I've been making a space-coot.
It's taken about 45 minutes, but now I've now fixed the balloon to its back with polygonal strings and perfected the crazed stare glaring out death and woe to all who would oppose it.
Now I just need to design a few bullet patterns, slap on some lasers and define a movement schedule. Soon my sleek, black water-bird of doom will join my geometric fleet of killer bees, squirrels and semi-detached cottages. I might design a star-destroying badger too.
Build, trade and destroy. Or just look.
Update: Majesco Europe has told us the dates were based on US financials. Little should change, although it has no rights to Pet Pals, Mega Brain Boost and Eco Creatures here.
Majesco has said it will definitely release an admirable 10 games before the end of October, plus another two by the end of January 2009.
The publisher confirmed its schedule to IGN, unearthing few surprises and giving little more than reassurance to those of you who wanted it because maybe you lost your blanket you carry around and are now having a little cry.
Making games is obviously more boring than we thought - so much so that Majesco's decided you should make your own ships and levels in forthcoming Wii shooter Blast Works, due out in Q1 2008.
We jest of course. Badly. It's no wonder people hate us. Blast Works: Build, Fuse & Destroy (if it's not too late to save the item) is a side-scrolling shooter where you absorb fragments of destroyed enemies to grow your ship, with a bundled level editor.
From your Hangar base you can access a separate set of upgrades, edit ships and levels, and defend the place from enemies using the Wiimote "like an anti-aircraft turret". We're not sure either.