Psychonauts 2 Features

Psychonauts 2 is really real, launches a crowdfunding campaign

FeaturePsychonauts 2 is really real, launches a crowdfunding campaign

Tim Schafer insists it will be "a scope similar to the first game".

Double Fine's debut 2005 adventure Psychonauts is a game about dreams. On the surface, it's about actual dreams as your pre-pubescent psychic commander Raz hops inside the subconscious of others like a benevolent Freddy Kruger, but it also represents a dream for fans. Psychonauts may have been a critical darling upon its release a decade ago (it even snagged Eurogamer's highly coveted Game of the Year Award), but it failed to sell very well and any hopes to see a sequel were almost immediately stamped out.

Back in 2012 Minecraft creator Markus "Notch" Persson offered to front $13m, the cost of the first game, to Double Fine in order to fund a sequel. This ended up not happening, mostly because Notch made this offer the day before Double Fine was to launch its now famous Kickstarter campaign for Broken Age (then codenamed Double Fine Adventure). What began as an experiment to fund a tiny flash game suddenly raised $3.3m, leading to a project that would consume Double Fine founder and Psychonauts creator Tim Schafer for the better part of three years. Needless to say, Psychonauts 2 was put on the backburner.

But now Broken Age is out and Double Fine has outlined an opportunity to fund this sequel many grew convinced simply wasn't possible.

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