Gran Turismo 6 is official, boasts 1200 cars

And is heading for PS3 this year. 

UPDATE: It's actually properly, properly official now. Gran Turismo 6 is heading to the PS3 this year, and it will feature 1200 cars and seven new tracks.

It'll also boast an all-new physics model developed in tandem with automotive manufacturers and an advanced graphics engine that introduces adaptive tesselation.

Gran Turismo 6 will also be introducing new tracks on a monthly basis as Polyphony supports the game beyond its projected release at the end of the year.

You can get your first look at Gran Turismo 6 in the trailer below - and we'll have a full preview for you on the site tomorrow.

ORIGINAL STORY: Polyphony's Gran Turismo 6 is official, and is heading for Sony's PlayStation 3 later this year.

The announcement comes through the slightly bungled issuing of a press release ahead of a Silverstone event later this afternoon, where series creator Kazunori Yamauchi will officially unveil his latest game.

Silverstone itself is one of seven new tracks coming to the game, and while there's no official confirmation yet of what else will be joining the Northampton circuit there are already several pointers out in the wild. A video from the Detroit Motor Show earlier this year revealed a handful of old favourites will be returning, while Polyphony staff have been spotted scanning Australia's legendary Mount Panorama circuit in Bathurst.

All of Gran Turismo 5's vehicles are returning, and the comprehensive garage is being bolstered by new additions that bring the car count up to 1200. There will be more customisation options available, a feature alluded to in the first leaked screenshot of the game, which showed a Mercedes SLS AMG with several aero updates.

There will also be a renewed focus on downloadable content, with Yamauchi saying the game will be supported long after its release. Will it find its way to the PlayStation 4 too? We're hoping to bring you more details from the event itself later today.

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About the author

Martin Robinson

Martin Robinson


Martin is Eurogamer's editor-in-chief. He has a Gradius 2 arcade board and likes to play racing games with special boots and gloves on.


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