CD Projekt has boasted that The Witcher 2 will have a whopping 16 game endings, whereas the first game had only three.
Only three? The sequel's got that many game openings, according to a screenshot of a demonstration press slide on PC Games Hardware.
And the willy-waving doesn't stop there: The Witcher 2 has 256 cut-scenes (150 minutes' worth), The Witcher 1 had 130 (53 minutes' worth); The Witcher 2 has over 30 armour types, The Witcher 1 has 5; The Witcher 2 has an extra magic sign; and The Witcher 2 has 4 load screens whereas The Witcher 1 had around 700.
The reason for all these improvements is a brand new engine called TSOOD - one that runs on PS3 and Xbox 360 as well as PC. PC Games Hardware, which witnessed a CD Projekt demonstration of the game, noted that there wasn't any discernible improvement in the PC version above and beyond a higher resolution. This is apparently because the game has been optimised for consoles.
The Witcher 2: Assassins of Kings will be released on PC in 2011. PS3 and Xbox 360 versions are coming, but so far nobody has said when.
Will you support Eurogamer?
We want to make Eurogamer better, and that means better for our readers - not for algorithms. You can help! Become a supporter of Eurogamer and you can view the site completely ad-free, as well as gaining exclusive access to articles, podcasts and conversations that will bring you closer to the team, the stories, and the games we all love. Subscriptions start at £3.99 / $4.99 per month.