BioWare defends Dragon Age DLC
Not designed to "bilk" you for money.
Dragon Age lead systems designer George Zoeller has explained that it was BioWare's decision what to put in the DLC and what to charge for it.
"For what it's worth, EA has nothing to do with this. The game was designed with limited inventory for a number of reasons, the least of which being to limit save-game size and therefore load times," commented Zoeller on a Fidgit article.
"I'm fine with you being upset about the item limit design in the game - and fine with you being upset about the chest being included in the DLC, but I must protest the 'Oh, EA is pushing the limit for more money' tag-line, because that's just not what has happened.
"I categorically reject that any features or game systems in this game were designed or removed to 'bilk users for more money'," he added.
Dragon Age: Origins launches on PC, PS3 and Xbox 360 tomorrow. Three batches of DLC will be available from launch, and one of them - Warden's Keep - needs to be paid for. The other two - The Stone Prisoner and Blood Armour - are free to all legitimate owners of the dark fantasy RPG.
We're addressing the console and PC releases of Dragon Age: Origins separately. Our PC review can be read now.
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Comments (47) Latest comment 2 years ago
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Of course not, EA is pushing the limit for charity. Money has nothing to do with it.
""I categorically reject that any features or game systems in this game were designed or removed to 'bilk users for more money',""
Yes because you designed the game so that you could later on milk the user for more money on things that should have been in the game in the first place.
It's your good right to do so but please don't bs people.
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It's simple really it's why I'm sure digital distrubtion will be the way forward for companies. Business is business and the bottom line is money.
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Designer of game defends design of game!
Tune in at 11 for more.
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"and it's the fault of you."
It's my fault?
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Yea because technically it was designed and removed to rob people of money not bilk them! For instance the chest is saved along with your game so save game size was never a valid issue was it!
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On the point of this guy's lousy damage control; it is lousy. Do they think we're dumb dumbheads or something?
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I categorically reject your statement. Twat.
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What annoys me beyond measure, however, is that there are actually NPCs that give you the DLC quest. If I hadn't purchased DLC, then what is the point of those guys showing up in my game, aside from rubbing it in? That's just low.
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You have a point that everyone has to find at least somewhat agreeable. Even without this 3 hours(?) of content, the game would most definitely still be worth $60. But it you need to pay $67 to get the full game, then that's rather icky. So slippery slope. Principles. Sets a bad precedent.
In the light of other screwed up things going on these days I'd probably just shrug a little as well, whilst also frowning, but the issue with this DLC has only little do with Bioware wanting money for it on day one, and very much to do with what basically amounts to charging for a patch. Which is really screwed up and warrants pulling an angry face whilst flipping the bird.
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Yeah, because if it wouldn't be DLC, they would have nonetheless developed it all, and given it us for free. Paranoid, much?
Even if stuff is already on a disc and unlocked later, that doesn't mean it would have been free if there was no DLC. Because, much more likely, it was developed in the first place because they knew they could charge for it later.
Now there might be examples to the contrary, but the general whining about DLC being cut out from the main game is nonsense.
That said, the game already has 70 hours content or so, so in this case it's not too bad (compared to, say, Fallout 3, which was diabolically low on content until several add-ons were released).
More nonsense.
Fallout 3 is massive without any DLC, unless you just do the main quest. The game lasted me for a good 40 hours, with a good third of spots on the map undetected by me when I finished it, and I am a quick gamer rather than a very thorough one.
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Also, the game could well have been feature complete and awaiting release for a while now - we all know how long MS's approval process can be (Darwinia + anyone?). Perhaps during the wait they spent their time creating DLC and managed to complete it in time for launch?
Again, I have no problem with them trying a new approach to tackle second-hand sales. It wouldn't surprise me if a lot of the people complaining about DLC are the ones that are just p*ssed off because they plan on buying it second-hand (or pirated) and realise that the (otherwise free if you buy first-hand) content will basically take the cost up to first-hand levels. Oh boo hoo. Companies spend millions on making these games, they deserve a return on their investment which the second-hand market totally denies them. They've said the plan to focus on DLC for several years for Dragon Age. In effect, it's simply taking a different approach to the traditional "expansion packs" - rather than waiting a longer time for large amounts of content, drip-feed smaller chunks instead. Makes perfectly valid business sense as it provides a more regular and steady income stream than sinking millions into one large expansion pack that might take a year or two to complete.
As others have said, if the base game was feature-light, then the complaints will be valid. But it clocks in between 60-100 hours out the box, with 2 of the 3 DLCs free for those who choose to support the 5 years of effort gone into making the game, (and the third free with CE), ships with modding tools out the box as well, and has been picking up widespread acclaim.
Stop bitching.
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Only if they purchase DLC, if not who is to say that they will purchase your next game without going second hand (old pirate excuse).
For the chest within the DLC, it seems like its not something needed from reports I have read from people who have finished the game. I guess if the game was broken without the chest then it would be an issue.
