Picture of Tom Bramwell

Tom Bramwell

Contributor

Tom worked at Eurogamer from early 2000 to late 2014, including seven years as Editor-in-Chief.

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FeatureGames of 2014: Destiny

Xur, you are being hunted.

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FeatureThe problem with video game guns

Is that lots of them are boring.

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FeatureLet's have more games that show rather than tell

Shadow of Mordor becomes great, but introduces itself poorly.

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FeatureFIFA 15 Ultimate Team: time for a shake-up?

Our resident obsessive is still playing, but gradually losing interest.

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FeatureSometimes I wish more games were just a vertical slice

Always leave them wanting more, not less.

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Feature"It's not historically accurate!"

Why arguing against women appearing in games to preserve historical accuracy is silly.

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FeatureAssassin's Creed Unity is a backward step for progressive games

'They're not avatars' defence sends the wrong message.

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FeatureSony had more wow moments, but Microsoft has closed the competence gap

A lack of 2014 titles on both sides of the console war favours Xbox.

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FeatureThe Magic Circle is a puzzle exploration game set inside vapourware

BioShock 2 director Jordan Thomas turns the immersive sim inside out.

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FeatureWatch Dogs: stuck in the unfunny valley

Open-world games are often better when they lighten up.

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FeatureBetter without Kinect

Microsoft makes the best of a bad situation.

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FeatureHearthstone Curse of Naxxramas: where death is a power-up

What the 30 new cards will mean for Blizzard's card strategy game.

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FeatureThe silent composer

Marty O'Donnell's departure is a shock, but also a reminder that music in games is more important than ever.

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FeatureBe advised: I was wrong about Titanfall

If you're feeling jaded and dismissive, like I was, then pay attention.

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FeatureThe Hearthstone you didn't get

Looking back at the way Blizzard changed card values during the closed beta.

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FeatureConsole developers need to look at Dungeon Keeper and learn

Mobile gaming is a joke. Don't become the next punch-line.

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FeatureValve plays the long game again

Steam Machines are about protecting the PC, not beating consoles.

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FeatureBeyonce's onto something, you know

Her new album-out-of-the-blue is a cool idea that would work brilliantly for games.

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FeatureUbisoft cancels the next-generation launch party

Watch Dogs' delay is a blow, but also a sign of the French publisher's growing might.

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FeatureHas EA Sports broken FIFA 14 by trying to fix it?

The latest patch promises balance but strips out fun in the process.

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FeatureIs the most disturbing scene in GTA 5 justified?

Video and analysis of the scene everyone will talk about.

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FeatureWhisper it, but Xbox One is finding its stride

I still won't buy one for now, but I reckon a lot of people will.

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FeatureKen Levine talks BioShock Infinite: Burial at Sea

Two-part detective story where you play as Booker and Elizabeth in Rapture.

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FeatureApples and oranges

Why the new Apple controller designs don't point to a consoley future.

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FeatureWho believes what?

What Sony, Microsoft and Nintendo think about games and why it matters.

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FeatureThe most popular arguments in favour of Xbox One DRM

Analysing the backlash against the backlash.

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FeatureMicrosoft restores game ownership and expects us to smile

For this reversal to have meaning, it must be matched by deeper change.

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FeatureWhy The Last of Us is the opposite of Uncharted

A timely reminder not to judge games by their E3 clichés. (No spoilers.)

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FeatureSony's E3 victory was a PR stunt, but PlayStation 4 is still the one to watch

No DRM was an open goal, but Sony's indie focus and experience in F2P could be defining.

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FeatureMicrosoft kills game ownership and expects us to smile

Last time they shipped a console that didn't work by accident. Here's one that doesn't work on purpose.

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FeatureWhat is the point of Xbox One DRM?

Record and publishing industry studies suggest piracy and used sales may be red herrings.

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FeatureHands-on with Xbox One

How it looks, caressing the controller, flapping around in front of Kinect 2.0 and hearing about the Skype "vision".

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FeatureThief preview: Deadly Shadows that move

Eidos Montreal brings high-end PC, PS4 and "other next-gen platforms" to bear on the man they call "the master thief".

