Marine dislikes MOH Afghanistan depiction
"It equates war with the leisure of games."
Games can never replicate an actual war and EA has created misconceptions by claiming Medal of Honor does, former US Marine Corps infantryman and Iraq veteran Benjamin Busch has argued.
"I honestly don't like that Medal of Honor depicts the war in Afghanistan right now, because - even as fiction - it equates the war with the leisure of games," he wrote on the NPR website.
"Playing and risking your life are different things. In the video war, there may be some manipulation of anxiety, some adrenaline to the heart, but absolutely nothing is at stake.
"Imagine how frustrating this game would be if, just as you began to play it, an invisible sniper shot you dead every time," he added. "The game would not be popular, because being killed that way isn't fair - just like war. Reality has a way of correcting misconceptions."
If only real soldiers could "stop the war and rest", he rued - then the constant dread of a bullet to the head could be relieved. "A videogame can produce no wounds and take no friends away," Busch reasoned.
Nevertheless, he accepts that a videogame can neither train players to be skilled special operations soldiers, "nor is it likely to lure anyone into Islamic fundamentalism". "What it does do is make modern war into participatory cinema," he said. "That is its business."
And while the games of Busch's youth were "more innocent" than those of today, so were "films, news and books". "There is a truth common to all, and that is that playing war in any medium is not combat, and for a gamer, it's not even political," he stated.
"It's just sedentary adventurism in need of a subject."
In reality, there are two ways out of Afghanistan according to Busch: "wounds or luck". Proficiency only plays a tiny part - and playing games won't "protect or endanger" either soldiers or governments.
"For those who truly want to play for a Medal of Honor, recruiters are standing by. Only eight have been awarded since we invaded Afghanistan," he closed. "All but one have been posthumous."
Medal of Honor will be released this Friday for PC, PS3 and Xbox 360. Eurogamer's review will be published at 12pm today.
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Comments (113) Latest comment 2 years ago
Comments for this article are now closed, but please feel free to continue chatting on the forum!
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Like every other war-based FPS before it, no-less. But those weren't set in Afghanistan so they were fine! *Rolls eyes, sighs*
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Sounds like playing online
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My RSI and non-existent social life due to gaming beg to differ.
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I bet they were saying the same thing about war movies before it became a normal part of modern western life.
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/cancels pre-order.
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Argh. I hate the phrase "war on terror" it's such a stupid term. You may as well declare a war on ice-cream for all the meaning it has.
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this guy can really build a sentence if you ask me, he's sensible, (reasonably) non histrionic and can write well - next time you're looking for a new reviewer can you get him please?
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It'll be a rocky road, men, but we'll triumph. Now get over those wall's (sic) and attack!
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He also played the role of Major Todd Eckloff in HBO's miniseries Generation Kill.
Pretty cool guy!
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You win.
"War! Never been so much fun!"
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Dammit, they're everywhere! Raspberry Ripple is coming out the walls! Sh*t we have minc choc chip incoming!
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Well thats a profound way to end an article.
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Art should entertain and provoke... and yes, games are art.
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The thing is, at least for me, no game has ever even come close to convey emotions like movies do. Both movies and games deal with the same topic but movies do it so much better that I see them as two different things - probably because they do set out to achieve different things.
That is why I agree with him. It's not that the games try to "make fun" of the war but they utterly fail when it comes to everything else and because of that they do feel a bit disrespectful. The medium is simply not evolved enough to deal with some of today's happenings - maybe it will be one day but I really don't see that happening anytime soon. That's why I totally understand why he does not talk about war movies; I see them as something different as well.
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I know it doesn't serve your story, but you skimmed a key line in his essay:
"But what nation or military has the right to govern fiction? Banning the representation of an enemy is imposing nationalism on entertainment."
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If you don't want to experience the horrors of war don't join the army.
It's pretty simple really.
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I think that the way EA is marketing this and the fact that it's taking place in a war that's still going on is what rubs the wrong way. Having said that, I was also quite surprised Hollywood had the guts to release this less than 5 years after the fact.
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Dammit, they're everywhere! Raspberry Ripple is coming out the walls! Sh*t we have minc choc chip incoming!
Don't worry, I like to keep this Magnum handy...for close encounters.
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+1 for a genuine lol
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I don't think anyone disrespects this guy or people who have lost their lives in wars, we can just separate games from reality. I play war games (CoD, MoH) and I would never assume to know what it's like to actually be in a war, there is no way I can imagine it.
