No More Heroes


Suda51 and the rise of Grasshopper Manufacture

No More Heroes' maniac creator lays out his masterplan.

VideoNo More Heroes: Heroes' Paradise vid

Suda51 title gets PS3 port, Move controls.

Grasshopper's Suda51

On Shadows of the Damned and more.

Sometimes video game characters fall on hard times and, despite being the hero / heroine of the kingdom / world, they have to take a part-time job. These jobs (much like some of the part-time ones I've had in the past) are frequently mind numbing and occasionally demeaning.

Suda51 blames publisher problems for low game sales

Shadows of the Damned, Killer7 and No More Heroes developer Grasshopper Manufacturer has suffered lower-than-hoped sales for its games due to the way publishers treat its games, boss Goichi "Suda51" Suda has claimed.

Grasshopper has worked with some of the biggest publishers in the industry - EA, Capcom, Warner Bros and Microsoft - but the size difference between them and Grasshopper was sometimes a problem, Suda told GamesIndustry International.

"Grasshopper does have a very strong base; it's just that because we were so indie, publishers were always [treating us] differently," Suda said.

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Suda51 and the rise of Grasshopper Manufacture

No More Heroes' maniac creator lays out his masterplan.

Things are changing at Grasshopper Manufacture. Two years ago it was a modest one-project-at-a-time Japanese studio, with only a sequel to boisterous Wii actioner No More Heroes sitting in its out-tray. Fast forward to 2011 and Eurogamer is sat in an exclusive bar in central Tokyo as famously flamboyant CEO Suda51 shows off not one, not two but nine new projects - all untested IP - currently at various stages of completion.

Grasshopper's Suda51

On Shadows of the Damned and more.

Goichi Suda has produced an amazingly eclectic body of work in his time. It includes a survival horror / erotic photography mashup, three games about lightsaber-wielding serial killers and an adventure title about a guy with a suitcase named Catherine. And yet he's still perhaps most famous for conducting interviews while on the bog.

No More Heroes PS3 gets US release

New Move control scheme, bosses added.

No More Heroes: Heroes' Paradise an HD revamp of Suda51's Wii action adventure will hit US stores in 2011 with Move compatibility and new content.

EA: We're not "toning down" Suda51

Horror game set for Tokyo reveal.

EA has promised gamers No More Heroes creator Goichi Suda has been granted the freedom to make his upcoming untitled horror game as mental as he wants.

Suda51's new game is Sine Mora

No More Heroes dev opts for PSN, XBLA.

The irrepressible Suda51 and his Grasshopper studio will co-develop a new PSN and XBLA game called Sine Mora. Their partner is veteran Hungarian developer Digital Reality.

Grasshopper's Suda 51

"Maybe Europeans just like blood."

On the way to my interview with Suda 51, I go over what I know about him in my head. Firstly, he's the head of Grasshopper Studios, and the creator of Killer 7 and the No More Heroes series. He's in town to promote No More Heroes 2: Desperate Struggle, which scored 8/10 in Eurogamer's review of the US import.

Marvelous considers going hardcore

No More Heroes pub looks to 360/PS3.

Marvelous, the Japanese publisher of No More Heroes, might be eyeing a move onto what it refers to as the 'hardcore platforms'.

Suda 51

"One day, I want to be able to throw pants."

We're told that Suda 51 - real name Goichi Suda, the eccentric head of the eccentric Grasshopper Manufacture studio - really likes interviews. We're told that spending a day sitting in a cubicle in the Business Meeting Area of the Tokyo Game Show, answering the same questions over and again, will be the highlight of his week. Uncharitably, we thought this made him an egomaniac. As it turns out, it's just because he's really nice.

No More Heroes 2 to get two versions

Gory and mild, both available in Europe.

Grasshopper Manufacture's Suda 51 has told Eurogamer that No More Heroes: Desperate Struggle, the sequel to his cult Wii action game that was announced yesterday, will release in two versions in Europe, one censored for heavy violence.

No More Heroes

No More Heroes

We meant to do that.

No More Heroes is a game about slicing people up with a laser sword until you're the best assassin in town. Sounds straightforward; 2007 tapped a rich vein for single-minded murder-'em-ups with Crackdown and Assassin's Creed among the better examples, and 2008 is welcome to carry on splashing the same blood on our faces. Except No More Heroes does what those games do back to front: where the journey was once the worthier part, gently parting crowds in beautiful, sun-baked Jerusalem with a knife at the ready or kicking people off rooftops in Pacific City's skyscraper playground, No More Heroes' Santa Destroy is a dull, dusty strip of under-populated inactivity where the showdowns are the actual pay-off.

There seem to be two ways to interpret what it's doing. On the one hand, there's a fascinating purposefulness to the dull rituals you perform to amass cash to buy in to each Rank Battle (the skulls to the scalps that propel you up the leaderboard). There's the three-minute mowing, or litter picking, or filling up cars, or picking up coconuts. It's not fun, but that seems to be deliberate; it's making a point about working to live, and in the case of Travis Touchdown - our arrogant, spiky-haired protagonist - living is killing, boning and looking good. A potential contradiction is that if he does enough menial nonsense, he's offered small-time assassination gigs, except these are also quite dull and repetitive. Hrm. Ah - but of course these money-spinning side-missions don't matter either, because what use is killing, boning and looking good if no one notices? It's certainly a bold way to ask for our thirty quid.

The other way to look at it is that it's, er, quite dull and repetitive in-between the good bits. Navigating Santa Destroy on-foot or on your motorbike (I can't better Oli's description of it as "an unfortunate collision between half a Transformer and a Sinclair C5", or rather I can't be bothered to) is unnecessarily clunky and ugly, full of corners upon which to snag yourself and collisions to inadequately detect.

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Grasshopper's Suda 51

On the Wii, No More Heroes - and bowel movements.

As an interviewer, you live for these magic moments. 30 minutes after walking into the Wii Flat, Nintendo's slightly stilted attempt to recreate a hip, trendy young socialite's disturbingly Wii-focused living room, things have taken a peculiar turn.

No More Heroes

No more gore.

No More Heroes has been troubled by some severe message-board turbulence lately, after news broke that Rising Star, publishing the game in Europe, would be sticking with the clean, bloodless Japanese version over the gore-fountain that Ubisoft is releasing in the US. Teeth were gnashed and wailing was typed over fears that the Manhunt 2 controversy and the relentless barrage of gutter-press opprobrium were driving gaming into the arms of the censor.

Rising Star on censorship claim

No More Heroes is as intended.

The MD of Rising Star Games, Martin Defries, has responded to criticism levelled at the company following the announcement that forthcoming title No More Heroes would differ in content to the US edition.

Gore cut from No More Heroes

PAL version same as Japanese.

Rising Star Games has confirmed reports that the European version of No More Heroes will be based on the censored Japanese version.

No More Heroes in February

Superman going travelling.

Rising Star has picked up the publishing rights to No More Heroes, and will be pumping it out across Europe in February.

No Killer 7 for Wii

Capcom admits web blooper.

Capcom has held its hands up in apology this afternoon after misleading people into believing Killer 7 was heading to Wii.