Pillars of Eternity II: Deadfire

Layers of rum-and-sunshine soaked RPG adventuring to lose yourself in. Does it really matter if it doesn't quite tie together in the end?

Key events

Third and final paid expansion for Pillars of Eternity 2 gets a release date

The Forgotten Sanctum, the third and final paid expansion for Pillars of Eternity 2: Deadfire, will be released 13th December.

Forgotten Sanctum will send players on a new adventure at the behest of some Archmages, one of which has gone sour and caused a load of problems. Within this wrapper you'll do what sound like some fun things: explore a dungeon built into the flesh of a sleeping god (doesn't say who), eww yuck, and overcome the highest-level challenges yet added to the game.

The Forgotten Sanctum costs $10/7.50 alone, or is included in the season pass with the other expansions Beast of Winter, and Seeker, Slayer, Survivor.

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Pillars of Eternity 2's first big expansion Beast of Winter gets an August release date

Obisdian has announced that Beast Of Winter, the first of three major DLC expansions for swashbuckling RPG Pillars of Eternity 2: Deadfire, will launch on August 2nd.

As previously revealed, each DLC expands on Pillars of Eternity 2's seafaring core by introducing strange new islands to explore. Beast of Winter, for instance, sees players visiting the southernmost reaches of the tropical Deadfire Archipelago, and an island where a doomsday cult resides. "The Watcher is thought to be the harbinger of the end of all things," explains Obsidian, "and worshipers of the god of cold and decay, Rymrgand, have called upon the Watcher to fulfill their destiny."

In fact, August 2nd looks to be a bit of a busy day for Pillars of Eternity 2. The game's paid Beast of Winter expansion arrives alongside a significant 2.0 update and the new Deck of Many Things story DLC - both of which will be available free to all players.

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Pillars of Eternity 2: Deadfire review - a golden doubloon of an RPG

No sooner have I found a way to convince the chief snake person of my unique soul-seeing powers as a Watcher than I am touching the mountainous glowing crystal he was guarding and talking with a god, the one everyone is after - the one who has

occupied a titan previously buried under my castle and is now crashing across the Deadfire Archipelago on some unknown mission, sucking the souls of thousands of people as he goes. What is it he wants?

Pillars of Eternity 2: Deadfire

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Obsidian outlines first three Pillars of Eternity 2 post-launch expansions

Obsidian outlines first three Pillars of Eternity 2 post-launch expansions

Inter-dimensional cults! Moral quandaries! Ancient relics!

Obsidian has detailed the first three post-launch DLC expansions for its seafaring RPG sequel Pillars of Eternity 2: Deadfire, which arrives on PC on May 8th.

Each DLC builds on Pillars of Eternity 2's swashbuckling nautical core, and sees players exploring strange new islands as they voyage further across the tropical Deadfire Archipelago. According to Obsidian, every expansion will introduce "new quests that will add to the lore of the Deadfire, new areas to discover, new secrets to reveal, and a whole host of new characters to meet and challenges to overcome".

First out of the gate is Beast Of Winter, which is currently scheduled for release in July. This sees your party embark on an adventure to a distant island where a doomsday cult hides a powerful secret. Eventually, says Obsidian, your quest will lead to The Beyond, "a mysterious dimension populated by ancient souls and filled with devilish challenges".

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New Pillars of Eternity 2 trailer suggests activity afoot at Obsidian

New Pillars of Eternity 2 trailer suggests activity afoot at Obsidian

UPDATE: It was! The backer beta has launched.

UPDATE 16TH NOVEMBER: Something really was afoot - the backer beta for Pillars of Eternity 2: Deadfire has launched!

It's not feature-complete and there are a "number of things" Obsidian is not quite ready to show yet but will be rolled out over time, said design director Josh Sawyer in an accompanying video. "There's at least one really big feature that's very complicated and we need to put some more time into before players take a look at it," he added, "but it's a very cool feature."

In the closed beta you'll poke around a Deadfire archipelago village called Tikawara, and the island surrounding it. You won't be playing with final-game companions because they're still in development, still being cast and their voice lines recorded, and Obsidian doesn't want to spoil any of their stories. Plus, Obsidian isn't doing the closed beta to get feedback on them so much as feedback on the core mechanics and interfaces in the game.

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FeatureYour fondest Obsidian game memories

"My favourite was shooting Darcy in the bollocks."

In September we asked you to share your favourite moments from an Obsidian game and we, on behalf of Paradox, dangled prizes in front of you in return: consoles for the two winners, PC Pillars of Eternity and Tyranny keys for the 10 runners-up. And you answered in your droves.

Inside Obsidian: How RPG's greatest survivors kept the lights on

"They say the path to Hell is paved with good intentions."

Over the years, I've come to know what to expect from Obsidian, or so I thought. Obsidian makes RPGs, beautiful, intriguing, sometimes slightly shonky RPGs with great writing and vivid characters and just a lingering trace of thriftiness. They make games where the concepts, where the soul, trumps the budget.

FeatureRummaging through Obsidian's drawer of game ideas

Star Wars! Snow White! Prey 2! Warhammer 40K! "There's tons of them."

Everyone has a drawer they can't close because it's stuffed too full of things. Mine has a whisk which always stops the bloody drawer from closing, and it's really annoying, but Obsidian Entertainment's drawer has around 100 game proposals in it. Game outlines in various states, from two-page snacks to 60-page feasts. "There's tons of them," Obsidian co-owner Chris Parker tells me. And for Obsidian there was never a time of greater need of an idea than summer 2012, after Microsoft cancelled Xbox One launch game Stormlands, and when South Park: The Stick of Truth was onboard THQ's sinking ship. It spurred a period now referred to in Obsidian history as the Summer of Proposals.

With the penultimate season of Game of Thrones finished on TV and a colossal amount of people talking about it, it's hard to imagine any video game maker ever passing up the opportunity to get a piece of that franchise pie. But as I found out recently, Obsidian Entertainment did - it turned down Game of Thrones.

VideoWatch: We take a walk around Obsidian Entertainment

And narrowly avoid their secret project.

Earlier this month Bertie and I visited Obsidian Entertainment, the excellent, proudly independent role-playing game developer based in Irvine, California. There's plenty of history there, from the team's work on games like Pillars of Eternity, Alpha Protocol and Fallout: New Vegas to its genesis at Black Isle Studios.

"We might not tackle a game like this again"

Obsidian opens up after Armored Warfare contract terminated.

Obsidian Entertainment has assured Eurogamer it is "doing fine" following the announcement it will no longer develop Armored Warfare, the free-to-play tank game. Those duties will move wholesale to Russian studio My.com, owned by the Russian company bankrolling the whole operation, Mail.ru.

Pillars of Eternity 2: Deadfire announced

Pillars of Eternity 2: Deadfire announced

UPDATE: $1.1m goal reached in less than a day.

UPDATE 27/01/2017 5.30pm: Pillars of Eternity 2: Deadfire reached its $1.1m funding goal in a scant 22 hours and 57 minutes.

As of publishing, the game has amassed $1,108,022 across 9887 backers. Roughly half of these opted for rewards while the other half invested in the project since Fig allows investors to see equity on their pledge.

ORIGINAL STORY 26/01/2017 6pm: Obsidian has announced Pillars of Eternity 2: Deadfire, and as it did with the first game in the isometric role-playing game series, the developer wants to crowdfund development.

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