Evil looks you in the eye

RE5 producer explains visuals.

Resident Evil 5 producer, Jun Takeuchi, has divulged some fresh details about the recently-revealed game, in an interview with Famitsu Xbox.

Speaking in the September issue, Takeuchi talks in depth about the visual aspects of the game. The main character, who's identity has yet to be officially confirmed (although it's clearly looking like one of the series mainstays, Chris Redfield) is said to be modelled in extreme detail, even down to the individual blade of hair for his stubble. Capcom plans to create a visual engine that can set values for various muscles in the character's faces, although Takeuchi laments he's unsure if this will make it in the final game.

What is certain, however, is that Resident Evil 5 will follow a closer gameplay model to RE4 rather than its previous iterations, which means more action based gaming and, according to Takeuchi, something resembling reactive physics that allow the realistic breaking and toppling of items within the game world. The producer hopes all this will run at 60 frames per second, twice the speed of RE4, even with additional effects to help create a greater visual sense of heat and cold.

Famitsu Xbox also questions Takeuchi on the chances of RE5 using middleware, such as the Unreal 3 engine, his response being the development team is looking into it, given the time and expense of creating their own engine.

Resident Evil 5 has still yet to get a release date, but expect more information on the Xbox 360 and PlayStation 3 title at the Tokyo Game Show this September.

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