Yamauchi: GT5 not using all PS3's power
And Polyphony boss dreads release.
Polyphony Digital boss Kazunori Yamauchi has declared that Gran Turismo 5 doesn't use all of the PlayStation 3's power.
Talking to VentureBeat (via VG247), Yamauchi said the racing game uses 80 per cent of the machine's grunt - about the same as Uncharted 2.
"The PS3 hardware has a very high peak performance. The better you manipulate it, the better it performs," Yamauchi explained.
Perhaps that's why Gran Turismo 5 - recently delayed yet again - has taken so long to appear.
"This one has taken five years. Nothing is getting easier or less expensive," he added.
Unlike in the old days, Polyphony now requires hundreds of people to make a game, as 500 polygons per car has rocketed up to around 500,000. The studio today has 140 staff, whereas Yamauchi recalled the first Gran Turismo being made by 15 people.
"Before, you could wake up one morning and have a good idea. You could see it implemented in some form by the evening. Now, if you have a good idea, it may be two or three years later before you see the result," he said.
You'd think that after all that time Yamauchi would be looking forward to release. You'd be wrong of course.
"Every time it's the same for me," he offered. "I am usually pretty frustrated when a version comes out. Right after the release, I think we should have done this or should have done that. A game release is not a very happy time for me. When a new title comes out, I look to the next one to fix it."
Gran Turismo 5 will be released sometime this year. No one knows when.
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Comments (71) Latest comment 2 years ago
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Really, make it shine...
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Someone should ask Remedy.
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get your A.I., your car damage and your amount of cars on track sorted instead of whining about how awful releases are for you, you birdbrain.
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I think this is the real reason GT5 has taken so long, Yamauchi is always tinkering and tweaking and isn't ready to declare it finished until he thinks it's perfect. He really needs someone above him to overrule him and decide when the game is good enough, otherwise it will become like Duke Nukem Forever. I'm not advocating the game be kicked out the door half finished, but I do think someone needs to keep Yamauchi's ambition in check so they can get a game out in a reasonable amount of time.
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I've played the Time Trial demo, so I believe him!
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Bloody lucky for you it don't happen often at Polyphony Digital then Yamauchi!
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You're doing it wrong.
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...maybe your company just needs better management?
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"With the development time and hype this game has been given, surely it should be the best PS3 game out there and utilise every inch of the PS3's power!? Telling me you are only using about 80% of the console capability is a kick in the balls to the consumer." - Especially after such a bloody long wait....Duke, I mean Gran Tourismo Forever?
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When asked about skidmarks and in-game weather changes, Yamauchi downplayed them:
“I’m hoping our players won’t be caught up with minor details. If they pick at every little thing, nobody will be satisfied. It’s the overall evolution that will impress. Skidmarks should be of no concern."
I think details do matter in a racing game...I am always worried about skidmarks though.
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And yet, after 4 games, Polyphony STILL can't program AI that doesn't involve barellimg along the exact same preset routes every time or work out how to structure an interesting career mode. Forza 3 is leaps and bounds ahead of GT5 in terms of features and mechanics, and by the time GT5 actually comes out Forza 3 will probably have about the same number of cars available (through DLC) as well. Polyphony need to get their act together; GT5 has long since turned into a joke, and with Prologue and the recent Time Trial demo lacklustre, and the PSP Gran Turismo devoid of career mode, Polyphony have a lot of ground to make up.
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Minor details like track detail maybe?People should use their imagination instead maybe?...lolz
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Do you mean Microsoft, or Xbox 360 users? If the former...why are they harder taskmasters than Sony? If the latter, what makes a 360 owner more impatient than a PS3 owner?
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That goes for Polyphony, Team Ico, Remedy, or Ubi Montreal (SC:Conviction was supposed to be released Nov 2007 remember).
Moaning about release dates is asinine.
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so is upsetting a fanbase with yet another delay and then telling them it's because you have OCD.
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I think a fan's wishes and interests would be better served by taking the time to get it right, rather than delivering a part-finished version and iterating on it over time. Most likely at a premium to the customer.
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secondly he is spoon fed the 80% figure in the question and just confirms it. Its an odd interview even by yamauchi standards and he looks sleep deprived in the accompanying photo, He sounds like a man under pressure as well he should be.
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mag.
heavy rain.
gow3.
modnation racers.
and a good handful more.
and all the comparisons to forza are pretty pointless. forza hasnt exactly blown the world away has it? i mean its not like u hear xbox owners screaming from the rooftops hailing it as the second coming.
dont get me wrong i played forza 3 demo and have the say i was really impressed with the physics. but gt5 s dynamics are awesome too.
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I think PD's boss is going through the same symptoms that caused DNF's George Broussard to bring 3D Realms down-NSFW (although PD, supported by Sony, is hardly in the same financial sinking boat)
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Sorry...what was the question again?
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I guess GT still makes certain sections of fanboy industry a bit nervous and insecure.
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I'll never forget that little statement Yamauchi, a pity then that this is how I felt after playing that time trial run.
I truly hope your final product is of higher quality than that.
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But this is also an example of why studios need to plan beforehand what objectives they want to achieve in a project, and what should be saved for another time.
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The other one is afraid it will have to spend another 600€ by the time they get there for the PS4
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And theres no doubt that previous GT's have been d@mn good.
I'm sure it will be a good game regardless of power usage, they know how to put together a decent driving game.
And lets not confuse 'Game' with 'Simulator' here... its a game and barely touches upon the real skill of driving these cars.
To me, the fear of dying in a ball of fire will affect the way you drive a car around a circuit, and obviously no game can simulate that! its one of the main parts of a persons ability to drive a car fast...in my opinion.
Only a few games have come close to being a simulations GC's Grandprix 2-3-4, Papyrus Indy Car, and Grand Prix Legends, oh and maybe Simbins GTR series....
Although, Live for Speed 2 on the PC has better driving physics than any console 'Simulation'.... Although I will say Forza 3 is the closest to any of these for actual driving enjoyment, especially with a clutch.
So, yes it will be a good game, and yes in maybe does only use 80% on the CPU within the PS3. But then, 4-5 years in Dev... you've got to ask yourself the question, Why say something like this?
If a Dev like Poly can't get 100% out of a machine when you know for a fact Sony will be bending over backwards to help them unlike other Devs why not max out the console?
A better way of putting it would have been "Polyphony are using 100% of their development ability to push the PS3 as far as THEY can"
Every console has limits... but the expertise and knowledge of developers also has limits, and is very variable.
Enough of this silly tabloid b@lls... please.
Ikari
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If that is the case then lets hope that those of us who do not have or use a 3DHDTV that we get a frame rate boost for not using it.
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Grid still looks great and plays just great, physical damage, AI.
GT 5 has to have more then 14 cars in view (not using GT boomerang trick - where cars stay behind out of view, and cars are purposely separated by distance rather then AI control), physical damage of Grid & Dirt 2, AI that are not drones as in all previous GT, AI that also put up a fight to race as in Grid, Forza.
Then GT 5 will be worth the 5+yrs development wait!
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