Naughty Dog wants to "change the f***ing industry" with The Last of Us
"Storytelling is so poor right now," claims creative director.
Naughty Dog has delivered a scathing verdict on the "poor" standard of storytelling in video games, revealing its aim to "change the f***ing industry" with upcoming PlayStation 3-exclusive The Last of Us.
Speaking at the studio's offices in Santa Monica on Monday, creative director and writer Neil Druckmann told Eurogamer his team wanted to "raise the bar" in order to make other game developers realise: "Okay, I really need to learn the craft of storytelling, I really need to involve my actors in this in order to get realistic performances and realistic actors. That's what we want to do."
He also argued that reviewers were too quick to praise average storytelling, which could hold back the medium's development.
"We try so hard at Naughty Dog to push things," he said. "And then games come out that are fun and exciting and get visceral things right, but to read in reviews that they have an amazing story is disheartening to us because we work so hard at it.
"As critics we need to raise the bar, otherwise no-one's going to change. We're going to keep pushing ourselves, and kill ourselves to make this story happen - but hope that by doing it, the rest of the industry is going to take notice and try to do the same thing."
Elaborating on where other games went wrong, Druckmann, previously lead designer and co-writer on Uncharted 2, told Eurogamer: "We mistake quantity for quality. We don't focus on characters, we focus on monsters or [the] gruesome."
So what is The Last of Us about? "This is going to sound corny, and it might not appeal to gamers, but I would say it's a love story," said Druckmann. "It's not a romantic love story, it's a love story about a father-daughter-like relationship.
"We approached this genre because we felt no-one is getting to the heart of it. It tells you something about the human condition - that's what you want to do as a storyteller.
"We're not saying every game needs a strong, compelling and dramatic story, but if you are going to make a narrative-based game then you better learn the craft."
Game director Bruce Straley, who held the same role on Uncharted 2, added: "It's not just a zombie game. It's going to be a completely amazing experience that no player has experienced for this genre, the characters, the development, everything."
Neither Sony nor Naughty Dog has yet committed to a release date for the game.
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Comments (223) Latest comment 2 months ago
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I look forward to seeing them putting their money where their mouth is, or their foot in their mouth when Half Life 3 shows up, because face it, the defective turrets from Portal 2 had more personality that just about every video game character from a 2011 game.
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"So, people love Drake but bemoan the fact he's massively homicidal as soon as the cut scenes finish - how can we justify this?"
"...zombies?"
*High tens over the table*
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Now if they jsut live up to their own hype and I may end up buying a PS3 just to see something good for a change, since it's at least 6 years since I palyed a game that I would call really great and deserving a 10/10 score.(as I said games I played, there may be great games out there that I didn't, just to avoid fanboy rage)
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We've heard this rhetoric before but if anyone can change the game it's Naughty Dog.
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By that I mean in the 'story' Drake is depicted as a likeable and reasonable character, yet 30 seconds later he will be moving down dozens upon dozens of 'bad guys' all in name of getting his hands on a trinket.
There is a real disconnect for me between these 2 parts of the whole, meaning that I had real trouble believing in the story at all. As a counterpoint, something like Gears, while the 'story' is obviously not as well realised, makes for a more coherent (and therefore for me satisfying) whole.
Hopefully with The Last of Us ND will manage to bring both of these elements closer together.
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He's right, storytelling can and does need to improve in games, but it's hardly bad. Some games have some of the best storylines of anything I've ever read / seen / played, though they tend to be less well-known offerings. I will always hold up the likes of Planescape: Torment, The Witcher 2, Xenogears and even Nier as having some of the most emotionally involving storylines of anything ever; they weren't perfect games, but by gods their stories were fantastic. Not always perfectly told, but fantastic.
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But this isn't restricted to Drake, look at other stalwart 'heroes' of films and games - Bond, Indiana Jones, Skywalker blowing up the Death Star, lets even go so far as Mario jumping on turtles - you have to have a counterpoint to any 'hero' to act as a goal.
For every hero you must have enemies, the bigger and more numerous the enemy and more bountiful the trinket and the sacrifices made for the trinket, is directly correlatable to the concept of how big a hero the lead is.
To simply imply that this is only a fault that can be attributed to Naughty Dog's Drake is disingenuous.
