Shadow of Mordor becomes great, but introduces itself poorly.
The Vault in our stars.
Our resident obsessive is still playing, but gradually losing interest.
And god looked back.
Always leave them wanting more, not less.
Why arguing against women appearing in games to preserve historical accuracy is silly.
'They're not avatars' defence sends the wrong message.
A lack of 2014 titles on both sides of the console war favours Xbox.
BioShock 2 director Jordan Thomas turns the immersive sim inside out.
Open-world games are often better when they lighten up.
What the 30 new cards will mean for Blizzard's card strategy game.
Marty O'Donnell's departure is a shock, but also a reminder that music in games is more important than ever.
By getting back to Mother Basics.
If you're feeling jaded and dismissive, like I was, then pay attention.
Looking back at the way Blizzard changed card values during the closed beta.
Mobile gaming is a joke. Don't become the next punch-line.
Steam Machines are about protecting the PC, not beating consoles.
Her new album-out-of-the-blue is a cool idea that would work brilliantly for games.
Welcome to the digital future.
Watch Dogs' delay is a blow, but also a sign of the French publisher's growing might.
The latest patch promises balance but strips out fun in the process.
Video and analysis of the scene everyone will talk about.
I still won't buy one for now, but I reckon a lot of people will.
Two-part detective story where you play as Booker and Elizabeth in Rapture.
Why the new Apple controller designs don't point to a consoley future.
What Sony, Microsoft and Nintendo think about games and why it matters.
Analysing the backlash against the backlash.
That's a turnip for the books.
For this reversal to have meaning, it must be matched by deeper change.
A timely reminder not to judge games by their E3 clichés. (No spoilers.)
No DRM was an open goal, but Sony's indie focus and experience in F2P could be defining.
Last time they shipped a console that didn't work by accident. Here's one that doesn't work on purpose.
Record and publishing industry studies suggest piracy and used sales may be red herrings.
FeatureXbox One shows flickers of visionary promise but misses an opportunity to prove it with games
Some thoughts from Redmond.
How it looks, caressing the controller, flapping around in front of Kinect 2.0 and hearing about the Skype "vision".
"I don't have any concerns about reliability whatsoever."
Eidos Montreal brings high-end PC, PS4 and "other next-gen platforms" to bear on the man they call "the master thief".
One of the game's most interesting spaces explored. Warning: don't read if you haven't finished the game!
They're dropping like flies. With our help, though, you can build your own business titan and rule over gaming for decades.
EA's outgoing CEO has done a lot of things gamers hate, but in a company as large as EA a mixed legacy was probably inevitable.
FeatureSaturday Soapbox: Voting with your wallets isn't the whole answer to abusive micro-transactions
Cliff Bleszinski makes a reasonable point, but there's more to it.
"Consumer centric and developer inspired."
"It's more about services than the system."
The rise of data-driven development has all sorts of benefits, but it shouldn't run the show.
GTA holds a mirror up to the world. We need that mirror.
The old model doesn't seem to work any more. Time for a change.
The true nature of crowd-funding is being obscured by big names and nostalgia.
It made $100k in three days, but what's life like behind bars with Introversion's latest?
Attacking Intelligence feels like the stand-out feature after a dozen matches.
The latest E3 demo gives us a better sense of how Lara's origin story will unfold and your part in it.
Why Nintendo's conservatism is vital to maintaining its magical hold on players.
Sony's handheld offers a glimpse of a hybrid distribution future that retail and publishers both need.
Devs and gamers are united, and there can be only one winner: everyone!
Before the games industry really loses it mojo.
It's Viva Pinata vs. Gears of War all over again!
Are choice-and-consequence systems making our games less interactive?
"We've followed our heart more than we've followed the dollar."
The 3DS' woes are part of a broader problem that remains unaddressed.
Tom's surprised that gaming's henchmen still fall below par.
Randy Pitchford on the game we all thought was dead.
It's make-or-break time for THQ's outspoken head of core games – and he knows it.
On multiple endings and erotic themes.
Sean Murray joins us for a post-mortem.
Sonic's dad talks up his other children.