Resident Evil 5 PC date
Plus: GeForce 3D Vision benchmarker.
Capcom has announced that Resident Evil 5 for PC will launch on 18th September in Europe and that it incorporates GeForce 3D Vision technology.
That means that PC owners who have the requisite glasses can enjoy the survival horror game in stereoscopic 3D, including cut-scenes.
What's more, NVIDIA has released a Resident Evil 5 3D stereo benchmark tool, which measures the performance of your system and allows you to get a sense of how GeForce 3D Vision works if you have the right hardware.
Resident Evil 5 came out on PS3 and Xbox 360 earlier this year and won respectable acclaim, and they still haven't taken the poster off the phone booth I walk past on the way to work, which probably explains the monster sales.
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Comments (34) Latest comment 3 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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Have you ever heard of the Kübler-Ross model? Five stages of grief? The first one is 'Denial'.
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It's another stunning Capcom PC conversion that measures up to the Street Fighter IV, Devil May Cry 4 and Lost Planet ones, thanks no doubt to the excellent MT Framework engine. Either these games are not very demanding or the engine is highly optimised. Either way it runs Resident Evil 5 superbly and it looks gorgeous.
At 1680x1050, everything set to On or High with C16xQ AA (the highest level of AA I can use on my system), the DX10 Fixed test returns an A rating and 68.8 fps. The DX10 Variable test returns an A rating and 66.4 fps. It runs silky smooth with no judder, seems to have better textures and lighting than the console versions and I swear there's a lot more enemies on-screen too.
The benchmark cycles through a number of levels from the game but not just the ones from the console demos, there's later levels included too. It's an excellent tool IMO for determining how well your PC can run the game because all the test sections include dozens of enemies.
I'm very impressed with the quality of the "port". Looks like it's been well worth waiting for.
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You have clearly have no clue what you are talking about, so why bother?
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hmmm
only in 65 average fps... A rating... - average.
seems kinda bad for my system..
gtx 285 .. core i7 2.66 ghz .. 6 gb ram
everything maxed... 1680*1050
looks ace tho
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seeems low ;/
should have like 80 average with my system imo ;/(
1680*1050, all maxed, all AA on 16xCCQH all... vsync off ofc.
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I thought everyone knew?
I have a Core i7 920, GeForce GTX 280 graphics and 6 GB of RAM.
You can tweak the settings for the game further by editing the Config.ini file in the Documents\Capcom\Resident Evil 5 Benchmark folder. There's a setting for HDR lighting for example which is set at LOW. Changing it to HIGH invokes 64-bit colour and causes a 10 fps framerate hit on my PC with AA reduced to 8X. Can't say I noticed much difference to be honest but that's probably because of my crappy 6-bit TN-TFT monitor.
Amusing to see my original settings with V-Sync on get a B rating for getting a constant 60 fps. That means the console versions would score an F on that rating system since they never exceed 30 fps!!!
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please tell me you have clocked your CPU and GPU.. or one of them..
or I´m gonna kill myself
my gtx285 performs the same as your gtx280 ! :/
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I get a "The game is rendering very well" message at the bottom of the results screens.
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But hell, they are trying really hard this generation and achieving great things: The MT Framework is a multiplatform beast, most their games sell like heaven and they get very high critics on average! They even got the guts to upgrade and enhance former classics in HD (SSFIITHD, Bionic Comando) in a time when everyone is old titles with plain emulation and a "blur filter"...
Others may be bigger and make more titles, others may make one masterpiece every 5 years, others may do yunk-a-plenty... it feels as if, once again, Capcom has regained the honour of being THE developer.
They only thing I hate about them is that their games are tough and remind me how useless I am. The humilliating experience of finishing DMC4 a couple of times with a pathetic gamerscore won't be forgiven. Yesterday, however, I finised SFIV with Ryu on the hardest setting and got 30 gs that felt like a pat on the back
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About as much as you need to see the difference between 480p and 720p.
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Not really.. To do the 3d effect they need to draw EVERYTHING twice. So 65fps is the equivalent (roughly - doesnt work out like this in reality - due to cpu stallings, etc) of 130fps.
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Yeah.. because a game which is 6 month old is totally shit and not worth playing! Games are only worth playing on the day of release or not at all.
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JobThread=
It defaulted "1" on my dual core, i set it to "2" and got 40% better score...
Also, u coud set sli there if you have it, maybe game doesn't set it automatically?
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Weird, the fact that Capcom, a Japanese company who either didn't release PC games at all for decades, or shoddy ports outsourced to 3rd world sweatshops at best, now bother with top quality PC ports of their console games sends just the opposite message to me.
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I'd be suspicious (my spelling sucks) that it turning that on might make it less stable.
Just a thought.
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Is it just me or does that look a tad blurry? Looks very sharp on 360. Looks nice, but just looks like the screen has a slight blur effect. I'm guessing they didn't want to have to redraw every texture in stupidly high resolutions. Can't say I blame them. Tis very pretty though.
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Oh and they may be scaled down to fit your monitor width by the way. Make sure you left click on the image if you see the + symbol so you can see the image at full resolution. Forgot to mention that.
However, the textures are noticeably more detailed than the console versions to my eyes, not to the extent that they look like a different game, but everything looks pleasantly sharp and of an appreciably better quality than the console versions. The higher resolution and superior AA help too. When you see it on screen, it looks jaw-droppingly gorgeous. That said, the game understandably shares a lot of the same assets so, tic-for-tac, it is going to look a lot like the earlier versions without direct comparisons. I have played the Xbox 360 and PS3 versions though extensively so I can see the sharpness and detail straight away.
I'm expecting my new 24" HP L2475w 1920x1200 monitor to arrive today so I'm looking forward to seeing what the game looks like on a decent panel instead of the washed out TN one I'm using now (Dell E228WFP). I'll post some screenshots in the forum thread over the weekend.
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Apparently the Lost Planet port was good too.
Thank you Capcom.
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They're on Framework 2.0 now, the beasts.
Just one thing: it may be time to raise the storytelling bar by a notch or... hundred. The stories behind Onimusha, Lost Planet, DMC4 and RE5 start from interesting concepts, which are then implemented into what has to be the lamest sets of cutscenes/story progression I have *ever* seen. Especially since these games are taking themselves seriously, and want you to take them seriously as well. Production values, yes, remotely interesting, no, ridiculous, yes.
Note that Dead Rising is ridiculous as well from a story perspective, but it's brilliant nonetheless because that's what it *aims* to do. I really hope Dead Rising II is aware of, and won't abandon this principle.
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Runs a charm on my laptop, which is not particularly high spec (it's a Dell 13" m1330, Core2 T9300 2.50GHz, 4GB RAM, 8400m GS, Win7 64-bit), running at constant 30fps with some tweaking of the settings. Another good PC release by Capcom.
Why play on a laptop? Because it's my main gaming system at university.