Picture of Tom Bramwell

Tom Bramwell

Contributor

Tom worked at Eurogamer from early 2000 to late 2014, including seven years as Editor-in-Chief.

FeatureGames of 2014: Destiny

Xur, you are being hunted.

FeatureThe games that have defined PS4 and Xbox One

And what they say about the generation so far.

FeatureThe problem with video game guns

Is that lots of them are boring.

FeatureLet's have more games that show rather than tell

Shadow of Mordor becomes great, but introduces itself poorly.

EGXEGX 2014: Game of the Show

As voted for by visitors to the UK's biggest and best gaming event.

FeatureFIFA 15 Ultimate Team: time for a shake-up?

Our resident obsessive is still playing, but gradually losing interest.

FeatureA Destiny story summary for people who dozed off

In case you lost (or couldn't be bothered to keep) track of what was going on.

FeatureSometimes I wish more games were just a vertical slice

Always leave them wanting more, not less.

Feature"It's not historically accurate!"

Why arguing against women appearing in games to preserve historical accuracy is silly.

PodcastEurogamer.net Podcast E3 Special!

Bertie, Chris and Tom B pick through everything that got us excited.

FeatureAssassin's Creed Unity is a backward step for progressive games

'They're not avatars' defence sends the wrong message.

FeatureSony had more wow moments, but Microsoft has closed the competence gap

A lack of 2014 titles on both sides of the console war favours Xbox.

FeatureThe Magic Circle is a puzzle exploration game set inside vapourware

BioShock 2 director Jordan Thomas turns the immersive sim inside out.

FeatureWatch Dogs: stuck in the unfunny valley

Open-world games are often better when they lighten up.

FeatureBetter without Kinect

Microsoft makes the best of a bad situation.

FeatureHearthstone Curse of Naxxramas: where death is a power-up

What the 30 new cards will mean for Blizzard's card strategy game.

FeatureThe silent composer

Marty O'Donnell's departure is a shock, but also a reminder that music in games is more important than ever.

EGXEGX Rezzed Game of the Show 2014

Plus a few other games we really enjoyed.

FeatureGround Zeroes shows open worlds how to be open

By getting back to Mother Basics.

FeatureThe PR man who spams games journalists about classical music

From the archive on the eve of this year's Classic FM Hall of Fame vote.

FeatureBe advised: I was wrong about Titanfall

If you're feeling jaded and dismissive, like I was, then pay attention.

FeatureThe Hearthstone you didn't get

Looking back at the way Blizzard changed card values during the closed beta.

FeatureConsole developers need to look at Dungeon Keeper and learn

Mobile gaming is a joke. Don't become the next punch-line.

FeatureValve plays the long game again

Steam Machines are about protecting the PC, not beating consoles.

FeatureGames of 2013: The Last of Us

Ian's video offers a different take on Naughty Dog's award-winner.

PodcastEurogamer.net Podcast Christmas Quiz 2013!

Two teams of idiots answer game-related questions to win next-gen prizes! Happy Christmas!

FeatureBeyonce's onto something, you know

Her new album-out-of-the-blue is a cool idea that would work brilliantly for games.

FeatureUbisoft cancels the next-generation launch party

Watch Dogs' delay is a blow, but also a sign of the French publisher's growing might.

FeatureHas EA Sports broken FIFA 14 by trying to fix it?

The latest patch promises balance but strips out fun in the process.

FeatureIs the most disturbing scene in GTA 5 justified?

Video and analysis of the scene everyone will talk about.

FeatureWhisper it, but Xbox One is finding its stride

I still won't buy one for now, but I reckon a lot of people will.

FeatureEurogamer and Outside Xbox go spelunking

Tom B and Mike Channell whipcrack each other and aggro shopkeepers.

FeatureKen Levine talks BioShock Infinite: Burial at Sea

Two-part detective story where you play as Booker and Elizabeth in Rapture.

FeatureThe universal systems of Tom Francis

Gunpoint's developer used to be a critic, but this game was always building up inside him.

FeatureApples and oranges

Why the new Apple controller designs don't point to a consoley future.

FeatureWho believes what?

What Sony, Microsoft and Nintendo think about games and why it matters.

FeatureThe most popular arguments in favour of Xbox One DRM

Analysing the backlash against the backlash.

FeatureMicrosoft restores game ownership and expects us to smile

For this reversal to have meaning, it must be matched by deeper change.

FeatureWhy The Last of Us is the opposite of Uncharted

A timely reminder not to judge games by their E3 clichés. (No spoilers.)

FeatureSony's E3 victory was a PR stunt, but PlayStation 4 is still the one to watch

No DRM was an open goal, but Sony's indie focus and experience in F2P could be defining.

FeatureMicrosoft kills game ownership and expects us to smile

Last time they shipped a console that didn't work by accident. Here's one that doesn't work on purpose.

FeatureWhat is the point of Xbox One DRM?

Record and publishing industry studies suggest piracy and used sales may be red herrings.

FeatureHands-on with Xbox One

How it looks, caressing the controller, flapping around in front of Kinect 2.0 and hearing about the Skype "vision".