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There's also a difference between Drake, who generally comes across as an ordinary guy and a nice guy, and Indiana Jones, who has always been a bit of a fighter and never really had any qualms about killing when he has to. The comment wasn't about heroes facing adversaries, but rather the disconnection between Drake the person and Drake the game character.
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Seriously, I've been a fan of Naughty Dog since PS1 days, their games are very good and I agree 100% what they said about game storytelling, but they themselves still have a long way to go as well.
I think some of the best, most mature storytelling this gen exploring issues like the meaning of life and death was seen in the JRPG Lost Odyssey, in the dreams moreso than the main plot.
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What ND seems to be worried about, and rightfully so, is immaturity of industry critics. When you see MW3 getting awards for being year's best FPS how can you expect any kind of review or award being taken seriously?
Anyway, I'm excited to see their take on the story. Let's be honest most games have shit story. Gears of War 3 springs to mind. Really, Epic? It's like it was written for 12 years old idiots. It's humiliating to be fed such stupid stories in otherwise enjoyable to various degrees games. Last game I remember that tried to make a story worth a damn was Six Days in Fallujah, but as far as I know it's been canceled.
Now, Bioware are trying to make good stories. Recently they were failing miserably, but I have to give them credit for actually trying.
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Funny thing though... my favourite stories in games were Ico and SotC. Considering how spartan they were and how much was left to your imagination then maybe those who are responsible for storytelling in games need to reconsider their priorities - yes I'm looking at you Hideo Kojima.
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And only verry, verry recently have games got technologicly sophisticated enough that story telling and acting has started to matter, so to just slate an entire emerging technology as "sub par and not trying hard enough" is really unfair.
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Naughty Dog seem determined to turn the games medium into a sub-division of the movie industry.
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No offence, i don't consider myself a mouth breather. Being unable to enjoy something for what it is, isn't a sign of intelligence.
COD is a genre onto itself now. Its a wild and fun ride. Were i to compare two games, lets say Enslaved, which has gotten nothing but praise for its story (which i thought wasn't all that) and COD, i enjoyed COD far more. That doesn't make me a 'mouth breather' as you put it. It just means i enjoyed a particular style of game.
Not every game has to be a masterpiece of story telling, and i'm glad of that.
Its interesting this elitism that has developed over the past few years, and by interesting, i mean disgusting.
On the topic of the orginal article, i'm beginning to get a bit annoyed with some developers desire to 'improve' their story telling. Much of that seems to be coming from a desire to make the story telling closer to a movie level expereince. I don't go to movies to get story. When i go to the movies, i go for a visual spectacle.
When i want actual story, and character devleopment, i go to my other primary form of entertainment, i read.
From my expereince, the story in games more closely resembles the structure and arcs of great books, but i really don't think some people get that, for example naughty dog.
If he really wanted to improve the industry, working with the actors isnt the right way to do it. He needs to work with the writers.
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and i think 'humans' have been done a lot more than zombies, so give it a break.
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Films are about storyline, games are about gameplay + storyline.
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For too long, the video game industry has been riddled by a regrettable and surely unnecessary trade-off between the two and one that us gamers have needlessly tolerated. Hence why we have utterly addictive high octane thrillers such as Battlefield and Call Of Duty that are brilliant fun when it comes to actually playing them but are quite frankly droll, if not unintelligible when it comes to the story that feebly holds the addictive gameplay together.
I for one will be hoping that Naughty Dog do indeed manage to aspire to their ambitions in the hope that it will help the industry reach a new level of creative maturity that is long overdue.
Does anybody know where I can do a course in video game development with an emphasis on writing? I fancy having a crack, though I'm sure it's a lot harder than I imagine...
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Maybe you should have read to the end of the article?
"Game director Bruce Straley, who held the same role on Uncharted 2, added: "It's not just a zombie game. It's going to be a completely amazing experience that no player has experienced for this genre, the characters, the development, everything."
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On another note, I always thought that the games with the best character development are the ones with less freedom, so there's that too. Still, as long as they don't turn it into a QTE-fest, it should be fine.
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Rigid story can limit gameplay variety or, as evidenced with MGS, leave you with cutscenes that are far too long and look cooler than the parts you play.
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"oooh look we're revolutionising the industry by making a game that's been made a hundred times in the last few years! MOAR ZOMBIES!!1!!"
Fuck off and make another Jak game you twerps.
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You do make a valid point, but I'd still go as far as to say that the characters and situations you write about are great examples of 'coherent characters'.
