Resident Evil 7's strangest scrapped feature

Breath of the riled.

Resident Evil 7 boldly reinvented the survival horror series with a return to the franchise's roots reimagined as a first-person southern gothic adventure, but there's a couple of cool ideas that didn't make the cut that Capcom recently revealed in a "making of" documentary.

The most interesting is that the game originally had a mechanic in which players would sneak past enemies by holding their breath.

"There would be a limit to how long you could hold it, with a breath gauge on the screen which would go down as you held the button, and if you didn't get past them in time, then the zombies would find you and grab you," explained executive producer Jun Takeuchi.

So why didn't this concept make it into the final game? Here's Takeuchi with the answer:

"It was a really fun idea, but we found people tended to tense up and hold their breath for real, making it very tiring to play! It was a great idea on paper, but we ditched it because we thought doing that for 15 hours would give people hypoxia."

Elsewhere in the documentary, director Koshi Nakanishi noted that there was originally an evil dog in the game. Not a monster type, but rather a single recurring enemy.

"One thing that I kind of wish we could have kept was that the family used to have a pet dog," he said. "It was part of the dinner scene, I think. For one reason or another we had to cut it, which is a shame. Thinking back now, I wish we could have kept that."

"I forget its name," Nakanishi lamented. "It was Diane or something."

Sometimes we include links to online retail stores. If you click on one and make a purchase we may receive a small commission. For more information, go here.

Jump to comments (19)

About the author

Jeffrey Matulef

Jeffrey Matulef

Contributor

Jeffrey Matulef is the best-dressed man in 1984.

Related

You may also enjoy...

Resident Evil 2 walkthrough: A guide to surviving Leon's and Claire's campaigns

A guide to completing Leon's and Claire's campaigns with our Resident Evil 2 walkthrough.

Resident Evil 2 Safe Codes and Portable Safe combinations explained

How to open the locked Portable Safe with these safe codes solutions in Resident Evil 2.

Resident Evil 2 Ghost Survivors Mr Raccoon locations

Our list of Mr Raccoon locations in Resident Evil 2's Ghost Survivors DLC.

Resident Evil 2 - Hiding Place locations explained

Where to find the two Hiding Place locations in Resident Evil 2's late game.

Resident Evil 2 Leon Desk puzzle solution explained

How to open Leon's Desk in the early stages of Resident Evil 2.

Comments (19)

Comments for this article are now closed. Thanks for taking part!

Hide low-scoring comments
Order
Threading