At long last, the first official Psychonauts 2 gameplay trailer is here - and it's looking very promising.
Along with pretty much all other news at the moment, the trailer was unveiled at The Game Awards, and gave fans a look at Psychonaut HQ, the Motherlobe. Raz is back, and as ever he's going to have to use his acrobatic skills and psychic powers to navigate the dangerous "hidden secrets" of the Motherlobe. It's all very mysterious and weird, and all very Psychonauts.
The trailer confirms that the game is due to release in 2019. Psychonauts 2 was originally due to release this year - but back in January, Double Fine announced the game needed longer in development to bring it up to standard.
Tim Schafer will receive this year's prestigious BAFTA Fellowship prize, following in the footsteps of John Carmack, Gabe Newell and Shigeru Miyamoto.
Tim Schafer, boss of Double Fine and one of the brains behind Monkey Island, will be attending EGX Rezzed - the PC and indie show run by Eurogamer's parent company Gamer Network.
We're only two days into 2018, but already there's a game which won't be making it out this year: Psychonauts 2.
Double Fine's crowdfunded adventure game sequel has been delayed, the developer has sadly confirmed.
When will Psychonauts 2 now arrive? Double Fine does not yet want to say.
Psychonauts 2 is the game that nearly never was, but that will now, thanks to the modern wonders of crowdfunding, eventually, hopefully be. And that still-distant day has drawn just a tiny bit nearer with the unveiling of Psychonauts 2's "First Playable" milestone level.
Double Fine's Psychonauts 2 will be published by Payday 2 developer Starbreeze Studios.
Our latest look at in-development platformer Psychonauts 2 has revealed a familiar-looking location.
Double Fine's crowdfunded sequel isn't due for release until the far-off future of 2018, but is already looking lovely.
At least, its shiny new 3D engine is certainly impressive, and to show it off Double Fine has recreated the classic camp location from Psychonauts 1.
Double Fine Production has debuted the first pre-alpha footage of Psychonauts in the Rhombus of Ruin, the PlayStation VR spin-off to its cult classic puzzle platformer.
Cult classic PS2 platformer Psychonauts launches on PlayStation 4 this spring.
Double Fine boss Tim Schafer has divulged story details for his studio's freshly-funded Psychonauts sequel.
Double Fine's much requested Psychonauts 2 has been funded on the crowdsourcing platform Fig, scraping past its $3.3m goal with over five days left before its 12th January deadline.
Psychonauts and Brutal Legend developer Double Fine has discounted its 10-game bundle by 80 per cent this weekend on Steam, bringing the total to £15.19 / $19.99.
Psychonauts 2 is doing the business with $1m raised in a scant 14 hours.
Double Fine's debut 2005 adventure Psychonauts is a game about dreams. On the surface, it's about actual dreams as your pre-pubescent psychic commander Raz hops inside the subconscious of others like a benevolent Freddy Kruger, but it also represents a dream for fans. Psychonauts may have been a critical darling upon its release a decade ago (it even snagged Eurogamer's highly coveted Game of the Year Award), but it failed to sell very well and any hopes to see a sequel were almost immediately stamped out.
Back in 2012 Minecraft creator Markus "Notch" Persson offered to front $13m, the cost of the first game, to Double Fine in order to fund a sequel. This ended up not happening, mostly because Notch made this offer the day before Double Fine was to launch its now famous Kickstarter campaign for Broken Age (then codenamed Double Fine Adventure). What began as an experiment to fund a tiny flash game suddenly raised $3.3m, leading to a project that would consume Double Fine founder and Psychonauts creator Tim Schafer for the better part of three years. Needless to say, Psychonauts 2 was put on the backburner.
But now Broken Age is out and Double Fine has outlined an opportunity to fund this sequel many grew convinced simply wasn't possible.