Bond is a goverment agent who has been chosen for the role because he is cold, calculating and willing to do whatever it takes to get the job done, be that killing an opponent or befriending and charming a woman. He kills when needed in the name of Queen and Country.
Indy is a damaged character, a brawler, thief and overall unpleasant human being. Yes, he is charming when needed, and of course he has the alter-ego (kind of like his Clark Kent) of being a professor. Of course, in the indy films you also have the happy excuse of killing nazi's in the name of the allies against the evil Hitler.
Not sure what the Death Star argument you used is all about, as that is clearly solely about the destruction of a super-weapon.
Drake, on the other hand, is portrayed in the cutscenes are a nice guy, one who's not quite sure why he's actually there (with the exception of the bauble), one who is thouroughly decent and reasonable. Cutscene ends and we're mowing down (primarily) fellow humans. That for me was two characters, not a coherent single and this is where Naughty Dog have to really improve in character development. At the end of U2 I think I had something like 850-900 kills and at no point in the cutscene part of the experience was any remorse shown by Drake.
It just didn't sit well with me.
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It's good to see people wanting to push this art form further and deeper with better story telling, but they do need to keep the ego in check. They are just part of the continuing evolution of gaming and this is just one direction for gaming. That fact is so much more exciting for me. That this game may turn out to be amazing and revolutionary, but there will be others and others doing it in different and exciting ways. I am really enjoying Skyrim for instance and the story telling in that is pretty basic, but I can explore and find my own path, create my own memories of the game. I love chatting to people about it and realising the differences in what we've done in the game and what we've discovered. The main story is rubbish in comparison!
Will 'The Last of Us' allow me the same freedom or move me continuously down a rigid story arc? Is that better? The answer is No, but Yes, Yes/No. Neither, we can embrace gaming as a whole for all the variation and mechanisms of delivering that gaming experience; from 10 minute puzzle games on your phone to games like this that rival Hollywood productions. It's all gaming and it's all good...
ps. Crikey do I sound like a pompous know-it-all or what
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The Uncharted series are amazing graphically with great cut scenes and voice acting but every jump feels like it's controlled by the game. Prefixed animations litter the game making you feel even less like you have precise control of Drakes actions. They're asset tours. Obviously there's a market for them and there's no denying they're great fun - they are some of the best games this gen. But people are entitled to criticise them and say they aren't the best "games" this generation in their opinion.
He obviously does have a point but unfortunately the Portal series exist.
Those games do story AND gaming seamlessly without the need for cut scenes and canned animations. It's what we should be striving for in gaming and leave Hollywood to do it's thing.
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Unfortunately it's all too apparent that Deus Ex did nothing to change the fucking industry because nearly 12 years later we are talking about how to make games more like hollywood movies with quality motion capture... which has little to nothing to do with actual story.
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You go on to say you read to get story... that's insane, and never expect to be very satisfied as you are in an absolute minority. Most of the people who only go to watch "spectacle" such as Transformers and other such empty effect based film at the cinema would never ever read a book.
It's insane that some people don't even see films as storytelling devices, and it's no wonder we get horrific attention grabbing TV like big brother and X-factor too nowadays. It's all about the glitz, and fast cuts and fancy effects, and completely devoid of any substance.
This was no particular dig, by the way, everyone's more than welcome to their opinion, and I'm not saying by liking "spectacle" and no story in films means you like vacuous tv programmes too. That was just such an immensely depressing statement, I had to comment...
In my opinion, films are solely storytelling devices, I have nothing against effects as long as they add to the story. Without that... well, you just end up with Transformers 2.
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This was quite a big deal to me. As some of the comments above mention, it would be great to see more protagonists offered the choice between their actions. I don't want to be forced to kill everything I come across, and I want more authentic interaction between NPC's.
Really, story and choice can be woven through gameplay in this way without depending on massive cutscenes, etc, for narration.
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Really? Let's be honest here: good as Crash Bandicoot was it shares an awful lot of elements with Mario. Uncharted was your standard action-movie-with-some-supernatural-elements fare. The most original thing they've really done is Jak and Daxter and even that began to take heavy cues from the GTA series later on.
I'd have a lot more faith in this statement if you were trying something new with this game premise.
So what do we actually know about The Last of Us? It's a third-person action-adventure with survival elements, set in a post-apocalyptic world after most of the population has been wiped out by a deadly virus, while those remaining are threatened by infected, zombie-like humans.