FeatureThe big interview: Phil Harrison on Xbox One, Kinect, indie games and red rings

"I don't have any concerns about reliability whatsoever."

FeatureThief preview: Deadly Shadows that move

Eidos Montreal brings high-end PC, PS4 and "other next-gen platforms" to bear on the man they call "the master thief".

FeatureThe Hall of Heroes: BioShock Infinite's Fort Frolic?

One of the game's most interesting spaces explored. Warning: don't read if you haven't finished the game!

FeatureDesign your own games industry CEO

They're dropping like flies. With our help, though, you can build your own business titan and rule over gaming for decades.

FeatureSo long, John Riccitiello

EA's outgoing CEO has done a lot of things gamers hate, but in a company as large as EA a mixed legacy was probably inevitable.

FeatureSaturday Soapbox: Voting with your wallets isn't the whole answer to abusive micro-transactions

Cliff Bleszinski makes a reasonable point, but there's more to it.

FeatureThe big interview: Sony's Shuhei Yoshida on PS4

"It's more about services than the system."

FeatureSaturday Soapbox: Loving the science, but don't forget the art

The rise of data-driven development has all sorts of benefits, but it shouldn't run the show.

FeatureWhy a world in crisis needs GTA now more than ever

GTA holds a mirror up to the world. We need that mirror.

FeatureTrends of 2013: The last console generation

The old model doesn't seem to work any more. Time for a change.

FeatureMade-Up Next-Gen Games of 2013

In the absence of any news, we've had a few guesses.

FeatureEurogamer Readers' Top 50 Games of 2012

Your votes, your comments, your games of the year.

FeatureGames of 2012: DayZ

Diary of the dead.

PodcastEurogamer.net Podcast Christmas Quiz 2012!

One host. Two teams. Five rounds. Questionable buzzers. It can only be the return of the famous Christmas quiz podcast! Apologies in advance.

FeatureAre the rich old men ruining Kickstarter?

The true nature of crowd-funding is being obscured by big names and nostalgia.

FeaturePeeling back the layers of Dishonored with Harvey Smith and Raph Colantonio

From Sokolov's first painting to the third floor of the Hound Pits and beyond.

FeatureAssassin's Creed retrospective

Altair of this joke eventually.

PodcastSettling the Score: The Truth About Game Reviews

Video and podcast of a special games journalism panel at this year's Eurogamer Expo.

FeatureHard time with the Prison Architect alpha

It made $100k in three days, but what's life like behind bars with Introversion's latest?

EGXEurogamer's guide to this year's Indie Games Arcade

"How many Die Gute Fabrik games are we allowed?"

PodcastEurogamer.net Podcast #125: Globally Offensive

The new Counter-Strike is out today. Three 'specialists' discuss their work in its theatres.

FeatureThe Medal of Honor Tomahawk

When following "a dotted line to real world events" stops being offensive and gets scary.

PodcastEurogamer.net Podcast #123: Being Simon Parkin

He makes games! He writes articles! Find out why and how.

PodcastEurogamer.net Podcast #121: One Of Us Is Wearing A Hat

Is Ubisoft's DLC studio a good idea? What is your favourite vegetable? How do you cure an ear infection? That sort of thing.

EGXKonami's Eurogamer Expo line-up includes Metal Gear Rising and PES 2013

Plus Castlevania 3DS and ZOE HD. All playable. Plus prizes. Plus other stuff. Plus plus!

PodcastEurogamer.net Podcast #118: David Perry's Golden Yacht Edition

We pick apart the Sony Gaikai acquisition and talk Rezzed.

PodcastEurogamer.net Podcast #117: Try Before You Dubai

Thoughts on Spec Ops and Peter Moore's F2P vision of the future.

FeatureActual New Games of 2012: The Half-Time Verdict

We pass judgement on the candidates from January and add a few to the list.

PodcastEurogamer.net Podcast #115: Next-Gen Hunters

Oli, Bertie and TomB try to detect the future. Also: Dawnguard, sparks and dance-offs.

FeatureFIFA 13 Preview: Your Team-Mates Have Woken Up!

Attacking Intelligence feels like the stand-out feature after a dozen matches.

FeatureE3 2012: The Vapourware List

The absent games we're beginning to wonder about.

FeatureE3 Reaction: Nintendo Blows Its E3 Conference Opportunity

The Wii U looks great, but it was a bad press conference.

FeatureTomb Raider Preview: An Hour in Lara's Shoes

The latest E3 demo gives us a better sense of how Lara's origin story will unfold and your part in it.

FeatureE3 Reaction: Microsoft vs. Sony: The Console War Is Over, For Now

Both companies have new goals and the contrasts yesterday illustrated them.

FeatureSaturday Soapbox: Eurogamer's Love Letter to E3

Relevant? It's the heart of core gaming.

PodcastEurogamer.net Podcast #114: E3 Crystal Ball Special!

Everyone we employ called Tom discusses what Nintendo, Sony, Microsoft and others will get up to at E3 next week.

FeatureAlways Online: What Diablo 3's Battle.net Does Wrong

It's had a rough start - but don't stop roughing it up just because it works now.

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