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I buy 75% of my games second hand, I can live with the idea that I'm gonna be treated like a second class gaming citizen, but this whole propangada that tries to put me and others in the same bag as pirates is just obscene, considering that new games cost 70€ which is a lot of money in the world I live in.
And I'll purchase this DLC if it's any good, which was not the case in the latest Bioware product I bought (and it was a new copy BTW).
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Saving space? Maybe not being so intent on making ugly 3D could have been a better way to save space!
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You buy a disk, you own the licence and you are free to play it or to burn it or to sell it further. Its up to the publisher and developer to make game good enough that it will get as many sales as needed to generate profits. Second hand sales may not be hurting initial sales at all, quite the contrary: many people buy games only because of trade-in programs and the ability to sell used game on ebay after completing it. And then they buy a new brand new game and the cycle goes on.
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The cinema costs around a tenner a ticket, films last on average 90 minutes, so going to the cinema comes down to something like 5-6 an hour.
So the "games are too expensive" excuse doesn't cut it. If you want to buy second-hand, then go ahead. But don't bitch that you are not getting the same amount of content as someone who actually puts money in the hands of the people who spent years of time, effort and money into making the product, or bitch that you don't think it's fair that those companies should see a cent of your money at all.
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No. If a game was worth 7000 hours of gameplay, it wouldn't be worth 7000€. And a 2h30 movie isn't a wiser purchase than a 1h30 one (take transformers2 vs 28weeks later, as an example). The issue is not the € per hour ratio, it's about the money you're willing to spend on a hobby.
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kind of the same sorta statement isn't it.
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They're entirely within their rights to do so, but these kind of cheap lies won't endear us to Bioware in any way shape or form.
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Maybe I should cancel the pre-order, holding back content is one thing, deliberately trimming essential game features to sell back to the player?
No save unless you spend an extra fiver, no option to skip cutscenes unless you spend another tenner? One game slot and no option to delete it except for another twenty quid?
No, I don't want to go down that route.
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So yes, maybe overpriced DLC, but is the notion of an underpriced main game so farfetched?
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then you have the arguement,if its already on the disc,which i paid for...why am i paying again?
again,this may not be EA's decision/fault but its usually always their games they publish
as for Dragon Age...13 hrs until i play!!!,LOL
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hmm. OK. I'll give you the benefit of the doubt... (until I read the next line)
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"Dragon Age: Origins launches on PC, PS3 and Xbox 360 tomorrow. Three batches of DLC will be available from launch, and one of them - Warden's Keep - needs to be paid for."
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lets see that again shall we?
Launches Tomorrow...
3 batches of DLC available...
Paid for...
What the fuck are you smoking mate?
You're not trying to 'Bilk' us for money?
The entire fucking concept of paid-for-DLC is that such a thing cost money and a development budget to produce, and thats why we are charged for it, ie expansion packs etc...
You're game hasn't even been released yet! this 'Content' was produced using your initial game budget. You will be recouping this from sales of the game!
Im gonna call it like I see it here.
you have cut ready made content out of your game to be sold off in segment as DLC to, and I quote, "Bilk us for money"
you absolute Bilking bilker.
:/
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The existing DLC is there as an incentive to legitimate first-hand purchasers. Hardly milking.
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would be if having €20 worth of dlc meant having €20 less on retail price ;P
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Baldurs Gate 2, Same company, No DLC, had Between 50 and 150 hours of gameplay, depending how many side quests you'd do.
70 hours (assumingly with all side quests) vs 150 .... need I say more?
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70 Euros? Why would you be paying 70 euros for it? It's 35 on Play.com (PC Version).
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Are you seriously suggesting that people who buy second hand games from Ebay or Game etc are the same as pirates unless they buy DLC? You are a fool! I can't think of a single instance where your argument holds up, wether it's within the sphere of gaming or in any other.
Expansion packs used to bring new game modes, hours of extra gameplay, adding real longevity to titles that were good enough to have a loyal fanbase willing to make a purchase long after the original game came came out. This was serious added value to some classic games. Current DLC, with the exception of those for GTA IV, offer little return for the money.
As for DLC that merely unlocks content already on the disk from launch.... now that's piracy! DLC so close to launch, that unlocks content already on the disk.... not only is that daylight robbery but it assumes some staggering naivety of the people they are selling to. I guess that in your case they nailed it.
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Pretty much every RPG released int he last 20 years has had a chest to store your goods in.
As for limiting storage to save disk space that's **laughable**. Assuming 65,000 items, thats 2 bytes per item. Give us say 500 Items, thats a MASSIVE 1K of RAM. Thats one thousandth of a Megabyte for those too young to remember computers with 40K of RAM.
So when you DO download the DLC that gives the chest, does my 360 run out of space? No? So what crap are you talking about...!
Warning... **COLLECTORS EDITION** does **NOT** contain the Chest.
IF Bioware were making cars, the Wheels would be an optional extra.