All of these elements aren't exactly new. It sounds to me like a mishmash of Uncharted, Fallout and Left 4 Dead. And, you know, that's what really put me off about Uncharted: to me it felt like a mix of Tomb Raider and Prince of Persia and it didn't really handle either of those elements in a compelling way to me. It's alright, but it's not really revolutionary in any way. It looks good, and the story is funny and dramatic, but it's not GREAT.
Why do many games nowdays have to be defined in terms of other games? Uncharted is Tomb Raider meets Prince of Persia, for instance. Why can't we have more games like Portal where there isn't really much of a parallel?
If you REALLY wanted to change the industry you'd make a game that would really be trying to do something different with the story and context. You'd be making a game like Portal 2 or Bioshock. They handle gameplay and storytelling in innovative and original ways and Bioshock in particular asked some pretty profound questions about the way we play games. Bioshock Infinite looks to be asking some pretty interesting questions about American identity. And more importantly they were different in context. We had Rapture. We had Aperture Science: totally new and distinctive worlds with a lot of personality.
You could argue graphics don't matter, and that the gameplay matters in this scenario, but in truth they do. They anchor us in a particular scenario and fefine our entire experience. Would Bioshock have been as good without Rapture? I doubt it. It's kinda what puts me off about Skyrim, besides the bugs: it just looks like a generic fantasy setting. Is there NOWHERE else we can set these games? Is there NOTHING else open to us?
The point is, Naughty Dog are great at what they do, but what they do has inevitably been seen elsewhere. If we really want to "change the industry" we have to demand more than familiar settings and themes. We have to asked for more than more of the same. If you want to play it safe so be it, but don't expect the medium to move anywhere artistically if you do. And this game is almost definitely playing it safe.
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This is what I found;
Life on the Death Star
It takes more than a million people to operate the Death Star and there is room for over a billion people on board. There are always at least 1,161,293 Imperials stationed on the Death Star at any given time. The standard complement of personnel includes:
265,675 Station crew
52,276 gunners
607,360 troops
25,984 Stormtroopers
42,782 ship support staff
167,216 pilots and support crew
Edit: No real indication of how many civilians... but up to a billion personnel!?! There could have easily been 1 million civilians on board.
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Not quite. It was a large military base, and as with all conflicts personnel inside a military base are deemed enemy combatants. Indeed, they had already partaken in the destruction of one planet, without any provocation whatsoever.
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Check this two-part interview with Ken Levine and Guillermo Del Toro - very interesting and lots of talk on the subject of storytelling in games: ht tp://irrationalgames.com/tag/guillermo-del-toro/
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visual spectacle ?! like stunts performing stuff and explosions and stuff ? Michael Bay.
Anyway, it's funny how some jump in to say "pretentious bs" I want to shoot stuff, narrative is for book nerds and whatnot, but that it's pretentious bs..., no problem that you like that but there's no need that every game has to be like that. Let them try to make a good narrative, what's your problem? There are plenty of shit to shoot already.
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To be fair, a story doesn't have to be new to be good (or even great). There are few original ideas out there, but a great storyteller will take what is out there and make it their own.
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Considering the plague either kills people outright or turns them into mutants I'm still unsure the term 'zombie-game' should be applied.
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Which again doesn't change the fact that they were coherent characters with coherent goals, the methods justified by their beliefs in the contect of the story.
That is true whether you agree with their motivations or not, believe the rebel alliance to be freedom fighters striving to bring down an unjust regime or terrorists attacking a just and legal government.
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Yes, yes he did. By saying it's not just a zombie game, he's saying exactly that it is a zombie, but also something more. Or at the very least, that could mean it's partly a zombie game, with lots of other elements.
With your infected argument, fair enough, but that also means that Resident Evil and Parasite Eve also weren't zombie games either. Technically, they're not, but for all intents and purposes, they play identically to zombie games - which is what people are really talking about.
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Even if this has been done before it hasn't been done that well in video games and storylines are generally not that great in games.
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Errrm.... yes, he did.
She's not just a pretty girl" = She is a pretty girl, but there's more to her than that.
He's not just a politician" = He is a politician, but there are more sides to him.
It's not just a zombie game" = It is a zombie game, but there's more to it than that (eg: the love story between father and daughter mentioned)
I can't read it any other way.
