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PS3 connectivity forced LBP2 delay

MM couldn't patch-fix all games.

Dark blue icons of video game controllers on a light blue background
Image credit: Eurogamer

Media Molecule delayed LittleBigPlanet 2 because a minority of PS3 owners fail to connect to the internet, the developer has said.

Those disconnected people prevented the developer from patch-fixing the game. Instead, Media Molecule must ship a ship-shape ship.

"We respect people don't have online and don't want to patch their game to get the full experience," MM boss Alex Evans told VG247 at the Eurogamer Expo 2010. "We could have shipped it and it would have been fine. However, we realised that with just a couple of extra weeks we could make the game super amazing, adding the super onto the already amazing which exists today.

"This is something that will live forever and the delay, people will forget about."

"I'm really sorry the delay frustrated people," he added, "even us - I mean I really wanted to get this game out for Christmas so hard. We pushed ourselves but realised with just a few more weeks we could make it perfect."

Those who cannot connect to the internet while playing will miss out on the community-shared content, patches, updates and add-on gubbins, of course - plenty of which will be thrown at LittleBigPlanet 2.

Not to mention PlayStation Move support, which Media Molecule has said will be patched in after the game's new January release date. A demo of how the new controls will work will be included with LittleBigPlanet 2.

In the immediate aftermath of the delay, Media Molecule praised fans' reactions for being "very understanding". After all, the delay will mean a more polished, complete package.

An analysis of the LBP2 beta.

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