Digital Foundry Xbox One
And if so, what form could the new console family take?
343's stunning engine demo under the microscope.
It's still a huge upgrade over the last-gen console releases.
How a former first-party studio built its first multi-platform game.
Plus full PC analysis too.
Tear-free, smoother action for AMD GPU and Xbox One owners.
And the leap over PS4 Pro isn't quite what we thought it would be.
Another unmissable enhanced back-compat release.
And how well does the standard console hold up?
Smoother, faster, better?
UPDATE: The Undead Nightmare expansion tested on Microsoft's enhanced console
A Rare technological achievement.
All console versions tested.
The developer agrees, so what's the plan?
Digital Foundry finds a wealth of upgrades.
Buttery-smooth frame-rates on all consoles.
And could the conversion work lay the foundation for a Switch port?
Solid enough on PS4, Pro and X - but the standard Xbox One struggles.
Every console version tested, with Xbox One X on top.
So where does that leave the standard consoles?
MGS5 was a technical masterpiece - Survive's beta shows that work still needs to be done.
Solid on standard hardware with strong X enhancements.
But 60fps remains exclusive to PC.
4K and performance modes tested by Digital Foundry.
Frame-rates improve, but performance is still poor overall - and netcode quality takes a hit.
Quality set to "very low", or "medium" on X - but is that really the case?
Early access code falls short of expectations.
Xbox One X provides a compelling proof of concept. Digital Foundry talks to Microsoft's ATG team.