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Indy averages, what, a couple of dozen henchmen at the most?
I love the games but find the constant 'here's some more waist-high cover and 20 mercenaries' a bit over-used as filler, especially when the climbing and few puzzles are a bit easy and short-lived. A bit more development of them would be more in character for Drake than endless repetitive faceshooting.
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I don't want to pre-judge ND here as I've not played any of the Uncharted games but from what I've read, they tell their stories through cut scenes and set pieces. This, in my view, is a pretty lazy way to tell a story.
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You want to improve story telling in games? Try different genres and scenarios. I'm not saying make Pride and Prejudice the game - make some psychological games, mysteries and adventures that don't involve the undead or the supernatural. The few that do try end up being so cliche that they're just a cheese-fest.
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I'm not afraid to say i like bay's movies
Is the rest of the post directed at me? I didn't call anyone a book nerd. I'm a book nerd
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"Zombies?"
"YEAHHHHHHHHHHHHHHHHHHHHHH!!!!!!!!!!!!"
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Trying to make games more like shitty hollywood blockbusters is their goal?
The last thing that games today need is more scripted,qte,pre-rendered videos,emotional,cinematic experience.
How mighty have fallen...
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It's not just a zombie game" = It is a zombie game, but there's more to it than that (eg: the love story between father and daughter mentioned)
I can't read it any other way.
Actually he could be quoting and disputing a phrase put to him by the interviewer, for example:
EG: Some people are going to moan that this is just a zombie game..?
Straley: It's not 'just a zombie game'. It's going to be a ... etc
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Edit: Re-read your post... and yeah, I can see where your coming from, but it feels like your grasping at straws slightly. We have already seen the trailer, and we know it has zombies/infected in it.
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Well, no offence man, i am entitled to have my opinion. I explictly said 'I' when i said i don't expect anything story wise from a movie.
As for absolute minority, i would say that i am far from absoloute minority. Look at the highest grossing movies for the last 20 years. How many of them are movies you would classify as 'story rich'? Very few.
As for TV, i don't watch it. Don't get me wrong, i buy the tv series i like on BR/DVD, but i don't don't watch TV.
I get my fix for story, character development etc from reading. I'm happy enough with that.
But the end of my post specfically mentioned that if game developers wanted to improve the story telling in their games, they needed to focus on the writing, not the acting.
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I want some goddamn interactivity for a change. That's the sine qua non of this medium: the player's actions within the game should largely determine the plot.
See: Dark Souls, Fallout (1), DOOM/DOOM II, SotC, The Temple of Elemental Evil, STALKER.
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That's a bit of a stretch, but I'll give it to you anyway
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What irked me about that statement in itself, is that it disregards (and I repeat, the statement does, not you) absolutely stunning classics like The Godfather, The Shawshank Redemption, Seven Samurai, Goodfellas, every Hitchcock film... that's what depressed me. These are great storytelling devices, and I don't think they should be disregarded for fancy and expensive special effects - they don't make up for a good story to me, to others I'm sure they do.
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Creating great gameplay does not need a great story but having both can make the game better than it's parts. The ability to balance the two is what makes a decent developer a great developer.
I am not sure if ND is there as far as that balance but if they are going to shake up the industry they problem will need to shake up their own formula first.
Color me interested to see their results. If it turns out to be Drake in a horror game well, I will say that they did not succeed in their vision.
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Indy is a damaged character, a brawler, thief and overall unpleasant human being. Yes, he is charming when needed, and of course he has the alter-ego (kind of like his Clark Kent) of being a professor.
An unpleasant human being with a split personality? Hmm. Indy is the quintessential 'charming rogue'. Yes, a brawler and a thief, with the mild misogyny of the era, but also intelligent, honourable and emotional.
Drake, on the other hand, is portrayed in the cutscenes are a nice guy, one who's not quite sure why he's actually there [...], one who is thouroughly decent and reasonable.
Drake is almost a carbon copy of Indy, every bit a brawler and thief, if perhaps more a womaniser than a mysogynist. I'm not sure where you get the idea that he is basically a 'nice guy' though. Yes he's just as charming and honourable as Indy, yet he consistantly proves himself a traitorous and backstabbing employee, and an untrusting (if not untrustworthy) friend. Drake is out for what Drake can get, and it doesn't seem to matter who gets hurt along the way.
