Project Octopath Traveler Features

Digital FoundryOctopath Traveler: a 90s-style JPRG brought to life with cutting-edge tech

Unreal Engine 4 powers a hybrid game for a hybrid console.

The Japanese RPG has travelled a long road since the early days of sprite-based 2D adventuring, but in Octopath Traveler we have a fascinating blend of old and new. Exclusive to Switch, it takes the traditional top-down style of Super NES greats like Final Fantasy 6 and blends it with the cutting-edge 3D rendering techniques of Unreal Engine 4. It's a hybrid JRPG for a hybrid console, but developers Square Enix and Acquire know exactly where to push the boat out technically and where to stick to the tried and tested 2D template. The result is a beautiful and compelling Switch exclusive that's well worth checking out.

Feature'We just created the game that we wanted to play as Japanese developers'

The Octopath less travelled - inside the making of the Switch's big summer game.

Growing up in Naha, Okinawa, Masashi Takahashi fell in love with games, even if he was too young to properly play them. Sitting watching his two big brothers before he was able to properly read, Takahashi patiently watched them play through Final Fantasy 3, lending a hand whenever he could. "They were there to explain a lot of things - they described difficult words to me like 'chaos', like 'holy power'. These kinds of words I couldn't understand by myself, so they helped, and it was fun to watch them playing."