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The Witcher: Enhanced Edition

More bewitching than ever.

Not having read a film mag in years, I don't know if they still do this, but... I always despised the dual-mark DVD review section where they give separate marks for films and add-ons, with a similar sort of split shown in the actual reviews in terms of what they talk about. Because if a film is rubbish, who cares if it's got voiceover commentary by the entire cast's family? It's rubbish. You're reviewing. That's all that bloody matters.

The Witcher: Enhanced Edition has provided me with the latest in a long string of opportunities to be a dirty great hypocrite.

Because games are a cultural form I actually care about, the enormous bundle of stuff doesn't seem to be just extraneous guff. It's actually pretty neat. And since The Witcher has already been reviewed, and remains mostly the same game I can concentrate my attention on the new stuff - what's changed and why you may be interested, even if you weren't before.

A lot has changed for this single-character role-playing game, which is built around the popular (in Poland) Polish fantasy character of the title. When released it was in a somewhat twitchy state, and the patches have done much to sort that out. The biggest problem - long load times - has been dealt with to a significant degree. Only the first load in a session tends to leave you sighing, with the rest agreeably non-punishing. When the character has to bob in and out of hours on a quest, not caring that you have to do such a thing is a major boon for basic reasons of immersion.

The second problem to be tackled head-on is the issue of translation. For reasons unknown - though it's easy to speculate - the original Polish dialogue was much longer and more detailed than the English translation. And the voice-acting was uneven, and the characters did that Neverwinter Nights thing of standing still and reciting their lines sinisterly, which made some scenes pretty much unintelligible. It was so distracting that when I played the original Witcher, I actually installed the Polish voice files and used the unedited full English subtitles - treating it like a foreign film.

Very blue skies, the Witcher. It's like a Zelda who likes saying ["Go Away" - Ed] a lot.

All that's been tweaked, thankfully. Apparently over 5000 lines have been re-recorded, plus there are extra character animations. The results are not exactly overwhelming. The character animations are far better, but it's a case them now being acceptable rather than impressive. The translation changes are subtle and welcome, and result in rather less foot-in-mouth moments. To give one example, there's a scene in the original where the Head Witcher tells the others they should treat Love Interest Number 1 with more respect, before calling her "babe". In the new version, they've use the word "child" - so the paternalism they were aiming for now comes across.

There are still problems, however. The timing of conversations is an issue - especially when you loop back to the main conversation menu after an exchange. Each character you're talking to has a set refrain before you get to choose, and it often bears no relation to what's previously been said. Also the game's creators have a tendency to not understand that while setting a game in a sexist world (as in, characters really are terrible bastards) is fine and actually worthy of praise, adding sexist mechanics (as in, whenever you sleep with a character you get a collectable card of them posing for you) undercuts any serious intentions you may have had.

Which is a shame - as a revisionist, nasty fantasy, the Witcher has a lot going for it. It's the only PC RPG of the last couple of years which has committed to a high level of production values (at its best, the game is genuinely beautiful) to a traditional design (heavy on the conversation) with enough twists to make it feel novel. The setting being so nasty is a prime one - after a mass of sanitised RPGs, playing one where characters happily call each other abusive names makes a welcome change.