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That's okay. I meant to add in my earlier post that I was mainly commenting out of pedantry for the language. I also agree the game is, to some degree, zombieish =)
That's not necessarily a bad thing. Just because something's been done before, it shouldn't stop someone else coming along and doing it better.
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Maybe the reason the big games all have ridiculous stories is the same reason the top grossing mainstream products in every other sector have ridiculous stories as well.
Because most people just don't give a shit.
It's a shame, I know.
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Of course Uncharted and Naughty Dog are at the pinnacle of storytelling; far exceeding amateurs and charlatans such as Shakespeare, Homer, Virgil or Horace.
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It reminds me, they're starting to sound like the Trespasser guys did thirteen years ago.
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I couldn't give a damn about any of the characters in Uncharted 2, and again this is purely my opinion but it was a backwards step from Drake's Fortune as far as characterisation and story are concerned, so I'm not confident Naughty Dog can deliver a truly riveting story.
Take Shadow of the Colossus, now I cared what was happening in that whilst I was actually playing it, despite how abstract the whole thing is. I felt emotionally invested in what was going on and all the time not being forced to watch a ton on cutscenes.
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(And I'll add blaming employment to that list also!)
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Grats to western developers in finally finding how to make the Idolmaster and Dream Club sell to western audiences
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I want games to be more like games in order to raise the bar. We have our own medium right here, why do we need to try and copy others?
I like it when I walk though the environment and the environment shows me a corpse, a few bottles of alcohol and a gun. Now I can finish the story of what happened here myself without the game needing to shift focus and get me out my 'gaming experience'.
I want more creative ideas like that, not a cheap solution like cutscenes.
Also, animations, facial expressions and dramatic plot aren't necessities for good storytelling. It can definitely improve a story, but are not necessary. Hench a lot of people cared for their Tamagotchi and I like a story told from my dad near a campfire anytime. That's not the point though.
Games shouldn't worry about story so much the way we know it as in the past tense. A story is already stated, it's finished, it already happened. You can't influence a story. What makes a game a game though is that we ARE in control, we can choose what to do, whom to shoot, when to move, what actions to take. Now, having a story add to a game which you can't influence, which you can't alter, that's taking away from the gameplay. I rather see them put full (creative) effort in how to solve these problems, instead of keep forming these 'hybrid' games.
They're good entertainment value, and that's what is is ultimately about for the consumer, but in order to raise the bar truly for developers.., well you know what I said.
EDIT: Wth, why am I being negged? There should be more games like Dark Souls, Ico, Limbo, Shadow of the Colossus, Bioshock, Portal, Fallout, where the story can also be told in subtle ways through what is actually happening real-time in the game then all those hollywood-alike blusters that throw it right in your face like BAM, this is the story, this is what happening, we leave nothing for your own imagination and we just force it upon you. We just create the illusion you are in control, but actually you don't have any influence at all.
Don't you like a film as Inception with good special effects and a plot where you have to think about better then Transformers? Aren't the best stories and plots, the ones you had to think about, the ones you used your imagination to finish the little gaps. Isn't the mystery in a story that keeps players interested?
Apparently not because the sales tell otherwise, we like games that do everything for us, tells us just which button to press, what is happening and we can just shut off our brains. Because that is exactly what a game is, an illusion that you achieved something, whereas you're just watching af film. /sarcasm.
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i think the best game plots have almost nothing to do with some sort of filmic narrative, but rather an immersive experience that can only be provided by the medium of videogames. eg, ico, deadly premonition, limbo, portal, etc. the industry needs to stop this pointless obsession with trying to be michael bay, or james cameron, or tolkein.
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They did not need fantastic stories for me to consider them as such, just have excellent game play, which I believe should more be the focus rather than the stories told by the games.
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Do you know how many times I brought that kitten milk? And romantic? I fought 70 dudes just to get my girlfriend back home safely.
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As for Uncharted story telling, how many times in one story can you pretend someone has been shot, but they haven't really?
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edited due to ironically poor English skills
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And another thing. Why everybody says that Drake is a murderer? Excuse me, but even in a real-life situation, I'd certainly try to shoot down some angry people who want to kill me. Why doesn't anyone mention Tombraider III where Lara enters a museum (was it Paris, London or something, too many years ago) and kills the guards? It made me wonder back then. Was I the only one?
Also, I'd like to be negged. That's why I'll say that the strange karma points I see as I read, make me think that there are here many non-PS3 users who don't like the idea of a new great PS3 exclusive. Jealous?