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The medium is simply not evolved enough
I agree wholeheartedly
So a true wargame then. Is it possible? Would it be as simple as having characters you truly care about (is that even possible with NPCs?) and a virtual world worth fighting to defend (would it need to be persistent and multiplayer with creative modes that did not involve war then?)? Would it require perma-death?
What does he think of ArmA 2 I wonder? Do we need to have it set in a current conflict for him to care?
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The closest i think we could get is that if you get killed it's game over comeplty or bundle in an electric shock device so that everytime you get hit you get buzzed. Neither sound particualy fun to me but i'd of thought it'd give the games a bit more suspense. (I know you can get vests which rumble and vibrate but do they actually hurt or is it just like a normal rumble from a controller?)
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Wow. That's food for thought.
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Thanks for the heads-up, GI Joe.
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Until then they are OK with Nazi's, Argentines, Vietnemese, and any other notable historic war race or group, but no - not the Tellytubby-ban. Wish these people would get a grip and realise their own hypocricy.
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Just to re-iterate I didn't intend to start an argument or offend anyone with my (stupid) first comment, which I removed having re-read the article. Sorry if that was the case.
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Why doesn't he talk about the real knock on effects of Afghanistan? Such as Islamophobia and it's real-life effects from the sort of meat heads who would probably also want to kill some "A-rabs". Why is he not angry about the civillians his people have harmed and killed? Why is he not utterly enraged by the lies that led to his army being in Afghanistan in the first place?
No, instead he wants to question OUR morality!
What will he criticise next time? Sergeant Bilko?
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Have me bouncing around in some sci fi alternative shooter, fine, but current war games leave me cold. Particuarly all the hyper-masculine patriotic bullshite that runs through them also.
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"Okay - and I suppose Shindler's List equates the leisure of going to the movies with the holocaust ?
Art should entertain and provoke... and yes, games are art. "
No, because I think Shindler's List aimed to make a serious point.
And while art should entertain and provoke, and while games can be art, is that Medal of Honor's goal? I guess the jury on Medal of Honor is still out, seeing as no-one has actually played it yet, but I'll be very surprised if it turns out to be anything other than an entertainment focussed rollercoaster ride.
Edit: Ah, the review's up:
"Medal of Honor is arguably just a shooting gallery spliced with a fairground ride"
The context is important. Shindler's List isn't the same thing as Saw, and setting Saw in Auschwitz would not be the same thing as Schindler's List.
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Hmmmmm. Well while you I and other gamers may think so, there are also many professionals who fail to see games as art. So they are hardly going to look upon gaming through the same eyes as other so called "Art".
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Does the Nick bit of your name refer to Griffin?
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You daft racist.
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Santa Claus is a christian thing. That's why we celebrate his birthday on 25th December. Come on, you should know that
He's talking about Pippi Longstocking.
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You do realise that Islam has the same God as Christianity and Judaism? One could think that this God isn't very nice seeing as he has pitted three of his own religions against each other
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As an older gamer, I'd argue what's the difference between a war being fought currently verses one fought 70 odd years ago? And how does the latter make it any less tasteless.
Either come to terms with the hypocrisy in your statement or don't buy any games based on any wars/conflicts.
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(edit: and I don't think you've been tarred with the same brush at all for what it's worth)
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You're so unbelievably deluded if you're happy to swallow and regurgitate this miss-information about the Islamic faith. You say you've "looked into their religion" and yet your comments so blindingly and obviously suggest you don't have the foggiest clue.
Now, please do get yourself off to the clinic and get the snip so your bigoted genes can die with you.
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"I'd argue what's the difference between a war being fought currently verses one fought 70 odd years ago? "
You really don't know?
You don't instinctively understand the difference between the grief over something that happened yesterday and the grief over something that happened 70 years ago?
You need someone on an internet forum to explain that to you?
Really?
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"Every neg I get only proves my point."
Every neg you get proves that people find your posts objectionable. Writing something else doesn't make it true.
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And this differs from Christianity how, exactly?
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It is a game, like all books maybe we need to create a category called Fiction in our game stores?
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Is it just me? Is it some kind of winter blues thing?
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"usually simply because they disagree with them, but can't articulate a whole sentence in response, instead falling back on the same approach to disagreement that has stood them in good stead since they were 13."
You've just summed up every comments thread on Eurogamer... ever.
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Yes, please do!
Would you suggest that the grief WW2 vets feel from their experience is any less real than those felt by the families/service men and women effected by Afghanistan?
My point (which you perhaps missed or I didn't convey clearly) is that by stating on an internet forum "I'm not buying MoH because it's tasteless", is somewhat hypocritical just because the subject matter happens to be current.
