EA has formally announced FIFA 12, "a revolutionary not evolutionary" next step for the series.

The crux of the "transformation" stems from a Player Impact Engine that EA has been beavering away at for two years.

"The Player Impact Engine processes decisions continuously in real-time at every point of contact on a player's body to create an infinite variety of natural and believable outcomes in every collision," EA explained.

These physics also apply to injuries, as the game analyses "the force of the collision and impact on the body". Send a non-fully recovered player out at your own peril.

We've already seen the results of the Player Impact Engine in a leaked FIFA 12 video.

However, the Impact Engine will only power the PS3 and Xbox 360 versions of the game. FIFA 12 will also be released on PC, Wii, PS2, 3DS, PSP and the iOS trinity of platforms.

Complimenting the Impact Engine will be precision dribbling for tight control, tactical defending and pro player intelligence. The latter bestows rudimentary personalities upon footballers. Kaka will apparently be "more likely - and quicker - to pick out a run from a teammate farther away than a player with poorer vision".

Elsewhere, the Career mode will expand to tell "real-world storylines" that involve player morale, on-pitch form and league position.

There's a "brand new", customisable menu system tailored towards your choice of arena player, Virtual Pro and favourite club.

Matches gain a "real-world broadcast look and feel", "dramatically improved lighting", "more authentic crowds" and a new default camera angle.

On PS3, up to seven people can play FIFA 12 together offline. On Xbox 360, that number is four.

Online, up to 22 people can play FIFA 12 together in full 11 vs. 11 matches.

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Robert Purchese

Robert Purchese

Senior Staff Writer

Bertie is senior staff writer and Eurogamer's Poland-and-dragons correspondent. He's part of the furniture here, a friendly chair, and reports on all kinds of things, the stranger the better.

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