If you click on a link and make a purchase we may receive a small commission. Read our editorial policy.

No new Kingdoms of Amalur: Reckoning patches "barring some sort of miracle"

Closed developer Big Huge Games is "deeply sorry".

There won't - "barring some sort of miracle" - be any new patches released for Kingdoms of Amalur: Reckoning, developer Big Huge Games has announced.

Lead designer Ian S. Frazier said a PC patch was in development, and would have added new difficulty modes, camera features and fixed bugs.

"But before we finished," Frazier wrote on the Kingdoms of Amalur forum, "the company collapsed."

Frazier revealed that "various issues outside our control (which unfortunately I'm not at liberty to disclose)" had prevented the studio releasing Reckoning patches previously.

"Now, barring some sort of miracle, it is highly unlikely that any patch for Reckoning will ever see the light of day," he told fans.

"I am deeply sorry that we were unable to get a patch out the door sooner, before this catastrophe struck - you supported us, and you deserve the support yourselves.

"While I consider Reckoning a very strong game and not especially buggy," Frazier added, "that's not the same as saying that it's perfectly balanced or bug-free, and it kills me that I'll never get the chance to correct any of its issues."

Frazier's post, written on Friday, confirmed the closure of the Baltimore developer - creator of the Rise of Nation series of games.

"It kills me that I'll never get the chance to correct any of its issues."

Ian S. Frazier, lead designer, Kingdoms of Amalur: Reckoning

"Today was a rough day at the studio," shared Frazier. "After a long stretch of difficult circumstances, things finally came to a head, and this afternoon, we on the Reckoning team down in Maryland began to pack up our offices and say our goodbyes"

He thanked the community for "all the well wishes", and said it had been "a pretty horrible time" for all involved. "We greatly appreciate the great display of compassion throughout the fanbase," he added.

Big Huge Games and parent company/co-developer 38 Studios ran aground financially when Kingdoms of Amalur: Reckoning failed to reach an ambitious sales milestone. The studio's loan repayments weren't met, and things came swiftly tumbling down.

38 Studios had planned to follow Kingdoms of Amalur: Reckoning with an MMO dubbed project Copernicus. The game's writer, best selling fantasy author R. A. Salvatore, said Copernicus would have "blown you away".

Project Copernicus.

Will you support Eurogamer?

We want to make Eurogamer better, and that means better for our readers - not for algorithms. You can help! Become a supporter of Eurogamer and you can view the site completely ad-free, as well as gaining exclusive access to articles, podcasts and conversations that will bring you closer to the team, the stories, and the games we all love. Subscriptions start at £3.99 / $4.99 per month.

About the Author

Robert Purchese avatar

Robert Purchese

Senior Staff Writer

Bertie is senior staff writer and Eurogamer's Poland-and-dragons correspondent. He's part of the furniture here, a friendly chair, and reports on all kinds of things, the stranger the better.

Comments

More News

Latest Articles

Supporters Only

Eurogamer.net logo

Buy things with globes on them

And other lovely Eurogamer merch in our official store!

Eurogamer.net Merch