If one truly felt that a game like MoH was tasteless then you'd have to reason that in order to retain any self-integrity, you'd also have to veto any other game depicting war.
Personally, I'm interested in gaming because I want to be entertained. I like shooters and online competitive play with like-minded gamers. Not because I want every game to be a social/political commentary on the human condition.
*edited for typo*
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Not all of them. There are some really good ones from time to time. It does seem to change with the scenery thought. I can't actually remember the last decent thread that was associated with a semi-realistic FPS. I wish it wasn't so.
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I have an issue with games set in modern times, but its not for reasons of taste. In a nutshell, games based on current conflicts give a distorted view of the real world to stupid people who don't get their information anywhere else.
Now when it comes to issues of taste, I agree with you that anybody who has lived through a conflict could find a game based on that conflict upsetting, and the fact that the conflict has ended will not necessarily reduce that upset. Whether that upset matters or not is another discussion perhaps (I'm inclined to think it does, to a point), but for me personally the issue of taste is not the only issue that is raised by a game like MOH.
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Erm... did you really just deny the Holocaust?????
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it's very easy to forget what previous generations have gone through. I'm sure if we didn't the world would be a much better place.
Bottom line I think it's unsettling that I enjoy a computer game (I'm not using art in this context) about this war while real people are simultaneously being killed and family's lives ripped apart. It's just how I feel and you don't have to agree - still not buying the game.
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That said, COD and MOH are series well past their sell by date. All the triggered scripts and explodey effects can't mask fundamentally stupid linear shooters. I would love to see something like Crysis tech used to produce an accurate FPS, preferably one where you could play a campaign against real humans who are playing their own campaign in the other direction. That's where things should be going, rather than just another crappy on rails shooter.
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No, not more real, but certainly a lot more raw and painful.
Imagine you interviewed two people today. Both war widows. A 20 year old who heard the news of her husband’s death yesterday, and an 86 year old who heard of her husband’s death in 1944.
You think they would be in the same state? Talk about it in the same words and tone?
Really? Surely you know that is clearly not true.
Surely you must have felt grief at some point in your life, and so you must know that time is pretty much the only thing that does dull it.
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My subsequent comment wasn't aimed at you really, though I still think that calling everyone pussies just because they neg you is aggressive and more than a little obtuse. You don't even seem to know why you got negged, and yet you come out swinging and making assumptions.
What seems to have escaped you in your original post is that Northern Ireland is PART of the United Kingdom. The British didn't "go into" N.I., they were already there. British troops and British police trying to locate terrorists on British streets (now I'm not saying they went the right way about it, and I don't want to get into the injustices of Irish history, but those are the plain facts).
To make a comparison between Ireland and Afghanistan is kind of senseless. And I think some posters find it hard to take seriously the contribution of someone to a discussion about world politic and war, when that person doesn't seem to have even a passing knowledge of the subject.
You also insist on making this about Islam, when it isn't, which if you will excuse me is a common right wing habit (not saying you are right wing, but if you act like it, people will assume it).
The vast majority of Muslims are peaceful in thought and action, just like the majority of Christians, Jews or any other religeon you might care to pick. The terrorists in this case are terrorists for the same reason terrorists always do what they do - because they hold perfectly human grievances about other humans. Some of those grievances will be legitimate, and some will not be (life is complex like that you know), but religeon is just one of the flags under which people unite when they share common grievances. Its not Islam plating bombs and shooting soldiers, its just angry people, like its always been.
As for nick, I guess I have him on ignore, so I don't know exactly what he said.
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Its hardly a competition is it?
Even from your own examples it is clear that you are measuring grief on a sliding scale. You say a modern conflict is different from a 50 year old conflict, but you can only say that because you personally have chosen to draw a line on the sliding scale and say "bad this side, ok this side". Modern conflicts are worse because you say they are. Surely you can see that distinction isn't remotely as objective as you earlier suggested.
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I agree - the issue of how the conflict is portrayed is rarely going to be accurate and this is, as you say, an issue if the developer/publisher are pushing it out as being "realistic".
@thewool
For the record, I'm not buying MoH either - not out of taste, purely because I played the demo and thought it was shit.
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I can see how this would annoy some service members, personally.
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That has ALWAYS been my issue with these games. I don't mind war games perse, but in these cases (and a few others in the past) they have STATED this is about a realistic telling of the story.... it is clearly nothing of the sort. If its not true, don't say it. Make your fictional war game and call it what it is. Don't pretend your war game is realistic, because it can never be, not if you want it to sell (which is one of the points made by the dude in the article).
