Psychonauts 2

Key events

Psychonauts 2 finally releases gameplay trailer, confirms 2019 release

At long last, the first official Psychonauts 2 gameplay trailer is here - and it's looking very promising.

Along with pretty much all other news at the moment, the trailer was unveiled at The Game Awards, and gave fans a look at Psychonaut HQ, the Motherlobe. Raz is back, and as ever he's going to have to use his acrobatic skills and psychic powers to navigate the dangerous "hidden secrets" of the Motherlobe. It's all very mysterious and weird, and all very Psychonauts.

The trailer confirms that the game is due to release in 2019. Psychonauts 2 was originally due to release this year - but back in January, Double Fine announced the game needed longer in development to bring it up to standard.

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Psychonauts 2 delayed, won't launch in 2018

We're only two days into 2018, but already there's a game which won't be making it out this year: Psychonauts 2.

Double Fine's crowdfunded adventure game sequel has been delayed, the developer has sadly confirmed.

When will Psychonauts 2 now arrive? Double Fine does not yet want to say.

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Psychonauts 2 test gameplay features a familiar location

Our latest look at in-development platformer Psychonauts 2 has revealed a familiar-looking location.

Double Fine's crowdfunded sequel isn't due for release until the far-off future of 2018, but is already looking lovely.

At least, its shiny new 3D engine is certainly impressive, and to show it off Double Fine has recreated the classic camp location from Psychonauts 1.

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Psychonauts 2 is really real, launches a crowdfunding campaign

FeaturePsychonauts 2 is really real, launches a crowdfunding campaign

Tim Schafer insists it will be "a scope similar to the first game".

Double Fine's debut 2005 adventure Psychonauts is a game about dreams. On the surface, it's about actual dreams as your pre-pubescent psychic commander Raz hops inside the subconscious of others like a benevolent Freddy Kruger, but it also represents a dream for fans. Psychonauts may have been a critical darling upon its release a decade ago (it even snagged Eurogamer's highly coveted Game of the Year Award), but it failed to sell very well and any hopes to see a sequel were almost immediately stamped out.

Back in 2012 Minecraft creator Markus "Notch" Persson offered to front $13m, the cost of the first game, to Double Fine in order to fund a sequel. This ended up not happening, mostly because Notch made this offer the day before Double Fine was to launch its now famous Kickstarter campaign for Broken Age (then codenamed Double Fine Adventure). What began as an experiment to fund a tiny flash game suddenly raised $3.3m, leading to a project that would consume Double Fine founder and Psychonauts creator Tim Schafer for the better part of three years. Needless to say, Psychonauts 2 was put on the backburner.

But now Broken Age is out and Double Fine has outlined an opportunity to fund this sequel many grew convinced simply wasn't possible.

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