On the face of it, digital versions of beloved board games offer a special kind of opportunity. Freed from the need to hunt down an overpriced copy of a long out-of-print title, they offer an affordable link to the past. They conveniently alleviate the burden of space that's required by dozens of board pieces and hundreds of cards, counters and fiddly plastic miniatures, allowing us to dip in and out with minimal fuss and they also bypass the barrier to entry represented by a hefty rule book. New players can quickly get their bearings while veteran players are enveloped within the comforting folds of nostalgia.
Rodeo Games will this week release an expansion to its turn-based strategy dungeon crawler Warhammer Quest that adds a new hero to the game: the Witch Hunter.
The Witch Hunter (£1.99 / $2.99) uses a pistol and sabre combo and carries stakes to drive through undead hearts.
It's appropriate, then, for the expansion to be called The Undead Horde. It includes skeletons, zombies and other nasties, all of which have new abilities. Rodeo said this should force players to change their fighting tactics.
The Brutal Tribe add-on joined by new heroes and weapons in the store.
Mobile dungeon crawler Warhammer Quest gets a dollop of new content today, courtesy of developer Rodeo Games.
The Brutal Tribe (£2.99) is the name of the gameplay expansion, which opens up a new area of the map. Contained within are locations such as fire caverns, and enemies like Savage Orcs, Stone Trolls and the mighty Black Orcs. There are also new settlements to explore and loot to find.
Also released is a new Hero Pack (£1.99), offering the Shadow Warrior, Bright Wizard and Ogre Irongut. There's also a new Legendary Weapons pack (69p), with new gear for each of the characters.
The roll of the dice is the beating heart of games. Before there were joypads, there were dice and counters and boards, and random chance trumped player skill every time. Nobody won Snakes & Ladders through superior tactics, and even in later board games where strategy was possible, picking the wrong card or rolling the wrong total could still unravel your best-laid plans.
It is, much like life itself, blatantly unfair. Your hopes and dreams crushed without a thought because a battery of tiny variables - the speed of a hand, the contours of a fingertip at the point of release, the flow of air over tumbling cubes, the microscopic divots and peaks of a table top - all conspire to deliver a one instead of a six.
Warhammer Quest feels a lot like that, which is unsurprising since it's an iPad adaptation of a board game. A fairly obscure 1995 Games Workshop board game at that, but one that seems - on the surface, at least - like a perfect candidate for the tablet experience. As developed by Rodeo Games, Warhammer Quest is a fast-paced, turn-based dungeon crawler in which your goal is no loftier than the accumulation of riches and experience (which you use to become stronger in order to loot more riches).
Top-down strategy from the makers of Hunters. Teaser trailer inside.
Hunters developer Rodeo Games has announced Warhammer Quest for iOS, due out on iPhone and iPad spring 2013.
It's based on the 1995 Warhammer spin-off fantasy table-top game and features classic top-down turn-based strategy gameplay. A map discovery system will be used for travelling between towns and cities.
Warhammer Quest is being built on Rodeo's Taurus engine, the one used for Hunters 2. In it you control a party of four warriors in search of lovely treasure. You travel through the dungeons of the Old World battling beasts and all sorts. An early version of the game will be shown during Games Workshop's UK Games Day at the Birmingham NEC on Sunday 23rd September.