Long read: What might the ultimate character creator look like?

Baldur's Gate 3, Street Fighter and Lost Ark developers discuss.

If you click on a link and make a purchase we may receive a small commission. Read our editorial policy.

Smash Bros. boss talks Wii U GamePad controls

Dislikes "complicated controls just for the sake of it."

The upcoming Wii U incarnation of Super Smash Bros. will not include "complicated controls just for the sake of it", the series' boss has promised.

Smash Bros. godfather Masahiro Sakurai made the comments while discussing how the series will translate to Nintendo's new touch-pad console.

"The game system itself is complete, so we don't want to make it 3D or introduce complicated controls just for the sake of it," Sakurai told IGN. "However, I am thinking of ways we can introduce a slightly different, fun experience all the while keeping the usual frantic game play."

Wii incarnation Super Smash Bros. Brawl offered support for the Wii Remote - but only sissies used it. Real gamers plugged in a Wii Classic Controller, or better yet a trusty GameCube pad.

"The GameCube controller is not the only way to control Smash Bros., so we will look into ways that fits the Wii U," Sakurai hinted.

Details of how players will control the game's 3DS version are similarly under-wraps.

The Smash Bros. boss also offered reassurance for fans wondering whether the game's new Namco-backed workforce would mean an invasion of Tekken cameos. The series had featured an entirely Nintendo-centric roster until Smash Bros. Brawl.

"I think Snake and Sonic joining [in Brawl] were fantastic. It made many fans happy, and it broadened the Smash Bros arena," Sakurai concluded. "However, introducing more non-Nintendo characters willy-nilly will lose the focus of the game, so I also recognise the need to narrow it down."

This article contained embedded media which can no longer be displayed.