Dragon Age lead systems designer George Zoeller has explained that it was BioWare's decision what to put in the DLC and what to charge for it.
"For what it's worth, EA has nothing to do with this. The game was designed with limited inventory for a number of reasons, the least of which being to limit save-game size and therefore load times," commented Zoeller on a Fidgit article.
"I'm fine with you being upset about the item limit design in the game - and fine with you being upset about the chest being included in the DLC, but I must protest the 'Oh, EA is pushing the limit for more money' tag-line, because that's just not what has happened.
"I categorically reject that any features or game systems in this game were designed or removed to 'bilk users for more money'," he added.
Dragon Age: Origins launches on PC, PS3 and Xbox 360 tomorrow. Three batches of DLC will be available from launch, and one of them - Warden's Keep - needs to be paid for. The other two - The Stone Prisoner and Blood Armour - are free to all legitimate owners of the dark fantasy RPG.
We're addressing the console and PC releases of Dragon Age: Origins separately. Our PC review can be read now.