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Total War: Shogun 2 patch released, noted

Tweaks Rise of Samurai, Retainers and units.

Creative Assembly has released a patch for Total War: Shogun 2.

There are alterations to add-on Rise of Samurai, as well as broader tweaks to the acclaimed strategy game.

This patch should be live now. Notes below.

Rise of the Samurai

  • Fixed forum issue enabling players to exceed the maximum veteran slot limit
  • Fixed bug where Chosokabe Daikyu Samurai could be recruited
  • Fixed bug where Realism mode wasn't being saved
  • Fixed bug where players had to add an extra unit to ready up after a classic MP battle
  • Fixed bug where replay battle type didn't update correctly when switching between types
  • Fixed issue with Invite Friends and Weather tickboxes
  • Fixed bug where duplicate experienced and veteran units displayed incorrect cost
  • State Academy entry in Encylopaedia now displays correctly
  • Fixed bug where remaining funds did not update when player switches sides in a siege battle
  • Fixed crash bug when starting a 1v3 on a 2v2 map
  • Fixed bug where grouped units could not be given orders after rallying from a rout
  • Fixed issue where players with a full unit roster could still click 'add to army'
  • Fixed bug where the cutscene after the Nagashino historical battle caused a lockup
  • Fixed bug where clearing then loading an army containing Hero units prevented Hero units from appearing as selectable units on the unit selection group


  • Infantry officer: retainer's effect is +2 instead of +1
  • Yari master: Reduce spear defence from 3 to 2
  • Unabalanced spears: reduced effect from -3 to -2 (the counter to yari master)
  • Stricken unholy forge: tweaked to affect all monk units
  • World weary: morale penalty removed
  • European gun smith: Tweaked to affect reload
  • Way of the Ikko-Ikki: +10% now affects monks and ashigaru, with +2 melee defence rather than +3
  • Rennyo's teachings: Morale boost now +1 rather than +2 and +3 melee defence rather than +4

Unit categories

  • Spear and naginata units are now distinct so that spear retainers do not benefit naginata units. This affects a number of overpowered army/retainer combinations to reduce their effectiveness.


  • Samurai Archers reduced in cost by 50 koku
  • Great Guard cap raised to 2
  • Matchlocks reduced in cost as they are now less effective with previous friendly fire fixes
  • Naginata Warrior Monk Cavalry capped to 3 max to reduce potency