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Digital FoundryIn Theory: Nintendo GameCube remasters on Wii U

Digital Foundry on The Wind Waker's HD treatment, and which other GameCube classics could follow suit.

HD remasters have continued to fill release schedules over the past couple of years, leaving many console owners feeling a bit of a remaster fatigue. Despite that, we still believe in them. While the likes of Saints Row 4: Re-Elected and Sleeping Dogs: Definitive Edition are obvious cash grabs, we feel that a high-quality remaster can serve not only to preserve classic games but also open them up to a new audience altogether. If there's one publisher that still has a lot of untapped potential in this field it has to be Nintendo. Going all the way back to Super Mario All-Stars on SNES, Nintendo's work on remastering projects has always been first-rate.

They don't make 'em like they used to. With Xbox 360's abysmal failure rate and PS3s often falling victim to the yellow light of death, it's a strange that so many consoles from the 90s are still running just fine. To test these vintage video game platforms' durability, the folks at Wired decided to experiment with which ones could survive a 15 foot drop.

Metroid Prime remains one of Nintendo's finest games

Why Retro Studios' masterpiece is as essential now as it was in 2002.

Metroid has always been a mesh of different DNA: a little of Zelda's exploration mixed in with the acrobatics of Mario and then tied together with some good old fashioned plasma ballistics. Even taking into account that heritage, there was nothing quite like Metroid Prime when it launched in 2002. Coming up to 13 years later, and despite a couple of high quality sequels and almost a decade of increasingly fevered begging from fans, there's been nothing like it ever since.

If you're going to have bad voice acting, you might as well have really bad voice acting. It's the difference between a bad movie like Caligula, and a great bad movie like The Room. So when Resident Evil was remade in 2002 - in what's since been remastered in 2015 - it attempted to rectify the atrocious voice acting from the original title. Clearly that was a mistake as "still pretty bad" doesn't mean better. It just means blander.

Eurogamer vs Tom Bramwell

"I probably don't know what I'm talking about."

Today is Tom Bramwell's last day at Eurogamer. The former editor-in-chief leaves after nearly 15 years at the company. We're all sad to see him go, but wish him well for the future, whatever it may hold.

World's largest video game collection is being auctioned off

Includes over 11,000 games and a title from Guinness.

On 3rd December 2012, Buffalo, New York resident Michael Thommason made history by having the Guinness Book of World Records certify his gaming collection as the largest in existence. At the time it consisted of 10,607 games, though Thommason noted in a YouTube comment last November that it was nearly 12,000 titles strong.

THQ sure left a lot of cool stuff in its former HQ

As shown by man whose work relocated there.

When Reddit user Soulessgingr's work relocated to a new building in Agoura Hills, California, he was delighted to see that it was actually the proverbial burial ground of former video game publisher THQ. Better yet, it still had a lot of cool memorabilia from the publisher's heyday.

Eternal Darkness: Sanity's Requiem retrospective

The Elder Gods' guide to scrapbooking.

Eternal Darkness: Sanity's Requiem wants you to be afraid. Not of ravenous b-movie horrors, nor of dwindling ammunition, but of indescribable Ancients lurking beyond existence, intent on subjugating our world. It wants to question your sanity, to weaken the boundary between game and reality as you struggle to unravel a trail of murder and arcana across 2000 years.

See how classic Nintendo games look with the Oculus Rift

Wind Waker, Metroid Prime, Ocarina of Time and Mario Kart!

Ever wondered how classic Nintendo games would look in first-person with a VR headset? Well wonder no more as YouTuber Chadtronic has made videos detailing his experience combining the Oculus Rift with modded version of The Legend of Zelda: The Wind Waker, Metroid Prime, Ocarina of Time, and Mario Kart: Double Dash.

Resident Evil 4 retrospective

The best of evil.

"He's not a zombie," says Leon S. Kennedy as he stands over the twitching corpse of the man he's knifed to death in a forest shack during Resident Evil 4's opening scene. Kennedy is as surprised as anyone: after cleaning up the zombie infested Racoon City in the second game in Capcom's survival horror series, any encounter with a person whose rotten flesh isn't slurping from the bones must be something of a novelty.

Final Fantasy: Crystal Chronicles retrospective

Stuck behind a caravan again.

Final Fantasy: Crystal Chronicles is a case study in overcoming adversity. Born from the chaos of Square Enix's merger and Nintendo's brief obsession with inter-console connectivity, this multiplayer-focused title launched to critical acclaim in 2004, at the height of the Gamecube's popularity. Not since the days of the SNES had Nintendo fans had a notable JRPG to call their own, an absence which Crystal Chronicles was perfectly poised to capitalise on.

Is it possible to cheat on a console? I don't mean entering the Konami Code or exploiting Game Genie-enabled shortcuts. I'm talking about the rather old-fashioned idea of digital monogamy, of staying true to one machine. Perhaps it's just a cultural hangover from declaring loyalty to either the ZX Spectrum or the Commodore 64, the sort of thing that happened a long time ago in a playground far, far away. Yet it became a pressing issue, personally, in 2002.

Viewtiful Joe retrospective

Some like it REEEED HOT!

This is the story of how an artist adapts and refines his craft. It starts with a challenge. In a recent interview with Nintendo president Satoru Iwata, The Wonderful 101's director Hideki Kamiya talked about his first wholly original project. "I began developing [Viewtiful Joe] when my boss at Capcom, Shinji Mikami-san, said, 'Try doing the design process by yourself.'" A Capcom star on the rise, Kamiya had previously directed Resident Evil 2 and Devil May Cry - but Viewtiful Joe was to be the first title he'd design from the ground up.

11 years: that's how long it took Nintendo to top Super Mario 64 with Galaxy. For over a decade, this astonishing, genre-redefining game reigned supreme, towering above all its peers, an influence not only on every other 3D platformer but on every game with a three-dimensional world. How do you follow that?

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