Picture of Tom Bramwell

Tom Bramwell

Contributor

Tom worked at Eurogamer from early 2000 to late 2014, including seven years as Editor-in-Chief.

FeatureGames of 2014: Destiny

Xur, you are being hunted.

FeatureThe problem with video game guns

Is that lots of them are boring.

FeatureLet's have more games that show rather than tell

Shadow of Mordor becomes great, but introduces itself poorly.

FeatureFIFA 15 Ultimate Team: time for a shake-up?

Our resident obsessive is still playing, but gradually losing interest.

FeatureSometimes I wish more games were just a vertical slice

Always leave them wanting more, not less.

Feature"It's not historically accurate!"

Why arguing against women appearing in games to preserve historical accuracy is silly.

FeatureAssassin's Creed Unity is a backward step for progressive games

'They're not avatars' defence sends the wrong message.

FeatureSony had more wow moments, but Microsoft has closed the competence gap

A lack of 2014 titles on both sides of the console war favours Xbox.

FeatureThe Magic Circle is a puzzle exploration game set inside vapourware

BioShock 2 director Jordan Thomas turns the immersive sim inside out.

FeatureWatch Dogs: stuck in the unfunny valley

Open-world games are often better when they lighten up.

FeatureBetter without Kinect

Microsoft makes the best of a bad situation.

FeatureHearthstone Curse of Naxxramas: where death is a power-up

What the 30 new cards will mean for Blizzard's card strategy game.

FeatureThe silent composer

Marty O'Donnell's departure is a shock, but also a reminder that music in games is more important than ever.

FeatureGround Zeroes shows open worlds how to be open

By getting back to Mother Basics.

FeatureBe advised: I was wrong about Titanfall

If you're feeling jaded and dismissive, like I was, then pay attention.

FeatureThe Hearthstone you didn't get

Looking back at the way Blizzard changed card values during the closed beta.

FeatureConsole developers need to look at Dungeon Keeper and learn

Mobile gaming is a joke. Don't become the next punch-line.

FeatureValve plays the long game again

Steam Machines are about protecting the PC, not beating consoles.

FeatureBeyonce's onto something, you know

Her new album-out-of-the-blue is a cool idea that would work brilliantly for games.

FeatureUbisoft cancels the next-generation launch party

Watch Dogs' delay is a blow, but also a sign of the French publisher's growing might.

FeatureHas EA Sports broken FIFA 14 by trying to fix it?

The latest patch promises balance but strips out fun in the process.

FeatureIs the most disturbing scene in GTA 5 justified?

Video and analysis of the scene everyone will talk about.

FeatureWhisper it, but Xbox One is finding its stride

I still won't buy one for now, but I reckon a lot of people will.

FeatureKen Levine talks BioShock Infinite: Burial at Sea

Two-part detective story where you play as Booker and Elizabeth in Rapture.

FeatureApples and oranges

Why the new Apple controller designs don't point to a consoley future.

FeatureWho believes what?

What Sony, Microsoft and Nintendo think about games and why it matters.

FeatureThe most popular arguments in favour of Xbox One DRM

Analysing the backlash against the backlash.

FeatureMicrosoft restores game ownership and expects us to smile

For this reversal to have meaning, it must be matched by deeper change.

FeatureWhy The Last of Us is the opposite of Uncharted

A timely reminder not to judge games by their E3 clichés. (No spoilers.)

FeatureSony's E3 victory was a PR stunt, but PlayStation 4 is still the one to watch

No DRM was an open goal, but Sony's indie focus and experience in F2P could be defining.

FeatureMicrosoft kills game ownership and expects us to smile

Last time they shipped a console that didn't work by accident. Here's one that doesn't work on purpose.

FeatureWhat is the point of Xbox One DRM?

Record and publishing industry studies suggest piracy and used sales may be red herrings.

FeatureHands-on with Xbox One

How it looks, caressing the controller, flapping around in front of Kinect 2.0 and hearing about the Skype "vision".

FeatureThe big interview: Phil Harrison on Xbox One, Kinect, indie games and red rings

"I don't have any concerns about reliability whatsoever."

FeatureThief preview: Deadly Shadows that move

Eidos Montreal brings high-end PC, PS4 and "other next-gen platforms" to bear on the man they call "the master thief".

FeatureThe Hall of Heroes: BioShock Infinite's Fort Frolic?

