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Blizzard details Diablo 4 accessibility features

"The only limitation to adventuring in Sanctuary should be interest, not capability."

Diablo 4 character class artwork
Image credit: Blizzard

Blizzard has detailed the accessibility features that have been implemented in the forthcoming Diablo 4.

A new blog post lists the major features relating to dexterity assistance, text assistance, and vision assistance.

Said lead accessibility designer Drew McCrory: "The only limitation to adventuring in Sanctuary should be interest, not capability."

Diablo 4 | Gameplay Launch TrailerWatch on YouTube

The team began with Diablo 2: Resurrected as a starting point, before adding accessibility features that "struck a balance between being useful for players with disabilities while being careful not to mar gameplay for others".

Those accessibility features include:

Dexterity Assistance

  • Button remapping (both keyboard and mouse, and controller)
  • Skill toggle and Action Wheel activation (holding or toggling a button)
  • Swapping the left and right sticks
  • Persistent target lock

Text Assistance

  • Cinematic subtitles (font colour, scaling, background opacity)
  • Speech to text (for use in chat)

Vision Assistance

  • Font and cursor resizing
  • In-game gear audio cues (plays an audio cue when hovering over gear - this can be amended by gear rarity)
  • Player and item highlights (in colour)
  • Screen reader support

The team also urged players to provide feedback for future updates.

Blizzard staff told Eurogamer this week that they are "really confident" of a smooth launch for Diablo 4 when it releases next month.

The developer has also discussed with Eurogamer the balance between single-player and MMO elements.

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