Epic unsheaths Infinity Blade
What the Shadow Complex team did next.
Epic has officially unveiled Infinity Blade, the first iPhone game to run on the Unreal Engine.
Developed by Chair Entertainment – the team behind the fabulous Xbox Live Arcade platformer Shadow Complex – it's a sword fighting adventure game that sees you progress through a castle slashing away at all manner of nasties using the iPhone's touch screen.
You might recognise it as Project Sword, recently shown off at an Apple event. A tech demo based on the game, entitled Epic Citadel, has been available for a few months now.
Creative director Donald Mustard described Infinity Blade to Eurogamer as, "a blend between Karateka – if you remember that – Dragon's Lair and Punch-Out!!"
The game has been in development for around four months but it's based on a much older idea.
"For a couple of years we've been kicking around this idea of how we could make a really cool sword fighting game," Donald explained, "really since we first saw the Wii.
"The real problem with console games is that you have buttons everywhere. When the touch devices started to come out, like the iPhone, we figured it would be the perfect game - where you're swiping across the screen to swing your sword."
"We'd known Epic in general were working on getting the Unreal Engine working on mobile devices," he adds, "and we finally had it to a point where we were like 'this is pretty cool, this is pretty viable'. So Epic came to us and said 'would you guys like the opportunity to make a launch title for this technology?'
"We thought this game would be a great way to show off not just cool gameplay but to really be a showcase for the kind of graphics that the Unreal Engine could push on these devices."
And what graphics – just take a look at the screenshot gallery below.
Chair is all too aware that many gamers struggle to take the iPhone seriously as a gaming machine. Donald sees Infinity Blade as the thin end of a wedge.
"If you look at the longer term, there will be games that pave the way. This will at least help people take notice.
"I love playing Angry Birds and Indie Dev Story but I also love playing something like Infinity Blade. I'm look for something like that as a gamer. I hope I'm not alone in that. It's such a different marketplace. It really is like the Wild West of gaming – I don't know that anybody has that figured out right now."
Chair is planning on supporting the title post-release with free downloadable content, including new weapons, armour and enemy types.
A release date hasn't been confirmed yet, but you'll need an iPhone 3GS, iPhone 4 or iPad to enjoy it.
Donald and technical director Geremy Mustard also had some interesting things to say about the future of mobile gaming and the status of the studio's other franchises. Keep your eyes on Eurogamer for more soon...
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Comments (25) Latest comment 2 years ago
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Impressive though.
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What the hell have games developers got against buttons this generation?!
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I was hoping or another XBLA exclusive, but thankfully I recently got a 3GS so am ready to go on this, should it deliver.....
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Anyone here who knows that one?
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Won't disagree with you (mainly 'cos I haven't seen the tech demo) but those screenshots are taken at a much higher resolution than the iPhone is capable of.
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Donald Mustard, on the iPhone, with the Unreal Engine.
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WHICH BRINGS UP A GOOD QUESTION - Hey Epic, you know what else has a touch pad? My laptop.
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Will be getting this I think
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They're going where the money is.
At least that's the explanation PC gamers always hear in similar situations.
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ipad resolution innit. also the iphone 4 and the 3gs have different screen resolutions. they look real to me, when comparing them to Epic Citadel.
[edit] my bad. i didn't bother looking at the image sizes. they are quite a bit higher resolution than the ipad/retina supports. Probably engine shots.
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But it's not got any obvious antialiasing, expensive effects or high resolution textures there. The only thing that might realistically change for iOS builds would be the polygon detail.
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Plus they want to add sword slashing?
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iPhone 4 display is 960 x 640.
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3D Action slashing smashing crashing games, doesn't need to be like GoW... Still playing Symphony of the Night on my Xbox also. And Vanquish