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Rodeo stops making new games after poor Warhammer 40k Deathwatch sales

But Deathwatch is being ported to new platforms.

Developer Rodeo Games, maker of Warhammer Quest, is in trouble after Warhammer 40k Deathwatch failed to find an audience.

Staff were made redundant at the Guildford-based studio last November after the release of Deathwatch on iOS platforms and PC.

Rodeo chief Ben Murch told Eurogamer that the staff who remain are porting Deathwatch to new platforms, one of which will be announced shortly.

But the upshot is no new games will be developed - at least for the time being.

"Despite Deathwatch being the best game we've created as a studio and our highest rated metacritic game, the changes in market have meant that we are unable to continue development as we'd initially planned," Murch said.

"Coupled with some personal issues within the team, Rodeo Games are currently taking a break from developing any new titles. The team will continue to support our existing titles.

"We'd like to thank all our fans, especially those who have followed us since the beginning. We'd also like to say a huge thank you to the Games Workshop team who were kind enough to trust us with their IP and have supported us hugely over the last few years. Without them, we wouldn't have enjoyed the commercial and critical success of the last three years.

"We'll announce our plans for future releases at the appropriate time. We intend to carry on making the games we love, for the people who love them."

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About the Author
Wesley Yin-Poole avatar

Wesley Yin-Poole

Deputy Editorial Director

Wesley is deputy editorial director of ReedPop. He likes news, interviews, and more news. He also likes Street Fighter more than anyone can get him to shut up about it.

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