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Majesco unveils Blast Works Wii

Make your own shoot-'em-up.

Making games is obviously more boring than we thought - so much so that Majesco's decided you should make your own ships and levels in forthcoming Wii shooter Blast Works, due out in Q1 2008.

We jest of course. Badly. It's no wonder people hate us. Blast Works: Build, Fuse & Destroy (if it's not too late to save the item) is a side-scrolling shooter where you absorb fragments of destroyed enemies to grow your ship, with a bundled level editor.

From your Hangar base you can access a separate set of upgrades, edit ships and levels, and defend the place from enemies using the Wiimote "like an anti-aircraft turret". We're not sure either.

What we are sure of, because it says so in black and white, is that there are 15 missions on land, sea and in the air, and that you will be able to engage in two-player co-operative shootering-them-up should the need take you.

"Gamers can literally build their own shooter experience via Blast Works' easy-to-use, multiple in-game editors," says John Merchant, Majesco Europe's marketing manager.

"This exceptional customisation combined with the unique 'stickiness' of enemy debris and bright geometric graphics delivers a standout game that never plays the same way twice." And that sounds a bit like Katamari Damacy: The Shoot-'Em Up, for that matter.

It's all being put together by Budcat Creations, whose recent credits include the Wii version of Medal of Honor: Vanguard, the PS2 port of Psychonauts and a host of EA Sports titles.

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Tom Bramwell

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Tom worked at Eurogamer from early 2000 to late 2014, including seven years as Editor-in-Chief.

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