That is my take on that aspect of things. It is also why I found one of the early comments regarding war games "showing us how awful war is" really quite baffling.
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I also have no idea what the left and right wing arguments are. I have no interest in those, I make up my own opinions rather than follow up on what is left or right. In any case, left and right wing can't be that important. The main reasoning and thinking goes on in the middle. Like arms, wings just react without thought.
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Yes, I do - and I agree. But for that very reason I could absolutely understand why someone actually effected by those wars would not want to play those games. However, as I haven't been directly impacted, It's easier for me to disconnect myself from the connotations of it and enjoy the game for what it is (i.e. a competitive multiplayer game).
You may think me cold and heartless but again, it comes down to a point of view.
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What the helll is at stake for me when I watch Saving Private Ryan or Black Hawk Down?
If this idiot calls what's going on in Afghanistan, war, maybe he's the one who needs to pay a bit more attention to the stakes.
You're cannon fodder, and sometimes I like to pretend I'm cannon fodder, just like when I played with soldiers when I was a child.
I could go on with example after example of what is utterly stupid about what this guy said, but there is 100 comments I haven't read that probably cover it.
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@PlugMonkey
Its hardly a competition is it?
Even from your own examples it is clear that you are measuring grief on a sliding scale. You say a modern conflict is different from a 50 year old conflict, but you can only say that because you personally have chosen to draw a line on the sliding scale and say "bad this side, ok this side". Modern conflicts are worse because you say they are. Surely you can see that distinction isn't remotely as objective as you earlier suggested.
I'm not trying to start some sort of grief competition. Or say which games are 'fine' and which aren't. People keep saying there is no difference between a current conflict and a historical one, or peoples' feelings toward them. This is nonsense.
Surely the relationship between grief and time is something instinctively understood by everyone. It IS a sliding scale.
Where you, me or anyone else want to "draw the line" is immaterial, the scale still exists.
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Edit: written before your last point.
"As for bringing Islam into this, well of course I did because the terror attacks were done in the name of Islam. Its a fact mate."
Just because some nut job says they are acting in the name of Islam doesn't mean we have to believe them. The people involved are hijacking Islan because it legitimises them - it makes it look like they are acting for the benefit of a higher power instead of their own benefit. Instead of condemming all followers of Islam (and I make a distinction between people and the "rule book"
On the other matter, I don't recall calling you stupid and I'm sorry if I gave that impression. I can get a bit superior its true, its not a character trait I'm pleased to have, and its good that you called me out. I still hold though that if you hadn't starting throwing down the "gamers are pussies" language at the first hint of disagreement, you would have done yourself a favour or two.
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Me too. Personally, it doesn't affect me at all. Nor would it affect me if the sides we just called Red vs Blue.
The point is that if setting it in a real conflict is disturbing for the people who are affected (because it's all still very raw and painful), and if setting it in a fictitious one doesn't affect anyone's enjoyment of the game at all, then why do it?
It's all loss for no gain.
It's not like I'm massively broken up about this or anything, it's just that this sort of thing pisses me off:
"This just in: games not real."
This just in: war, death and grief very real.
Why should a not real thing take precedence over a real thing? It's a silly, pointless little game. So instead of telling the hurt people to lighten up, why don't we just give them a wide berth and leave them well the fuck alone? It makes a difference to them, it makes no difference to us, so why?
Again, not me proclaiming a moral judgment, I simply don't get the logic; and broken logic just rattles around in my head like a penny in a tin can and won't go away.
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Well I suppose my point is that "the same, but by varying degrees" is not the same as "different" in my book. Maybe this is just semantics. The discussion seemed to hinge on you saying "can't you tell the difference", as if the difference was clear and distinct. Is there really a difference between the grief of two different people, or is their grief actually the same, but of different severity? If someone feels as terrible today as the day they lost a loved one 70 years ago, for them, there is no difference.
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Here here. We gamers can be excessively protective of our hobby sometimes.
P.s. "and broken logic just rattles around in my head like a penny in a tin can and won't go away." I like that.
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Actually I remember one of the original MOH games, maybe allied assault where there was a stage with a bunch of snipers and this is exactly what happened. It drove a few people crazy trying to get past it if they were playing on the hardest difficulty level.
good days
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As for nick, I guess I have him on ignore, so I don't know exactly what he said.
Actually I think he has been bonked on the head with the banhammer as his comments aren't appearing at all (checked by logging out and viewing the threads)
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Ah, that would explain it. I didn't think the name rang a bell, and my ignore list is very short.