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Has better humour than Alan Wake though (who also is one of my faves)
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No doubt it will be a fun game, but how can they go on about story when they're making one of the most overdone kinds of game ever.
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...like the Uncharted games? If you just filmed and released the cutscenes as a movie, people would call it a fairly well-written Indiana Jones rip-off with shallow, predictable plot beats. Don't get me wrong, I like Uncharted, but it's not exactly challenging, resonant stuff, is it?
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It is really bad storylines and dialog sometimes in games, GTA and MGS are pretty awesome and DEUS EX HR was meant to be great story but even those hiccup every now and agian. Valve and blizzard are good storytellers tbh.
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ND should go back to Crash or Jak games imo, especially Jak as they were proper video games through and through and superb ones at that.
I'd like to see a return to form for Tomb Raider next year, when they are at their very best they were always superior games to Uncharted tbh.
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I admire the ambitions of the studio, but it does bother me that their quest for better storytelling has lead them into Zombieland; surely one way in that we could see improvement in game narrative would be if someone of their calibre tried to make something that was genuinely adult and thematically mature without pandering to the lowest common denominator. There's no escaping the fact that this game will, justifiably or otherwise, draw comparison to works like Cormac McCarthy's 'The Road', clearly an inspiration, but I would be utterly amazed if they can pull off anything like the beauty, sadness and depth of human feeling achieved in that story. Here's hoping.
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Uncharted's story exists primarily as a series of superbly acted and rendered story sequences, that we endure while controllers sit idle in our laps. How this has truly advanced the craft of storytelling in games is open to debate. Surely it's quite glib to assume videogames should be looking to cinematics to drive the development of storytelling?
Equally, the thought process behind this latest game seems quite mechanical, being as it is a recreation of Cormac McCarthy's The Road, which worked as an effective piece of literature because of the sense of attachment you felt with the man and boy through the course of the narrative. How well this premise will work in the context of a video game where you are actually controlling these characters will be interesting to see.
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Many people moan about cut-scenes and non-interactive elements of gaming, but if they're done well they really can add to the game in question.
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What they have brought to the games industry is a slick execution of story DELIVERY but their stories are as bland as the worst Indy movie.
Rockstar, Bioware and Bethesda KNOW story and it shows.
The only game this gen to achieve what this guy wants to achieve above...is Heavy Rain.
If anything I wish Lucasarts licensed ND to make the Indiana Jones games and we can be done with this B movie hero of the week dude lol
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I dont think it holds it back, there still a place for this.
For example one game on my mind at the moment and im sure people will say it not a hollywood blockbuster or even a critic film like say the kings speach.
The game im thinking of is eternal sonata.
It has the typical genre type stuff that these type games have yet the whole game, at least what i have played about it is about chopin on his death bed while in a dream.
I find it a really intresting concept, or another game that was on wii called fragile , which told its story mainly through its setting.
This is why i think there is still a place for less than realistic storytelling.
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And so they went and made a game about zombies and one of the most overused post-apocalyptic "Bearded dude and fearless kid" -setting.
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I mean with all the push the company is making toward the storytelling ascpect of their games.
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So, Naughty Dog, do you have a good story to tell? Or do you just have the DESIRE to tell a good story? Are you focusing on the story itself, or too much on the storytelling? What about the actual writing--there's a difference between a good story and a well-written one. The dialogue in the trailer isn't amazing. The concept isn't original. This has potential, but so far I don't see evidence that it's being fulfilled. I know, I know, early days, just a glimpse, but even so.
I'm not trying to get down on this thing, to be honest I'm filled with tentative hope. But enthusiasm and good intentions don't directly translate into a great story. Passion does not equal talent. You have to work at it. You have to get people involved who know what they're doing--who understand story, who understand storytelling, who can write good dialogue, who can make all of this work within the framework of a game.
This could be great. Please try to do it right.
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The story was just the adventure itself...Quite easy to write a story where they're looking for an object and the enemy foils them from time to time.
Sure there were some moments like when you play as young Nate.
Personally I feel their wasn't enough diving into each characters inner thoughts and raw need for each other. Sully for instance, he's made oblivious at all times with when Elena raises the issue to Nate about his welfare. Their are a few occaisions you see Nate think about it but he just kinda shrugs it off in essence and looks concerned at the camera. That's it and nothing else enhances that aspect.
