Valve won't charge for DLC
"You buy the product, you get the content".
Valve has told Eurogamer that it has no intention of charging customers who download additional content for games like Counter-Strike and Team Fortress 2, despite the widely spread increase of paid-for updates in the PC and console world.
"You buy the product, you get the content," Team Fortress 2 designer Robin Walker told us. "We make more money because more people buy it, not because we try and nickel-and-dime the same customers."
"[In multiplayer games] the content you're playing is being created by the players you're playing against, so the more people that get into the game, the more content you're going to have," Valve's Charlie Brown concurred.
Valve's master plan roughly resembles the traditional PC model, but in recent years services like Xbox Live Marketplace have made charging for extra content a more popular sight.
This has also spread to the PC, where developers such as Oblivion's Bethesda Softworks have begun to charge for additional downloads to their games.
Valve's marketing director Doug Lombardi admitted the company had "pretty strong opinions" about how to handle post-release content. "Our philosophy there is, if you buy the product, we put more content out to keep the game interesting, we sell more products."
"Counter-Strike is number one and has been since '99 because we kept the game interesting, not because we tried to charge people more, and that's come back in sales of Counter-Strike," he added.
One thing Valve is doing is toying with the idea of in-game advertising, something it recently revealed would feature in tactical shooter Counter-Strike.
Co-founder Gabe Newell said this was to bring attention to an area that could give smaller teams more options when creating games.
"What I would hope to see is that small developers can give away their titles for free and garner ongoing development support by generating advertising revenue, and we've done all the work to make that possible through the work that we're doing in Counter-Strike," said Newell.
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Comments (51) Latest comment 5 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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Amen to that, brother
/gives Lumines Live the birdie
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Actually, advertising is a form of charging, so I call BS on this statement by Valve.
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Follow suit please!!
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/dubious
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Heres something for them to copy and paste into their next X360 press release:
We didnt set the price point. Microsoft did.
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Its funny, Valve were a tiny unknown company, releases a game and takes a mod under its wing and it just whizzes right past Epic in the food chain.
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How about one in Counter strike - where it is someone leaning back about to drink a can of Coke and you can shoot it out of their hand as you run up to it (might be an idea to have the person clothed in bullet proof armour! lol), or cartons of Innocent smoothies lined up along a wall. With the tag line - innocent - a fruit explosion or something.
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I sometimes prefer paid for services, as it keeps a lot of American teenagers at bay.
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You hear that ms and bethesda?!
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MS have released a new mapack for to purchase for Halo 2 namely Nickle-an-Dime Gulch
Bethesda have also released for purchase the eagerly awaited NickleanDime Armour
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/Just broke 200 hours of standard Oblivion
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Hopefully us moaning will at least make them think twice before ripping us off.
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Great recent example being Crackdown's recent add on, brings you back into a great game with a lot of great new content for a reasonable price.
Without DLC that stuff would be reserved for a full blown sequel no doubt.
And aren't extra episodes of Half Life 2 just like really big, expensive pieces of DLC?
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Awesome!
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You dont pay for DLC, but you will pay in other ways (signing up for their service - etc etc)
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Valve do it one way because that suits their model and allows them to maximise profits. Another company do it a different way for the same reasons.
Valve's method might suit more gamers on here, but they aren't doing it because they love you.
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"ERm.. i dont get this. IF they're giving it away for free, why not just stick it on the disc?"
Just because its free doesn't mean its ready at time of release. They may just had a feature lockdown, anything new will come in a downloadable.
@Mr_Brown
"This is how it should be. You pay for the product, so you should have access to all content for no extra charge. Especially if it involves online play. Charging for online content (maps/wespons) just splits comunities, really. Only if the content adds completly new gameplay to the game should they charge for it. I agree with something like crackdowns DLC charges, but extra songs for Guitar Hero and charging for Maps is robbery IMO."
I agree that it splits communities, but I prefer to have charged downloadables. Makes me feel that I only pay for what I use. If a map pack comes out after I'm bored of the game, then my £40 pounds for the disc contributed to that. For things like Singstar/Guitar Hero, I think its perfect, my taste in music is fairly different to the discs out there, but I wouldn't want everyone to have to buy those...
