a big deal for us because it meant putting all our eggs in one basket," Free Radical Design's co-founder Steve Ellis recalled in a 2012 interview.

"It was a critical decision - do we want to bet on LucasArts? And we chose to because things were going as well as they ever had. It was a project that looked like it would probably be the most successful thing we had ever done and they were asking us to make the sequel to it too. It seemed like a no-brainer."

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