Image & Form's SteamWorld Dig - that is, the original one and not the recently released sequel - is coming to Switch on February 1st, the developer has announced.
Platform mining adventure SteamWorld Dig is free on Origin for a limited time through EA's On the House promotion.
UPDATE 02/06/2016 5pm: SteamWorld Heist has been pushed back a week on PS4 and Vita with a release date now set for 8th June in Europe (and 7th June in the Americas).
UPDATE 04/06/2015: Steamworld Dig is coming to Xbox One tomorrow, 5th June.
Indie studio Image & Form made quite the splash with last year's 3DS platformer SteamWorld Dig. Now, the Swedish developer has revealed its follow-up as the turn-based strategy affair SteamWorld Heist.
SteamWorld Dig is set for a release on the Wii U eShop on 28th August, developer Image & Form has announced.
Critically acclaimed western platforming adventure SteamWorld Dig is coming to PS4 and Vita on 19th March in Europe and the previous day in North America, developer Image & Form has announced.
Well-received indie platformer SteamWorld Dig will launch on PlayStation 4 and Vita in March, its developer Image & Form has revealed.
The formerly 3DS eShop-exclusive adventure SteamWorld Dig is heading to PC and Mac via Steam on 5th December, Swedish developer Image & Form has announced.
Few would have been aware of SteamWorld Dig's existence before the last Nintendo Direct saw Satoru Shibata rather casually announce that it was to launch on the eShop immediately after the end of the presentation. I'll admit, I dismissed it on sight: though it looked nice enough, it reminded me too much of the disappointing Dillon's Rolling Western, if only for the Morricone-esque whistling on the soundtrack.
Well, more fool me, because SteamWorld Dig is an unexpected joy, a winning blend of Metroid's exploration and atmosphere with the tension of Mr. Driller's careful path plotting and limited resources. Toss in a pinch of Spelunky's cheerful craftiness and stern challenge and the result is one of the best 3DS downloads to date.
The first half-hour even carries faint echoes of Terraria's lonely, laborious opening stages, as robot hero Rusty slowly chips away at the rock and dirt beneath a sparse desert settlement, hoping to uncover the remnants of a long-dead human civilisation. Your first trips underground are short and uneventful: your lantern will run out of light fairly quickly, while the dormant enemies that burrow towards you should you disturb them can take hefty chunks out of your small health meter. You'll climb back up within minutes, toting a meagre haul of cheap ore back to town and selling it for cash that pays for items, with a cumulative total unlocking fresh upgrades at certain milestones.