Also Chloe and Cutter's chemistry, the two to had no real consequence other than to propel Nate's ambitions with no real goal of their own to achieve. They do question the price they have to all pay for Nates' adventure but theirs not much questioning happening up to that point, they just simply flip the quit switch. Maybe these guys didn't need to be put in and probably explored more with Sully.
I can pick out a few more but that'll do, they did a better script than most other games but a general "I am holier than thou" at other devs is setting yourself an insanely high bar. It's good to get this argument on the go but to convince people, you need to come up with some good source material yourself, which unfortunately Uncharted 3 lacks just a bit.
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That and you know ignoring interactivity in the story, games are an interactive medium, or at least a recognition that in many games the protagonist isn't a character but an othered self or a tabula rasa would be smart on Naughty Dogs part.
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1) I can't believe 8 people just agreed with you.
2) "He's hyping up a generic zombie shooter FFS" - Yeah, we've not seen nearly enough of the game to come to that conclusion.
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On an entirely related note, Naughty Dog need different spokespersons.
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Super Stardust HD will make you laugh, cry, it'll change your life.
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But from Naughty Dog? Don't make me laugh. Not to say Last of Us might not be interesting, but what I want from it is a good survival game with a decent and coherent narrative, not a cut scene or QTE fest where the story and gameplay have little to do with one another.
And maybe make it a better game in general? Because Uncharted was never anything special.
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The greenery all around is great.
I really think the "zombie" part was quite amusing.
It would be great if they could put a good source for the presence of the zombies in the story of the game.
Naughty Dog is infact right about this game and the story. Watching the trailer made me feel like a story of real life of two survivors and a great fiction unlike other games with full of ridiculous things piled up.
Believe me I am a true fan of I am Legend movie and also this game.
Thumbs up for Naughty Dog to come up with this game!
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Dear naughty dog how about you make games for pc? You ignorant cunts.
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I'm no goody goody but does anyone else hate when someone swears with no real reason/value. I.e. change the f*cking industry? LOL just sounds really tryhard. We don't need another Dana White. Sorry I mean we don't need another f*cking Dana White!!!!
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I can't think of a single game that can stand up, story or characterisation-wise, to the most average of films or books.
Some of the 'pinnacles' of storytelling in games, Half Life 2, Bioshock, Uncharted, Mass Effect, etc etc, are similar in impact and maturity to a bloody Hollyoaks episode!
These sorts of juvenile, cliche ridden stories would have been laughed out of any publisher/movie studio.
Naughty dog is just a dwarf among midgets.
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On the other hand Planetscape,Deus Ex and Bioshock(maybe) are the only games I would say storywise are as good as books or movies and I could be looking through rose tinted glasses.
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I disagree with your second point, in book form both Bioshock and Deus Ex would look like woeful, cliche infested sci-fi, complete with plot holes and utterly predictable twists. Can't really comment on Planetscape.
They might, just might, work as disposable action films.
The problem is that we gamers settle for sub-par story/characters, so there's no pressure on developers to try harder. I had a lot of hope for Heavy Rain in this respect and, well, we all know how that turned out...
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Agreed. But you could play games to be told a good, mature story. I don't know about you but the propect is exciting to me.
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Didn't care for the game when the first teaser came out at all. Then we found out Naughty Dog is developing it.. and bam. Instant most wanted game.
Every aspect of videogame making in a ND game has higher quality than every other game (combined).
As for the "quantity over quality" issue.. well, we (game industry) will still need quite some time to overcome that. Look at the current Skyrim hype
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I'll have to hear a bit more about the game before I can accept a lecture on storytelling from the guys who build their stories around set pieces.
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Stop criticising and do something about it!
F*cking A*sewipe!
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LOL @ Xbots, PC fangirls, Nintendo fanN00bs.
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I also find it odd that they don't acknowledge BioWare, Valve or Irrational, companies that really have produced some of the best narrative experiences in games while managing not to make them play like 6-hour interactive cutscenes.
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I agree story and characters in general are overall poor and cliched in games their is exceptions just not many.
The Uncharted series characters are very likeable but I don't think the storylines themselves are particularly good or bad (It does not need to be in fairness). It's the characters that are good. I just don't think they can jump on the high horse about storyline when their not especially skilled in this area when compared to the best developers. (Still I applaud the motive of improving story).