Like a round of punches on a sprinting Fox McCloud, the Super Smash Bros. series' various campaign modes have always been hit and miss. Brawl's memorable Subspace Emissary, where your favourite characters teamed up in cutscenes offering the kind of fanservice Avengers movies now feast on, also forced you to slog through lacklustre side-scrolling stages. Smash on 3DS had the decent but forgettable dungeon crawler Smash Run, while Smash on Wii U had board game Smash Tour - the less said about that the better - and now Super Smash Bros. Ultimate has World of Light - possibly the strongest offering yet.
It's hard to imagine Super Smash Bros. Ultimate being the final entry in Nintendo's ridiculously popular fighting series, but it's also hard to imagine what else Nintendo could now do to better it. Without any need to reinvent itself, what else can Smash do but simply get bigger?