Darksiders 360 tearing patch "really soon"
Problem doesn't impact PS3 version.
Vigil plans to patch the Xbox 360 version of Darksiders as soon as possible to reduce the amount of screen tearing.
"It's something that's really not a difficult fix for us and so we're going to implement a patch to resolve the problem," Madureira told IGN.
"We're fairly certain it'll happen really soon so look out for it."
Eurogamer understands that the screen-tear, which is reportedly much less frequent in the PS3 version, is a specific issue that only popped up late in the development process and didn't actually affect earlier Xbox 360 builds.
Darksiders is due out for PS3 and Xbox 360 in Europe today, assuming you can actually get out of your house to go and buy it. Check out our Darksiders review for more on the game.
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Comments (46) Latest comment 2 years ago
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Damn this culture of 'rush-to-release'...
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Good thing i started with Bayonetta. I cant stop playing that so Darksiders hasnt been opened yet.
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My first thought exactly - seems very sloppy!
If I had known that a fix for the 360 version was underway, I would have waited a week or so, instead of buying the PS3 version
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I hope everyone finds a job which doesn't deal with deadlines.
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slow start, upto what point does it get better? Im at the end of the first dungeon and to be honest the controls are doing my head in.. I need to grow another finger!
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Nobody else could write such crap.
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I'm guessing it's a technical fault, which is easily replaceable (provided shopto email me back soon!) but dammit I want to play it now!
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It was round about the first dungeon for me mate when it began to get better! Agree with you about the controls, though, the use of the right and left bumpers is a bit annoying.
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Sounds more like a TV or Xbox problem to me unfortunately.
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I very nearly gave up on this game in after the terrible first 10 mins or so, but soon as you get past the scene setting first level, the game starts properly it changes from a lacklustre scrolling beat-em-up into something rather different.
How come no review I've read has likened the game to Soul Reaver? I've been patiently waiting for Crystal Dynamics to give us the next part in the Raziel / Kane saga, then these guy come from nowhere and give us the next best thing. A spiritual successor to the Soul Reaver series.
If you remotely enjoyed Crystal Dynamics' Soul Reaver games then this is well worth a look!
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Soul Reaver is what came to mind for me aswell, crossed with Zelda. I enjoyed that series too but it doesn't look like a new installment will be coming.
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As much as I really want this game I'm wondering if it's worth just buying Bayonetta today and holding off on Darksiders for a few weeks. Tearing is one of those weird things where I won't notice it until someone mentions it and then I can't help but notice it from then on and it bugs me.
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If memory serves I believe the writer behind the Soul Reaver series left Crystal Dynamics and went to Naughty Dog where she went on to write Uncharted 1 & 2. So I doubt we'll see a conclusion to the tale.
The last one ended on such a cliffhanger too!
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I suppose it could be but I'm not having trouble with any other game, plus it has a couple of those little green and pink squares that you sometimes get on visual distortion.
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It has to do with Sonys QA being no better than MS QA!!!!! Quite the opposite really.
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Also activating v-sync, and even more so if it's done through the use of double or triple buffering is a trade-off, you do away with tearing but you get slightly worse input lag and sometimes framerate.
That's why you find tearing more often in fighting games I think, particularly in those that dont quite reach 60 fps.
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All the people shouting 'Lordy! Lordy!' and flailing their hands in the air and complaining about it, are people who havent actually played it - they've only seen videos.
they've acknowledged the problem and are fixing it - so whats the big deal? Better than burying their heads in the sand and ignoring that the issue exists.
And as for "why didnt they fix it before release?" - maybe they didnt know what was actually causing it? Maybe MS were on their backs to get it released in time? Theres a hundred different reasons why - again, at least it is getting sorted.
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She also wrote Jak 3. That story had 3 of the best revels in gaming history! Rose-tinted glasses may be glued to my face but what the hell.... The precursors are ottsels, Jak is Mar and also Damas's son. Ah simpler times.
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Most third-party developers rely on their publisher to provide QA services, meaning that a build is sent out of the studio with feedback returned via a database.
On the database bugs (as they are discovered) are categorized by severity, and are addressed triage style. i.e. in order of severity. This is because there's usually a hard-and-fast deadline that must be met in order for the game to reach its release date, and missing that date can sour relations badly between developer and publisher because the publishers in their turn have made a deal with wholesale and retail to deliver a product at an agreed date and don't want to appear unreliable or unprofessional.
The result is that game stoppers and serious functionality issues get weeded out first, but depending on time taken to do the fixes other bugs can get downgraded to a state known as KS. KS stands for Known Shipped btw.
In some instances publishers will actively request that C grade (low impact) and KS bugs are ignored by the developer even when time remains. This is beacuse attempting a fix for those carries the risk of creating knock-on effects -more unforseen bugs of greater severity- that can push the delivery date back.
The nice thing about being able to deliver patches post release is that they belong to a separate release schedule not mired in the neccessity to fit with a publishing/retail chain, allowing time to make good on these KS'd bugs.
Its not ideal, but this is the business rationale behind it.
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Glad to hear about the patch...Haven't notice any tearing at moment, but glad that if it was there it's now cleared up and I won't notice it when I reach those areas in game.
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These frame drops are a small price to pay to avoid one of the most annoying visual flaws next gen games apparentely are victim to. For a rational and oldskool gamer as myself it is totally UNACCEPTABLE that so few websites/reviewers mention it. More and more customers are put off with this screen tearing as a result of rushed production cycles and lack of polish.
I think it would only be fair to the customer to include a vsync on/off option in EVERY console game which is prone to screen tearing. A simple quality check by Sony or Microsoft could show the percentage of torn frames and if that percentage is > 0%, than the option should be included (whether the developer wants it or not).
It has been done by some developers already, so it's not something new.
If they want us to pay our hard earned cash, than they should listen to what customers have to say. We no longer accept screen tearing. Vsync enabled and a solid 30 or 60 fps should be a STANDARD.
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This game is fantastic, im about 7 hours in now and I love everything about the game.
As for the trolls moaning about the screen tearing, well it happens, and Vigil has said its going to get fixed soon, whats the problem? Look at Uncharted, its 10x worse in that game and was never fixed.
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Example, I worked QA on a big budget game last year that was criticised for screen tearing on release, weird how in my 8 months of playing the game for 40+ hours a week I never saw it. Truth is, more tears occur around the edges of the screen and during scenes with a lot of movement, the human eye tends to be drawn towards points of importance, which in gaming is usually at the center of the screen. I guess what I'm trying to say is that screen tearing isn't as bad as a lot of people make it out to be, things like a steady framerate and solid build quality are much more important than V-sync in my opinion.
Also, Sony and MS do check a game for visual quality but unless they feel it is actually unplayable they won't say anything about it. As long as frame rates don't dip below 15fps it's fine, though in my experience the only console title that does this on a regular basis is Failout 3 on PS3, but the frame rate is nothing compared to the rate at which that game hangs and deadstates on the Sony platform, a perfect example of rushed and shoddy development if you need one for this gen.
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And yes, I was strangely reminded of Soul Reaver when I started playing it