Batman: Arkham City Xbox 360 disappearing save files
Warner calls on gamers to help resolve issue.
Warner Bros. has called on Xbox 360 gamers to help it combat a disappearing save files issue with Batman: Arkham City.
A number of gamers have found their save files mysteriously absent when playing the game, and have taken the Arkham City's forum to complain.
"We greatly appreciate and value you as a customer and apologise for any inconvenience if you have encountered any technical problems which might have impacted your experience with the game," US community manager Andy Cataldo wrote.
"We would very much like to fix the 'disappearing save files' issue some consumers have been reporting with the Xbox 360 version of the game as quickly as possible. Thus far our QA department has been unable to reproduce this issue."
Publisher Warner called on affected players to provide it with detailed information. Its QA team wants to know:
- What version of the XBOX 360 hardware are you are experiencing the "disappearing save files" issue on?
- What storage method are you using to save your Batman: Arkham City game files to (i.e. XBOX 360 hard drive, XBOX 360 memory unit, USB drive)?
- What version of the XBOX 360 system software do you have on your machine?
- Are you running a Beta version of the forthcoming XBOX 360 "Holiday 2011" system update?
- Have you experienced the "disappearing save files" issue before and/or after installing any Batman: Arkham City DLC content (If yes, please be specific as to the DLC content you have downloaded)?
- Have you experienced the "disappearing save files" issue before and/or after installing either of Batman: Arkham City's two title updates?
If you've experienced the problem, shoot Warner QA an email - support@wbgames.com.
"Hopefully, the information you provide will result in a more specific pattern to emerge which will let us consistently reproduce the 'disappearing save files' issue and ultimately get a fix in place," Cataldo added.
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Comments (28) Latest comment 7 months ago
Comments for this article are now closed, but please feel free to continue chatting on the forum!
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The drive isn't that hard and they shall disappear!"
It's just a meta joke the Riddler's playing to introduce the Xbox cloud saves...
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Seriously? This still exists after the relaunch?
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I saved just prior to the final fight with Joker and on returning found my save was corrupted. I actually went to the bother of registerinbg at Eidos's forums only to find loads of other people had the same issue...
http://forums.eidosgames.com/showthread.php?t=94218
...and to this day its not been fixed.
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That just for the one, a pair will cost $100.
Very strange practise to be selling just the one though.
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For me, thats completely inexcusable considering all the QA stuff that should be going on. Whilst i have no doubt its extremely difficult to make a game, things like this need to be sorted out as soon as possible, especially as some save files are blocked from being copied so you can't even backup some of them.
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Black Ops with PS3 and Skyrim textures also supposedly in PS3 too according to Lens of Truth, PC platform also famously riddled with drivers issues dur to great variety of hardware stuff.
Though I do support the principle of buying the version that are affected the least be it PS3, X360 or PC, as we all deserves the right to play to full without game breaking stuff ruining the purchases.
Batman AC among my top five game of the year and was fortunate not to encounter game save issue on X360.
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Sadly, noone cares really. There might be a small number of gamers not buying games at launch anymore (myself included) but overall I don't think it is affecting sales all that much. The really worrying aspect is that some gamers don't care at all anymore. I remember a comment from the Skyrim thread that went a bit like this: "I don't care about graphics as long as the game plays". Somehow I feel that with certain releases gamers are already happy if the game is "basically working". Bethesda is a fantastic example because Fallout 3, New Vegas, Skyrim etc. were all buggy as hell at release yet they still sell like crazy.
I'm not saying people are not allowed to enjoy the game even with inferior graphics but I think that we are already past the point where bugs really matter. This is probably the reason why we see even more critical bugs these days than two years ago. At least back then bugs were only limited to DLC not working out of the box. These days not even the boxed copy works out of the box. QA is getting worse.
Basically the industry has had serious bugs in big releases for a couple of years now and yet sales are constantly going up. If bugs did matter they would go down, especially for developers who always end up having quite serious bugs in their games.
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However these days developers are indeed relying way too much on being able to patch things at a later date. I wouldn't ditch patches completely, there will always be bugs that will get through QA but when you read about some of the bugs today's games have it sounds like they never even tried to play the game on a retail box. I'm sure that the Skyrim texture bug would have been caught that way, the same goes for the recent Fifa 12 patch which crashed the entire game. The worst thing is that the game crashed on both the 360 and the PS3 - this is clearly faulty code that should have never been released. You cannot even cite technical difficulties with certain hardware configurations. They missed their deadline, decided to screw the whole thing and patch it a few days later so that they can keep their initial release date.
We will always have bugs in software, there is nothing we can do about it. It's just that in recent months the bugs in games are so obvious and widespread that they should have been caught during QA. And not just that - they are getting more and more severe as well.
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Don't think it's fair to blame QA. As a former tester myself I can say with absolute confidence that if you've encountered a bug in a released game the QA department both found and reported it, likely multiple times. But just as when players find bugs, it's up to the devs to listen to the QA guys and then actually fix those bugs. What we're seeing here isn't a lack of QA but a lack of communication with QA from the developers.
Though in the case of Skyrim I do believe that the texture bugs would have been spotted almost instantly if A: 360 games were tested in more detail with retail consoles rater than emulation and test kits and B: Bethesda didn't spend the time waiting for cetification approval running a silly speed run competition.
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That's the nice thing with PS Plus on the PS3. I have my PS3 set to automatically start at 4:00 am to download patches, install demos and games, upload saves to the cloud, and other stuff. Then it shuts down when it's done, or at 6:00 am. Love it.
Would have ofc been awesome in a case like this.
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Those ugg boots for $50.00 come because some poor dog, is beaten and then skinned alive, then left to die in agony for hours!
Really hope the makers of those boots get a nasty death inducing decease.
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/Robin
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I see. I read your post as a general comment of QA =/= testing, I can see now that you consider both parts of the process as a single entity.
I think I was rather fortunate in that our bug reports were taken seriously, this doesn't appear to be the case in many games, which is why we're seeing what we perceive as a decrease in technical quality.
I remember during my brief stint in QA being asked to come to the studio for a couple of hours to help replicate some of the bugs I had reported on a dev kit and discuss it with the programmers and artists who would then go about fixing it. An approach that I am lead to understand doesn't get taken very often.
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