One of the game's most interesting spaces explored. Warning: don't read if you haven't finished the game!

FeatureDesign your own games industry CEO

They're dropping like flies. With our help, though, you can build your own business titan and rule over gaming for decades.

FeatureSo long, John Riccitiello

EA's outgoing CEO has done a lot of things gamers hate, but in a company as large as EA a mixed legacy was probably inevitable.

FeatureSaturday Soapbox: Voting with your wallets isn't the whole answer to abusive micro-transactions

Cliff Bleszinski makes a reasonable point, but there's more to it.

FeatureThe big interview: Sony's Shuhei Yoshida on PS4

"It's more about services than the system."

FeatureSaturday Soapbox: Loving the science, but don't forget the art

The rise of data-driven development has all sorts of benefits, but it shouldn't run the show.

FeatureWhy a world in crisis needs GTA now more than ever

GTA holds a mirror up to the world. We need that mirror.

FeatureTrends of 2013: The last console generation

The old model doesn't seem to work any more. Time for a change.

FeatureMade-Up Next-Gen Games of 2013

In the absence of any news, we've had a few guesses.

FeatureAre the rich old men ruining Kickstarter?

The true nature of crowd-funding is being obscured by big names and nostalgia.

FeatureHard time with the Prison Architect alpha

It made $100k in three days, but what's life like behind bars with Introversion's latest?

FeatureFIFA 13 Preview: Your Team-Mates Have Woken Up!

Attacking Intelligence feels like the stand-out feature after a dozen matches.

FeatureTomb Raider Preview: An Hour in Lara's Shoes

The latest E3 demo gives us a better sense of how Lara's origin story will unfold and your part in it.

FeatureNow Mario is an annual series, how long until the Mushroom Pass?

Why Nintendo's conservatism is vital to maintaining its magical hold on players.

FeatureCan PlayStation Vita Save The High Street?

Sony's handheld offers a glimpse of a hybrid distribution future that retail and publishers both need.

FeatureSaturday Soapbox: Why Everyone Is Amazing

Devs and gamers are united, and there can be only one winner: everyone!

FeatureSaturday Soapbox: Bring On The Next Generation

Before the games industry really loses it mojo.

FeatureSaturday Soapbox: The Madness of Release Date Congestion

It's Viva Pinata vs. Gears of War all over again!

FeatureModern Warfare 3

Too close to call.

FeatureBattlefield 3

We visit DICE to see a new mission - Operation Guillotine.

FeatureSaturday Soapbox: Careful What You Choose

Are choice-and-consequence systems making our games less interactive?

FeatureTim Willits: Building Rage And Never Selling Out

"We've followed our heart more than we've followed the dollar."

FeatureDishonored

Betraying convention.

FeaturePES 2012

Form is temporary, class is permanent.

FeatureRage

The first two hours.

FeatureSaturday Soapbox: Nintendo's creative decline

The 3DS' woes are part of a broader problem that remains unaddressed.

FeatureRobert Bowling talks Modern Warfare 3

Plus COD Elite, Battlefield 3 and Black Ops.

FeatureSaturday Soapbox: Loathing the Enemy

Tom's surprised that gaming's henchmen still fall below par.

FeatureBioShock Infinite

Friends in high places.

RAGE

Angry nerds.

FeaturePrey 2

Back in the hunt.

MotoHeroz

Just for wand day.

Alice: Madness Returns

Screw the looking glass.

Shadows of the Damned

A matter of light and death.

Rochard

It's a G thing.

FeatureKingdoms of Amalur: Reckoning

The lord of the dead ringers.

FeatureDuke Nukem Forever: "This s*** looks gnarlier than Gears of War"

Randy Pitchford on the game we all thought was dead.

FeatureStacking: "Farts and Chopin"

Double Fine's Lee Petty and Tim Schafer.

Duke Nukem Forever

Strip teaser.

Homefront

Multiplayer hands-on with Battle Commander.

Red Faction: Armageddon

My sickle friend.

Stacking

The pile-high club.

FeatureTHQ's Danny Bilson

It's make-or-break time for THQ's outspoken head of core games – and he knows it.

Killzone 3

Helghast but not least.

FeatureEurogamer Expo Sessions: Yuji Naka presents Ivy the Kiwi?

Sonic's dad talks up his other children.

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