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I'm not sure I really see the difference when it comes to the type of content in question. I do agree that some charagable content can cause problems when you try to play online with your friends, but I'm not sure that is the only thing to consider.
The way I see it is a bit more clinical.
I see a game, I decide whether it seems value for money, and if it is I buy it.
Further down the path they release extra content. Now regardless of whether it is extra game modes or extra tracks for GH, someone had to be paid to make it.
If that costs was factored into the original costings then I might get the extra content for free. But if it cost extra money to make I should readily expect to have to pay extra money to get it.
Someone made the car comparison earlier and that is a good example. If those 19inch alloy wheels weren't factored into the list price of the basic car, you should probably expect to pay extra if you want them.
In the specific case of music games, extra tracks should absolutely be chargeable as that is what makes the system expandable. If GH, or Singstar, or whatever made new tracks free as a rule it wouldn't be long before they stopped making them as they can't afford to just give stuff away.
I think the pricing on the Gh tracks was off the mark, but the concept is fine in my eyes.
Like I said, I see these comments from Valve as just PR. You are always paying for the content. They won't give it away for free. The only difference is when you get it, how it turns up, and whether you have a choice as to whether you pay for it (in the case of Valve, and putting negative spin on the same thing, you don't have a choice as to whether you pay for it).
If I were feeling even more cynical about what Valve said, what he said in the interview was that the multiplayer game measn the other players provide the content. So its not like they are actually giving you anything extra for free. They are simply saying (in this context) that they don't charge you for the content because they aren't the one providing it.
Its all just spin.
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i know this comment was ment to enrage people but please STFU
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Oh do shut up, child. Are WE paying for these adverts?
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I suppose downloadable content was to be charged for the communities could just make their own new content, unless they charge for the tools of course...
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( out of topic but... Did you see the Serious Sam 3 engine? I still don't see it on Eurogamer but that shit looks sweet! )
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"what he said in the interview was that the multiplayer game measn the other players provide the content. So its not like they are actually giving you anything extra for free"
WTF? Picking for picking's sake or WHAT!?
In a MP game the players provide content by the way in which they respond to other online users and theroefore sustain and evolve the experience. He was saying that if the game is good enough to begin with, devs don't NEED to nickel and dime to 'extend' lifespan, because the human factor will do it naturally.
A MAJOR player in the games industry poo-poos paid DLC and you bitch?
Sheesh dude, relax!
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What did he say wrong?
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Epic wanted to release free stuff for consoles too...
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Nice Spin Valve user created content you won't charge naturally but i bet stuff you make yourselves *cough* HL2 Ep2 you'd charge us right?
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Twat
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"Sheesh dude, relax!"
I think you must have missed the bit where I said "If I were feeling even more cynical".
To suppose out loud about these things is not to lose any sleep over it. I was just playing devil's advocate to all the gushing going on the thread in response to Valve not really saying anything of substance.
Like I said in my earlier post, they don't nickel and dime you in this instance because that isn't the way they make their profits on this particular title. They still make their profits though in the way that suits them best. And as I said before they aren't giving you anything for free. AND as someone else pointed out they charging players for episodes 1 and 2 (which I think they absolutely should do, as they are extras, and I agree with paying for extras).
My point is that paying for extras is not inherrently wrong. And Valve don't even think so themselves. Valve were just spinning to suit the PR around their current title.
I just have an issue with spin being viewed as anything other than what it is, regardless of the subject in question or how great the person is who is speaking about it (and I do very much respect Valve for what they have done for game dev and gamers).
If either of us needs to relax, I might suggest, its not me.
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Yes it is. No they don't. No they weren't.
What is an extra? Extra skins for your character or a 5+ hour long standalone adventure that took months to develop? They disagree with nickel and diming and have neither created nor charged for throwaway 'trinkets' as is the current trend.
They create AAA titles that you pay once for and they're about to launch the most amazingly packed and superbly priced FPS bundle in the history of gaming.
Embrace their honesty and just cause my child.