Zelda Breath of the Wild VR is arguably the most interesting use of Labo VR yet - the opportunity to play 2017's best game in virtual reality.
There's some slight caveats to how it works, but whether you want to dip in during select moments of play the game in its entirety, this is the full Zelda Breath of the Wild experience in VR.
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Zelda: Breath of the Wild VR update release date
Despite Labo VR being available, the Zelda VR update has yet to be released - instead, the Zelda Breath of the Wild VR release date is Friday, April 26th.
On the same day is a VR update for Super Mario Odyssey, too, if you also own a copy of that. You can watch both in action here:
How to play Zelda: Breath in the Wild in VR
There are several simple steps for you to play Zelda Breath of the Wild VR:
- First, download the latest software update for Zelda: Breath of the Wild (available April 26th) and make sure you have Labo VR fully assembled and ready to go.
- Load up your Zelda save file, then when ready to enter Zelda VR, pause the game, then select Options.
- On the Options screen, go to the Toy-Con VR Goggles option - it's the second one down - and select it.
- You'll then be asked whether to Use VR Goggles or Cancel. Select the first option when ready.
- Zelda: Breath of the Wild will now be playable in VR.
Coming very soon is the arrival of Zelda Breath of the Wild VR. Want help with the main game? Our Zelda: Breath of the Wild walkthrough can help complete Divine Beasts Vah Ruta, Vah Rudiana, Vah Medoh and Vah Naboris and more. There's also how to get the Master Sword, Hylian Shield and all Captured Memories locations and Great Fairy Fountain locations, while our Shrines locations and Shrine maps hub explains where to find and solve every puzzle room, including dragon locations and Labyrinth solutions. We also have a DLC 1 guide and DLC 2 guide, including all Tingle, Majora's Mask, Phantom, Midna outfit locations.
How Zelda: Breath in the Wild VR works
Though Zelda Breath of the Wild VR isn't available yet, we already know a handful of key details about how the VR mode will work:
- According to Nintendo, you will be able to "experience the whole game through the VR goggles".
- You can continue to use your existing save data - there's no need to start over. This could be the perfect opportunity to polish off any final Zelda shrines or Zelda DLC.
- You can use head tracking while playing to look at scenes around you. If you prefer not to use this - instead using Labo VR as a stereoscopic view - turn off 'Aim with Motion Controls' in the Options menu.
- Though it features the whole game, cutscenes do not support VR. We assume this is to stop players head tracking to locations they otherwise could not.
What we don't know about Zelda VR is:
- How well Zelda VR will perform. The base game runs at 30fps at 720p resolution in handheld mode, and can occasionally chug when battle scenes get heated. How will it cope in VR?
- How controls will work. We assume it's the exact same, though since there is no head strap, you'll have to clutch the Joy-Cons that are attached at the sides of the headset. How viable this will be for long term play, we don't know!
- Similarly, there are several shrines that require motion controls to complete - how will they work?
Not long to wait now - we'll know how Zelda VR plays soon enough!