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FeatureThe Hall of Heroes: BioShock Infinite's Fort Frolic?

One of the game's most interesting spaces explored. Warning: don't read if you haven't finished the game!

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FeatureDesign your own games industry CEO

They're dropping like flies. With our help, though, you can build your own business titan and rule over gaming for decades.

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FeatureSo long, John Riccitiello

EA's outgoing CEO has done a lot of things gamers hate, but in a company as large as EA a mixed legacy was probably inevitable.

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FeatureThe big interview: Sony's Shuhei Yoshida on PS4

"It's more about services than the system."

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FeatureSaturday Soapbox: Loving the science, but don't forget the art

The rise of data-driven development has all sorts of benefits, but it shouldn't run the show.

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FeatureWhy a world in crisis needs GTA now more than ever

GTA holds a mirror up to the world. We need that mirror.

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FeatureTrends of 2013: The last console generation

The old model doesn't seem to work any more. Time for a change.

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FeatureMade-Up Next-Gen Games of 2013

In the absence of any news, we've had a few guesses.

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FeatureAre the rich old men ruining Kickstarter?

The true nature of crowd-funding is being obscured by big names and nostalgia.

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FeatureHard time with the Prison Architect alpha

It made $100k in three days, but what's life like behind bars with Introversion's latest?

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FeatureFIFA 13 Preview: Your Team-Mates Have Woken Up!

Attacking Intelligence feels like the stand-out feature after a dozen matches.

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FeatureTomb Raider Preview: An Hour in Lara's Shoes

The latest E3 demo gives us a better sense of how Lara's origin story will unfold and your part in it.

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FeatureNow Mario is an annual series, how long until the Mushroom Pass?

Why Nintendo's conservatism is vital to maintaining its magical hold on players.

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FeatureCan PlayStation Vita Save The High Street?

Sony's handheld offers a glimpse of a hybrid distribution future that retail and publishers both need.

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FeatureSaturday Soapbox: Why Everyone Is Amazing

Devs and gamers are united, and there can be only one winner: everyone!

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FeatureSaturday Soapbox: Bring On The Next Generation

Before the games industry really loses it mojo.

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FeatureSaturday Soapbox: The Madness of Release Date Congestion

It's Viva Pinata vs. Gears of War all over again!

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FeatureModern Warfare 3

Too close to call.

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FeatureBattlefield 3

We visit DICE to see a new mission - Operation Guillotine.

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FeatureSaturday Soapbox: Careful What You Choose

Are choice-and-consequence systems making our games less interactive?

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FeatureTim Willits: Building Rage And Never Selling Out

"We've followed our heart more than we've followed the dollar."

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FeatureDishonored

Betraying convention.

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FeaturePES 2012

Form is temporary, class is permanent.

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FeatureRage

The first two hours.

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FeatureSaturday Soapbox: Nintendo's creative decline

The 3DS' woes are part of a broader problem that remains unaddressed.

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FeatureRobert Bowling talks Modern Warfare 3

Plus COD Elite, Battlefield 3 and Black Ops.

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FeatureSaturday Soapbox: Loathing the Enemy

Tom's surprised that gaming's henchmen still fall below par.

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FeatureBioShock Infinite

Friends in high places.

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RAGE

Angry nerds.

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FeaturePrey 2

Back in the hunt.

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MotoHeroz

Just for wand day.

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Alice: Madness Returns

Screw the looking glass.

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Shadows of the Damned

A matter of light and death.

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Rochard

It's a G thing.

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FeatureKingdoms of Amalur: Reckoning

The lord of the dead ringers.

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FeatureDuke Nukem Forever: "This s*** looks gnarlier than Gears of War"

Randy Pitchford on the game we all thought was dead.

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FeatureStacking: "Farts and Chopin"

Double Fine's Lee Petty and Tim Schafer.

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Duke Nukem Forever

Strip teaser.

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Homefront

Multiplayer hands-on with Battle Commander.

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Red Faction: Armageddon

My sickle friend.

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Stacking

The pile-high club.

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FeatureTHQ's Danny Bilson

It's make-or-break time for THQ's outspoken head of core games – and he knows it.

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Killzone 3

Helghast but not least.

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