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World of Warcraft Classic players think some features are bugs

So Blizzard published a not-a-bug list.

Nostalgia can be a beautiful thing. It can also be hazy and not entirely accurate.

It seems for some World of Warcraft Classic players, nostalgia is a bit of both.

Classic, which offers a not-entirely vanilla World of Warcraft experience but close enough, is currently in closed beta, and players are enjoying casting spells and riding mounts like it's 2005.

But, as Blizzard notes in a post on Battle.net, "the nature of WoW Classic sometimes invokes different memories for different players, and this leads to certain misconceptions for some about what is or isn't working as intended."

As a result - and perhaps to preempt a massive pile of bug reports from landing on its desk - Blizzard has published a not-a-bug list - aka, a list of commonly-reported gameplay in WoW Classic that is not actually a bug, and is working as Blizzard expects it to.

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The list works as a trip down memory lane for anyone who played World of Warcraft back in the day, and is equal parts hilarious as it is sobering.

My personal favourites include "Tauren's hitboxes and their melee reach is slightly larger than other races" - those bloody taurens were the bane of my Night Elf's life! - "Feared players and NPCs run fast" - I always seemed to end up being feared into an angry pack of mobs - and, "Standing on top of other players while facing away allows spells and attacks to be used."

The rest of the list highlights how far World of Warcraft has come when it comes to usability and user interface. I expect playing WoW Classic will be an incredible, nostalgia-fuelled trip down memory lane when I get to play it, but I also expect it won't be long before I realise some things are better left back in the mid-2000s.

Anyway, here's World of Warcraft Classic's not-a-bug list in its entirety:

  • Tauren's hitboxes and their melee reach is slightly larger than other races.
  • Being critically struck while using /sit to sit does not cause abilities like Enrage, Blood Craze, and Reckoning to activate.
  • Using the "Automatic Quest Tracking" option does not auto-track newly accepted quests. (It instead will start to track an existing quest once progress towards an objective is started.)
  • Warrior health Regeneration is working at the expected rate.
  • Quests objectives and points of interests are not tracked on the map or minimap.
  • Completed quests are marked on the minimap with a dot. (and not a "?")
  • Feared players and NPCs run fast.
  • Standing on top of other players while facing away allows spells and attacks to be used.
  • Creature respawn rates are much slower than in Battle for Azeroth.
  • NPCs which offer multiple quests may inconsistently display them as a dot or a "!" on the available quests list. They were inconsistent in 1.12, and we've reproduced the exact inconsistency they had back then.
  • Quests that are too low level for do not show up as a "!" in the game world.
  • Available quests do not display a "!" on the minimap.
  • On level up, the message: "Your skill in Protection increased to 15" was added in 1.12.1, and we're intending to keep that.

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