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Americas Army was developed for this sole purpose.
Also in the news,
Jenson Button thinks F1 2010 in not like driving a real F1 car.
Luke Skywalkerr thinks 'Force Unleashed' is not like being a real Jedi.
A Hedgehog thinks Sonic is not a realistic depiction of the life of a hedgehog.
this 'marine' sounds like a bit of a tit tbh.
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Ah, I see. Yes, that's just semantics. ;P
Like how 'hot' and 'warm' aren't different, but the same but by varying degrees.
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But maybe that's just me.
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He he. Liuzzi thinks it is.
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I originally titled it "Talibanned" when I submitted it. NPR gave it the more literate title, "Why A Video Game Does Not A Soldier Make". In doing so, some listeners/readers have made the assumption that my focus was simply denouncing a video war game's capacity and intention to train game players to be soldiers. It is, of course, obvious that they cannot, and I did not state that anyone had said that it was their purpose. I reiterate that they can't produce soldiers to bridge the point that they can also not produce Taliban fighters. For readers who were following my message, this particular truth of the game lessens the justification for our military banning it as if it were a threat. For readers who missed the lead story to my opinion piece, I respond to the fact that "Medal of Honor", a video war game based in Afghanistan during our current war there, has been banned from sale on US military bases as well as those of several allied nations. Tim Myers corrected that misunderstanding best in his comment which I repost. Tim Myers wrote: "I don't think Mr. Busch is disputing a claim that video games accurately represent combat, or the life of a soldier. I read his point as being that politicians are misrepresenting what video games do. It is disingenuous - not to mention out of their jurisdiction - for the Pentagon to demand that the makers of Medal of Honor change the names of the enemy from the Taliban to another, fictitious enemy. In my mind, this is tantamount to banning the portrayal of the remains of American servicepersons from being represented to the American public in any form. It is an example of undue government intervention, and a propaganda tool. No rational person believes that playing video games adequately prepares someone for the realities of war. But our government seems to think that they strike close enough to home to censor them. And therein lies the rub."
Tim may as well have written my essay. It might have been clearer. But NPR would have only given him 3 minutes 12 seconds as well, and that is what took away some of my connective tissue. The essay began at 832 words. It is now 545. Exact time is difficult to write for. You gamers understand the issue of time better than most as your game experience is driven by it. I am glad to see so much discussion on this site which friends directed me to. I hope that some of you will express your thoughts on the NPR site with the essay as their audience is likely a little light on serious gamers.
For those of you who understood my point and how much of it I could make in the time I had, my thanks. For those who felt I was unclear, I hope that these additional comments allow you to hear the essay differently. I have my problems with "Medal of Honor", but I find it hard to believe that the military found a way to officially ban it from sale on our bases. I stand by my words. Thank you all for talking it out. Here is the story:
http://www.npr.org/templates/story/story...
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Well, they do say multiplaer is very similar to BFBC2.
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Why doesn't he talk about the real knock on effects of Afghanistan? Such as Islamophobia and it's real-life effects from the sort of meat heads who would probably also want to kill some "A-rabs". Why is he not angry about the civillians his people have harmed and killed? Why is he not utterly enraged by the lies that led to his army being in Afghanistan in the first place?
No, instead he wants to question OUR morality!
What will he criticise next time? Sergeant Bilko?"
Because after 8 years of Bush-era driven, neoconservadurism-fueled, paranoia and hatred driven military invasions, we've all come to accept soldiers invading a country that didnt attack them as the norm, and more so, as the "guardians of our freedom." Soldier dude, STFU, seriously. You're no higher ground to tell anyone what they should or not play or do. Nobody seems to care know why they're even there since 2003. Like that old hippie song, so what are they fighting for, now actually I dont give a ****. You know, it's really funny that a pathetic bunch of tools like this guy are complaining on their portrayal in a freaking video game. Ooh, soldiers are not being shown as the awesome guys they are. Funny how times change. None of this worthless drivel was spewed back when one of the most highly regarded games, one game called Half Life was released, in which US soldiers were, the bad guys you had to kill.
This is like Jeffrey Dahmer complaining that the last Man Hunt game was an offense and an inaccurate display of what a serial killer is. And yes, I just placed soldiers in the same place as Jeffrey Dahmer, because soldiers in the end, it doesnt matter if they are your brother, sister, fianceé, uncle, whatever, they are nothing but tools and trained killers. They know what they're getting into when they signed the contract. So quit your whining and go back to your killing, tool.